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(Scuba Playset)
(Undo revision 96062 by Unityversityy (talk)"The unobtainable '''Party Fashion Pod''' item - not to be confused with the obtainable")
 
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[[File:SandTrapAsteroid.png|thumb|240px]]
 
[[File:SandTrapAsteroid.png|thumb|240px]]
   
An unused '''asteroid prop''' was once used in the [[The Dry Reef/Beach Prototype|prototype Beach]], and the object data and mesh are fully intact within the game's files.{{clr}}{{clr}}
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An unused '''asteroid prop''' was once used in the [[The Dry Reef/Beach Prototype|prototype Beach]], and the object data and mesh are fully intact within the game's files.
  +
  +
{{clr}}
  +
{{clr}}
   
 
==Cube Model==
 
==Cube Model==
 
[[File:CubeModel.png|thumb|240px]]
 
[[File:CubeModel.png|thumb|240px]]
   
An unused textureless '''cube model''' is present in the game's files, and has been since ''Update 0.2.0''.
+
An unused textureless '''cube model''' is present in the game's files, and has been since ''Update 0.2.0''.
   
The [[Loading Screen Texts]] indicate that Viktor was attempting to make Cube Slimes, which may have been the cube model's intended use.{{clr}}{{clr}}
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The [[Loading Screen Texts]] indicate that Viktor was attempting to make Cube Slimes, which may have been the cube model's intended use.
  +
  +
{{clr}}
  +
{{clr}}
   
 
==Hydro Shower==
 
==Hydro Shower==
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==Meteor Slime==
 
==Meteor Slime==
 
''<small>Main article: [[Meteor Slime]]</small>''<br />[[File:Tier4slimes.jpg|thumb|200px]]
 
''<small>Main article: [[Meteor Slime]]</small>''<br />[[File:Tier4slimes.jpg|thumb|200px]]
The '''Meteor Slime''' was once planned to be added in ''[[:Category:Update 0.6.0|Update 0.6.0]]'', but were scrapped because the slime wasn't working, Monomi Park thought that it wouldn't make sense on the ranch and [[Mosaic Slime]]s were already raining fire, so parts of its behaviors were repurposed for other slimes.
+
The '''Meteor Slime''' was once planned to be added in ''[[:Category:Update 0.6.0|Update 0.6.0]]'', but were scrapped because the slime wasn't working, Monomi Park thought that it wouldn't make sense on the ranch and [[Mosaic Slime]]s were already raining fire, so parts of its behaviors were repurposed for other slimes.
   
 
The only remaining part of it in the game is the magnetism code, which has been present since the slime's prototype stages.
 
The only remaining part of it in the game is the magnetism code, which has been present since the slime's prototype stages.
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The unobtainable '''Party Fashion Pod''' item - not to be confused with the obtainable [[Party Fashion Pod]] - is equipped to the [[Party Gordo]], although it does not use a standard Fashion Pod slot so other pods can be equipped to it. When burst, the pod is automatically equipped to the four [[Pink Slime]]s spawned from it, regardless of the pods given to it by the player.
 
The unobtainable '''Party Fashion Pod''' item - not to be confused with the obtainable [[Party Fashion Pod]] - is equipped to the [[Party Gordo]], although it does not use a standard Fashion Pod slot so other pods can be equipped to it. When burst, the pod is automatically equipped to the four [[Pink Slime]]s spawned from it, regardless of the pods given to it by the player.
   
[[File:PartyFashionPodImageNeeded.png|left|90px]]The Fashion Pod item is unobtainable through legitimate means, and spawning in the item through modding reveals that it has no icon, its vacpack color is set to black, and its overworld icon is an "Image Needed" placeholder. However the pod is fully functional and equips the fashion pod to slimes like normal pods.
+
[[File:PartyFashionPodImageNeeded.png|left|90px]]The Fashion Pod item is unobtainable through legitimate means, and spawning in the item through modding reveals that it has no icon, its vacpack color is set to black, and its overworld icon is an "Image Needed" placeholder. However, the pod is fully functional and equips the fashion pod to slimes like normal pods.
   
