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[[File:Water_icon.png|thumb|150px]]
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[[File:Water_icon.png|thumb|200px]]
'''Water''' (also referred to as fresh water) can be found in [[Pond|ponds]], in small lakes and at [[Water Spout|water spouts]]. It is an invaluable resource when traversing the [[Far, Far Range]]; however you need the Water Tank upgrade to be able to hold it in your vacpack.
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'''Water''' (also referred to as fresh water) can be found in [[Pond]]s, in small lakes and at [[Water Springs]]. It is an invaluable resource when traversing the [[Far, Far Range]], however before water can be stored in the Vacpack, the [[Vacpack#Upgrades|Water Tank upgrade]] must be purchased.
   
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Water cannot be vacced from [[The Slime Sea]] due to its unique composition of water and slime.
Its primary use is to fight back against [[The Tarr]] when they appear. During the night, splashing it once will stop them from being able to reproduce when eating a Slime, and splashing it twice will kill it. However, it destroys tarr instantly during the day, while also having a plethora of alternate uses:
 
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==Usage==
 
[[File:The Tarr SP.png|left|120px]]Water's primary use is to fight back against [[The Tarr]] and [[The Tarr#The Slimeulation|their digital counterparts]] when they appear.<br /><br />During the night, splashing a Tarr once will stop them from being able to reproduce when eating a Slime, and splashing it twice will destroy it. During the day, Tarr will be destroyed in a single hit.
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{{clr}}
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[[File:WaterAgitationDrop.gif|right|200px]]
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In addition to being a deterrent for Tarr, it also has a plethora of alternate uses:
   
 
*[[Puddle Slime]]s, when immersed in a water bed, consume water to produce Puddle Plorts.
 
*[[Puddle Slime]]s, when immersed in a water bed, consume water to produce Puddle Plorts.
 
*Immediately destroys [[Fire Slime|Fire Plorts]] and crystal spikes produced by [[Crystal Slime]]s.
 
*Immediately destroys [[Fire Slime|Fire Plorts]] and crystal spikes produced by [[Crystal Slime]]s.
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*Splashing a [[Fire Slime]] will extinguish its fire for 20 seconds.
 
*Splashing a [[Rad Slime]] will nullify its radiation aura for 20 seconds.
 
*Splashing a [[Rad Slime]] will nullify its radiation aura for 20 seconds.
 
*Splashing a [[Boom Slime]] will prevent it from exploding for 20 seconds.
 
*Splashing a [[Boom Slime]] will prevent it from exploding for 20 seconds.
 
*Splashing a [[Quantum Slime]] will nullify their ghost copies and make them unable to teleport for 20 seconds.
 
*Splashing a [[Quantum Slime]] will nullify their ghost copies and make them unable to teleport for 20 seconds.
*Splashing a [[Fire Slime]] will temporarily extinguish its fire.
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*Splashing a [[Dervish Slime]] will nullify their production of tornadoes for 20 seconds.
 
*Splashing a glint produced by the [[Mosaic Slime]] will extinguish it. Splashing the Slime directly will also destroy ''all'' glints that specific Slime has created and prevent it producing more for 20 seconds.
*Can extinguish glints in contact with a water glob produced by the [[Mosaic Slime]].
 
 
*Will make slimes slightly less [[Agitation|agitated]] when splashed.
**Splashing the Slime directly will also destroy ''all'' glints that specific Slime has created.
 
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*Splashing a plant in a garden will water it for 23 in-game hours, approximately doubling its growth rate.
*Can fill up [[Pond]]s.
 
*Will make slimes slightly less agitated when splashed.
 
 
   
 
==Ancient Water==
 
==Ancient Water==
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[[File:AncientWaterIcon.png|left|75px]]<small>''Main article: [[Ancient Water]].''</small><br />''Ancient Water is a temporary effect obtainable from [http://slimerancher.wikia.com/wiki/Fountain Fountains] used to rejuvinate Oases in [[The Glass Desert]].''<br />
'''Ancient Water''' is an effect obtainable from [[Fountains]] by vaccing up their water in [[The Glass Desert]] once they've been unlocked by placing Plorts into 3 nearby [[Slime Statue]]s. Functionally identical to normal water, it has unlimited ammo for 30 seconds and is capable of revitalising [[The Glass Desert#Oases|Oasis buds]]. When the time runs out your water tank will be automatically filled up with normal water and you will once again be unable to revitalise Oases until the effect is obtained once again.
 