 
{{clr}}
 
{{clr}}
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== Pollen Cloud Cutoff ==
 
== Pollen Cloud Cutoff ==
The '''Pollen Cloud Cutoff '''is a static variable found within the code of the game. it is found with the other variables that would affect the [[Tangle Slime]]'s ability to produce pollen, and is set to a value of 0.95, or 95%. the variable though is unused, and as such has no effect on pollen production. it likely was scrapped for simplicity, and likely would have been used to tell the tangle slime when to stop producing pollen.{{clr}}
+
The '''Pollen Cloud Cutoff '''is a static variable found within the code of the game. it is found with the other variables that would affect the [[Tangle Slime]]'s ability to produce pollen, and is set to a value of 0.95, or 95%. the variable though is unused, and as such has no effect on pollen production. it likely was scrapped for simplicity, and likely would have been used to tell the tangle slime when to stop producing pollen.
  +
  +
{{clr}}
   
 
== Quantum Vibration levels ==
 
== Quantum Vibration levels ==
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As the code is unused, it may be leftover from the original Quantum Slimes before being simplified.<ref>https://cdn.discordapp.com/attachments/415868401999806474/444462882898313217/sssss.png - Kara explaining a possibility for why Quantum Vibrations was never used.</ref>
 
As the code is unused, it may be leftover from the original Quantum Slimes before being simplified.<ref>https://cdn.discordapp.com/attachments/415868401999806474/444462882898313217/sssss.png - Kara explaining a possibility for why Quantum Vibrations was never used.</ref>
 
==Scuba Playset==
 
[[File:iconDLCPlaysetScuba.png|thumb|150px]]The '''Scuba Playset''' was added into the game's files in ''Update 1.3.1'', and was later removed in ''Update 1.3.1b''. It was likely intended to be exclusive DLC for the PC edition of Slime Rancher, however the [[:Category:Update 1.3.2|Galactic Playset]] was introduced instead. Then, in update 1.4.2, the '''[[Scuba Fashion Pod]] '''and the''' '''[[Slime Toys#Removed|Octo Buddy]] ''''''were added to the main game.<br />
 
 
 
The set consisted of the '''[[Scuba Fashion Pod]]''' and the '''[[Slime Toys#Removed|Octo Buddy]]''', and would have also included the '''[[Chroma Packs#Removed|Onyx Chroma Pack]]'''. Like the [[:Category:Update 1.3.0b-co1|Xbox and Playstation 4 DLC content]], slimes equipped with the Scuba Fashion Pod would have likely favored the Octo Buddy toy.{{clr}}
 
 
 
<gallery>
 
ScubaFashionPod.png
 
FPScubaSlime.png|Scuba Fashion Pod
 
FPScubaNode.png|Scuba Fashion Pod
 
Octo Buddy.png|Octo Buddy icon
 
OctoBuddyRender.png|Octo Buddy Render
 
Onyx Chroma Pack Preview.png|Onyx Chroma Pack
 
</gallery>
 
   
 
==Tier 2 Utilities==
 
==Tier 2 Utilities==
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There were originally planned to be 30 '''[[Chroma Packs]]''' available from the [[7Zee Rewards Club]]. However only 27 (including console exclusive ''Emerald'' and ''Sapphire'') are used, leaving three of them unused - a copy of the ''Ruby'' Chroma Pack, ''Amethyst'' and another one that has no data assigned to it. The copied ''Ruby'' and ''Amethyst'' Chroma Packs are set to unlock once Rank 9999 of the 7Zee Rewards Club is reached, rendering them unobtainable. Those Chroma Packs can be applied to the ranch like the regular ones. The ''Kanpeki'' and ''Tomatillo'' Chroma Packs use separate ID numbers.
 
There were originally planned to be 30 '''[[Chroma Packs]]''' available from the [[7Zee Rewards Club]]. However only 27 (including console exclusive ''Emerald'' and ''Sapphire'') are used, leaving three of them unused - a copy of the ''Ruby'' Chroma Pack, ''Amethyst'' and another one that has no data assigned to it. The copied ''Ruby'' and ''Amethyst'' Chroma Packs are set to unlock once Rank 9999 of the 7Zee Rewards Club is reached, rendering them unobtainable. Those Chroma Packs can be applied to the ranch like the regular ones. The ''Kanpeki'' and ''Tomatillo'' Chroma Packs use separate ID numbers.
   
Additionally, the '''Onyx Chroma Pack''' was originally added to the game's files in [[Game Versions/Version 1.3.1|Version 1.3.1]] with the Scuba Playset, and then removed in Version 1.3.1b. The Scuba Playset was eventually implemented in an official capacity in [[Game Versions/Version 1.4.2|Version 1.4.2]], however Onyx was not.
+
Additionally, the '''Onyx Chroma Pack''' was originally added to the game's files in [[Game Versions/Version 1.3.1|Version 1.3.1]], with the Scuba Playset, and then removed in Version 1.3.1b. The Scuba Playset was eventually implemented in an official capacity in [[Game Versions/Version 1.4.2|Version 1.4.2]], however Onyx was not.
   
 
<gallery>
 
<gallery>
 
Onyx Chroma Pack Preview.png|Onyx Chroma Pack
 
Onyx Chroma Pack Preview.png|Onyx Chroma Pack
 
</gallery>
 
</gallery>
  +
   
   

Latest revision as of 11:56, June 13, 2020

For upcoming content announced to be added to the game, see: Upcoming Features

Under construction
This page serves to document content that was either planned and ultimately scrapped, features that were once in the game but were later removed, or is in the files but remains unused in the current version of Slime Rancher.


Asteroid PropEdit

SandTrapAsteroid

An unused asteroid prop was once used in the prototype Beach, and the object data and mesh are fully intact within the game's files.

Cube ModelEdit

CubeModel

An unused textureless cube model is present in the game's files, and has been since Update 0.2.0.

The Loading Screen Texts indicate that Viktor was attempting to make Cube Slimes, which may have been the cube model's intended use.

Hydro ShowerEdit

HydroShower

The Hydro Shower is a gadget that was originally planned to be included in Update 0.4.0, where it would have been unlocked a week after the Hydro Turret. It is unknown why it was never finished, but is fully functional. The prototype model is a blue sphere on top of a cuboid, somewhat resembling a matchstick.

Like other utilities it requires two minutes to install it. Unlike the Hydro Turret and Super Hydro Turret, it has to be activated manually. Once active, a rain effect will cover the immediate area while the gadget pulses every 0.5 seconds. Every Tarr within the radius of roughly 3 rad auras will take 20% of the damage of a regular Water shot, requiring at most 5 pulses, or 10 pulses at night to dispatch them. After 10 pulses the rain effect will stop, and has a minute cooldown before it can be used again

The crafting recipe of the gadget is:

 
PlortBOOM x12
PlortPUDDLE x12
BuzzWax SP x8
DeepBrine SP x8
SpiralSteam SP x6

Iron Rancher ModeEdit

Iron Rancher Mode was a game mode intended to be introduced in Update 1.4.0, and was intended to add challenge to standard gameplay. It was shelved in favor of content Nick felt was more exciting and more in line with Slime Rancher.[1]

This mode adds a replayable survival-like experience to the game. It has you race against time to collect quotas of various plorts across multi-day rounds. Each round will also include mixed rules and various challenges, including vampiric chickens, random plorts, random tarr spawns, increased hunger and more.
 
— Development Roadmap prior to its removal

All of the features can still be found within the game's code. Their exact functions are detailed here.

Meteor SlimeEdit

Main article: Meteor Slime
Tier4slimes

The Meteor Slime was once planned to be added in Update 0.6.0, but were scrapped because the slime wasn't working, Monomi Park thought that it wouldn't make sense on the ranch and Mosaic Slimes were already raining fire, so parts of its behaviors were repurposed for other slimes.

The only remaining part of it in the game is the magnetism code, which has been present since the slime's prototype stages.

ModifiersEdit

Modifiers

Modifiers are special options which change the rules of the game. They have been in the game since the prototype stages and were planned to be used in Iron Rancher mode. There are 6 modifiers available:

  • Cluckula - Chickens become feral at night.
  • Bad Moon Rising - 5% chance for a Tarr to spawn at night.
  • The Gambler - 10% chance for a slime to produce a random plort instead of its own.
  • Gobs of Globs - Slime spawns are increased by 30%.
  • The Hunger - Slimes get hungry twice as fast.
  • Unstable Plorts - Plorts explode after 30 seconds.