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==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
SlimeRancher-2016-03-05-06-04-52-08.png|Water being shot out of the Vac-Pack
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slimerancher.gif|Water being shot into a pond prior to update 1.3.2.
SlimeRancher-2016-03-05-06-04-57-27.png|Water being shot out of the Vac-Pack
 
SlimeRancher-2016-03-05-06-04-59-79.png|Water being shot out of the Vac-Pack
 
SlimeRancher-2016-03-05-06-05-04-22.png|Water being shot out of the Vac-Pack
 
slimerancher.gif|Water being shot into a pond.
 
 
Water slot.png|Water in a vacpack slot.
 
Water slot.png|Water in a vacpack slot.
rad-cat.png|Water nullifies a Rad's aura for a few seconds.
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rad-cat.png|Water nullifies a Rad's aura for 20 seconds.
ancientwatersplash_hq.gif|Ancient Water splashed with highest possible video settings.
 
SlimeRancher-2017-06-20-07-15-12-53.png|Bath time for Phosphor!
 
 
</gallery>
 
</gallery>
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==Changelog==
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*'''[[Game Versions/Version 1.1.0|1.1.0]]''' - ''(Undocumented)'' Collecting water from a harvest node now provides five units of water instead of one.
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*'''[[Game Versions/Version 0.2.5|0.2.5]]''' - Make it easier to collect water from the fresh [[Water Springs]] In addition, all water visuals are improved.
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*'''Before 0.2.0''' - Implemented.
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{{navbox}}
 
{{navbox}}
[[Category:Resources]]
 
[[Category:Puzzles]]
 
 
[[Category:Special Food]]
 
[[Category:Special Food]]
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[[Category:Cannot be stored in a Silo or Warp Depot]]

Revision as of 21:20, 29 June 2020

Water icon

Water (also referred to as fresh water) can be found in Ponds, in small lakes and at Water Springs. It is an invaluable resource when traversing the Far, Far Range, however before water can be stored in the Vacpack, the Water Tank upgrade must be purchased.

Water cannot be vacced from The Slime Sea due to its unique composition of water and slime.

Usage

The Tarr SP

Water's primary use is to fight back against The Tarr and their digital counterparts when they appear.

During the night, splashing a Tarr once will stop them from being able to reproduce when eating a Slime, and splashing it twice will destroy it. During the day, Tarr will be destroyed in a single hit.

WaterAgitationDrop

In addition to being a deterrent for Tarr, it also has a plethora of alternate uses:

  • Puddle Slimes, when immersed in a water bed, consume water to produce Puddle Plorts.
  • Immediately destroys Fire Plorts and crystal spikes produced by Crystal Slimes.
  • Splashing a Fire Slime will extinguish its fire for 20 seconds.
  • Splashing a Rad Slime will nullify its radiation aura for 20 seconds.
  • Splashing a Boom Slime will prevent it from exploding for 20 seconds.
  • Splashing a Quantum Slime will nullify their ghost copies and make them unable to teleport for 20 seconds.
  • Splashing a Dervish Slime will nullify their production of tornadoes for 20 seconds.
  • Splashing a glint produced by the Mosaic Slime will extinguish it. Splashing the Slime directly will also destroy all glints that specific Slime has created and prevent it producing more for 20 seconds.
  • Will make slimes slightly less agitated when splashed.
  • Splashing a plant in a garden will water it for 23 in-game hours, approximately doubling its growth rate.

Ancient Water

AncientWaterIcon

Main article: Ancient Water.
Ancient Water is a temporary effect obtainable from Fountains used to rejuvinate Oases in The Glass Desert.


Gallery

Changelog

  • 1.1.0 - (Undocumented) Collecting water from a harvest node now provides five units of water instead of one.
  • 0.2.5 - Make it easier to collect water from the fresh Water Springs In addition, all water visuals are improved.
  • Before 0.2.0 - Implemented.