Party Fashion PodEdit

Partyfashionpodininventory

The unobtainable Party Fashion Pod item - not to be confused with the obtainable Party Fashion Pod - is equipped to the Party Gordo, although it does not use a standard Fashion Pod slot so other pods can be equipped to it. When burst, the pod is automatically equipped to the four Pink Slimes spawned from it, regardless of the pods given to it by the player.

PartyFashionPodImageNeeded
The Fashion Pod item is unobtainable through legitimate means, and spawning in the item through modding reveals that it has no icon, its vacpack color is set to black, and its overworld icon is an "Image Needed" placeholder. However, the pod is fully functional and equips the fashion pod to slimes like normal pods.

Puddle GordoEdit

The Puddle Gordo has an identifiable entry within the games files, but has no model or game object associated with it.

Pure Saber SlimeEdit

PureSaber

Two Saber Slimes in a corral.

The Saber Slime has a pure Saber Slime model, which was added in Update 1.4.0; prior to this it had no model.

The pure Saber Slime does not spawn naturally and cannot be vacced but otherwise fully functions like a normal slime, including having the ability to transform into a largo slime and having its own Secret Style Pack.

Pollen Cloud Cutoff Edit

The Pollen Cloud Cutoff is a static variable found within the code of the game. it is found with the other variables that would affect the Tangle Slime's ability to produce pollen, and is set to a value of 0.95, or 95%. the variable though is unused, and as such has no effect on pollen production. it likely was scrapped for simplicity, and likely would have been used to tell the tangle slime when to stop producing pollen.

Quantum Vibration levels Edit

Quantum Vibration levels are variables generated within a method of the code within the Quantum Slime, which while the method seems complex, it isn't called for any events outside of determining the vibration level. It is located within the class known as QuantumVibration, which is used to determine if the slime can teleport.

As the code is unused, it may be leftover from the original Quantum Slimes before being simplified.[2]

Tier 2 UtilitiesEdit

There are many unused Tier 2 Utilities hidden within the files such as the Rapid Med Station, the Super Hydro Shower, and the Elite Taming Bell. They have been present in the game's files since Update 0.4.0 and of all of them, only the Super Hydro Turret has been added.

The Hydro Shower is the only unreleased gadget to be fully functional; all others do not have any functional data associated with them.

Tier 4 Treasure CrackerEdit

The Tier 4 Treasure Cracker is an upgrade that has been in the game since Update 0.4.0. It does not have an entry in the Upgrades shop, which means it can only be obtained by modifying the game.

It currently has no function as there are no Treasure Pods requiring its use.

Unused Chroma PacksEdit

There were originally planned to be 30 Chroma Packs available from the 7Zee Rewards Club. However only 27 (including console exclusive Emerald and Sapphire) are used, leaving three of them unused - a copy of the Ruby Chroma Pack, Amethyst and another one that has no data assigned to it. The copied Ruby and Amethyst Chroma Packs are set to unlock once Rank 9999 of the 7Zee Rewards Club is reached, rendering them unobtainable. Those Chroma Packs can be applied to the ranch like the regular ones. The Kanpeki and Tomatillo Chroma Packs use separate ID numbers.

Additionally, the Onyx Chroma Pack was originally added to the game's files in Version 1.3.1, with the Scuba Playset, and then removed in Version 1.3.1b. The Scuba Playset was eventually implemented in an official capacity in Version 1.4.2, however Onyx was not.


Unused Fashion Pod SlotEdit

TopFashionSlot

A Honey Hunter Largo with a Royal (set to the Top slot) and a Shady Fashion Pod. The reason why the Royal Fashion Pod is floating above its head is because it was intended to be used in the Front slot.

There are actually two defined Fashion Pod Slots; one for the front and one for the top of the slime. Currently, all fashion pods use the Front slot, leaving the Top slot unused.

WeatherEdit

RainMod

Weather, or more specifically Rain, was a feature once planned to be in the game. It was used in the prototype versions of the game but since public release, it has remained unused, but can be re-enabled in the game files.

When enabled, rain has a chance to appear every 3-12 hours and is entirely cosmetic, so it does not damage Tarr. It can also rain just as frequently in The Glass Desert.

Before Ponds were changed to provide unlimited water and no longer required allowing it to autofill over time, their Slimepedia entry once stated that rain would immediately refill them. However this was never implemented.

A pond will slowly be consumed if vac'd up or drunk up by puddle slimes, but will slowly refill over time. You can transfer unused water from your vacpack to the pond, and they will refill immediately when it rains.
 
Removed Pond Slimepedia entry

ReferencesEdit

  1. https://twitter.com/NickPopovich/status/1031719570187272193 - Nick explains why Iron Rancher Mode was shelved.
  2. https://cdn.discordapp.com/attachments/415868401999806474/444462882898313217/sssss.png - Kara explaining a possibility for why Quantum Vibrations was never used.
Docile Pink SlimePhosphor SlimeTabby SlimeHoney SlimePuddle SlimeSaber SlimeHunter SlimeQuantum SlimeTangle SlimeDervish Slime
Harmful Rock SlimeBoom SlimeRad SlimeCrystal SlimeMosaic SlimeFire Slime
Hostile The TarrFeral Slimes
Special Quicksilver SlimeGlitch SlimeGold SlimeGordo Slimes (Party Gordo)Twinkle SlimeLargo SlimesLucky Slime
Behaviors AgitationHungerFearStackingPounce
Scrapped Meteor Slime
Meat Hen HenChickadooRoostroElder HenElder RoostroBriar Hen (Chickadoo)Stony Hen (Chickadoo)Painted Hen (Chickadoo)Chicken Breeding
Fruit PogofruitCuberryMint MangoPhase LemonPrickle PearKookadoba
Veggie CarrotHeart BeetOca OcaOdd OnionSilver ParsnipGilded Ginger (Locations)
Other WaterAshSpicy Tofu
Plots CoopCorralGardenIncineratorPondSilo
Facilities Plort MarketVacpack (Augmented Vacpack)Range ExchangeRanch HouseStarmailDecorizerChime Changer
7Zee Rewards Club Chroma PacksSlime Toys
Decorative EchoesOrnamentsChimes
The Ranch The GrottoThe OvergrowthThe LabThe DocksOgden's RetreatMochi's ManorViktor's Workshop
Wilderness The Dry Reef (Ring Island)The Slime Sea (Moustache Island)The Moss Blanket (Mushroom LakeFeral Path)The Indigo Quarry (Crystal VolcanoAsh Isle)The Ancient RuinsThe Glass DesertThe WildsNimble ValleyThe Slimeulation
The Vaults Ring Island VaultAsh Isle VaultFeral Path Vault
Features CrateWorld MapMap Data NodesWater SpringsWaterSlime KeySlime GateStatic TeleportersSlime StatueFountain (Locations)Ancient WaterOasisSolar AnomaliesDebug SprayBug Reports
Nimble Valley projectiles Spark ShotThunderclapStatic ClingerSlooow Field
Gadget Types ExtractorsUtilitiesWarp TechDecorationsCurios
Drill JellystoneSlime FossilStrange DiamondIndigoniumGlass Shard
Apiary Buzz WaxHexacombRoyal JellyWild HoneyPepper Jam
Pump Primordy OilSpiral SteamLava DustDeep BrineSilky Sand
Other Manifold Cube
Treasure Pods The RanchThe Dry ReefThe Moss BlanketThe Indigo QuarryThe Ancient RuinsThe Glass DesertOgden's RetreatThe WildsNimble ValleyThe Slime SeaThe SlimeulationSecret Style Paid DLC Pack
Additional Information
Economy PlortsNewbucks
Characters Beatrix LeBeau (Knocked Out)NPCs (Thora WestViktor HumphriesOgden OrtizMochi MilesBObHobson TwillgersCasey)7Zee Corporation
Game Information Downloadable ContentFAQsGame VersionsUpcoming FeaturesSlimepediaControlsAchievementsLoading Screen TextsGame ModesVR Playground
Events Wiggly Wonderland (2017)Wiggly Wonderland (2018)Wiggly Wonderland (2019)Party Weekend
Monomi Park Ian McConvilleNick PopovichConcept ArtSlime Rancher: Original SoundtrackSlime Rancher: Original Soundtrack II + The Casey Sessions
Cut/Removed content Meteor SlimeFive Day RushUnused Features
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