So, uh... does anyone have any clue how we are supposed to leave quantum slimes alone on the ranch? Its true, you can feed them or splash them with water to destroy their ghosts but the problem is, I CANT ALWAYS BE AROUND TO DO THAT! Putting them in a pool does nothing and when I tried combining a few with phosphors and putting them in a solar shield corral I found out that their ghosts are resistant to sunlight. I even tried putting them in a corral next to a garden with a scare slime, hoping they wouldn't create ghosts while panicking but they didn't even seem to notice it. Anyone have any ideas?
Ooh wait! Does anyone know if slime stages let you remove the slime you have placed on them?
No, they were updated to prevent the slime from getting of by any means but if a gold slime were to be there then it would disappear, if a Tarr then it will Pop. They only seem to leave if you put a slime or a largo on the stage when it is about to jump. (Likely to happen with Largos)
Hmm... maybe if you put food or a honey plort outside the corral they will all crowd up against the wall to get to it. they wont be moving though so the ghosts they make wont be able to get out of the corral, right? Would that work?
Nerniply wrote: Hmm... maybe if you put food or a honey plort outside the corral they will all crowd up against the wall to get to it. they wont be moving though so the ghosts they make wont be able to get out of the corral, right? Would that work?
The way I do it, I placed them on a corral on the overgrowth and gave them tangle plorts so they turn into quantum tangle largos. I used the plot that's on a corner, next to two pogo fruit bushes (the one that's left from the main entrance). Whenever they're hungry, they use their vines to grab fruits that fall from the bushes or any passing chicken.
So far it works for me. Every time I go check them, they have a big smile on their faces.
Well, Quantums have been made significantly more managable since they were first implemented. Initially, teleporting was just something they always did if they were even slightly hungry, with starving only increasing the rate. However, now, they will ONLY teleport when significantly agitated, making corraling them more managable with autofeeders, so long as you make sure they're all stocked up. Add a Puzzle Cube and a Music Box, and there should be no issues at all. (my Quantum Mosaics are actually some of my LEAST rowdy largos now)
Quantum Tangle (or "quantum entanglement") largos, as Shopi mentioned, are amazing. They eat crops from inside their corrals, are easy to see and are pretty cute IMO. The only issue is that sometimes the Tangle part on the back of them doesn't go invisible. If you're gonna keep 'em, prepare for a few heart attacks every so often.
My quantum hunter largos never warp out (over the course of about 250 days they've only gotten out twice), and I think it's because I placed a slime toy in their corral. All my slimes are pretty much starving cause I spend all my time out and adventuring with no real respect for the little guys. Yeah, I know, I'm not fit for ranching.
Raptorofwar wrote: But it would be cool if plorts didn't and you filled the grotto with them.
Then you jumped in the pile.
That's what I did, and I get much, much worse lag in the main area than in the grotto. Put 1-2 toys in an area away from the gardens and it won't even be that hard to get the vast majority of the plorts, as they rush in to eat the fruit, then most of them congregate back around the toy. With 4 fully upgraded Cuberry plots (including the ones from Ogden's retreat) I got ~200 quantum and phosphor plorts each on one pass through (with 1-2 days between each run). It takes a little longer to collect than with corrals, but it's so much less maintance.
That might be related to the 400-500 chickens I have roaming the area, but I have a decent number in the grotto as well. Honestly, I think most of the lag in the main area is because I have 4 corrals grouped together. I've found most games take a serious performance hit when they have to calculate multiple translucency effects on top of each other.
The only issue of keeping Quantum Largos or just pure Quantum Slimes is when they get hungry or agitated. Since they have a tendancy to teleport using their ghosts, they can use those ghosts to teleport to the roof of The Grotto, which I'd like to point out is unreachable without mods or hacks.
AdorableEspurr193 wrote: My quantum hunter largos never warp out (over the course of about 250 days they've only gotten out twice), and I think it's because I placed a slime toy in their corral. All my slimes are pretty much starving cause I spend all my time out and adventuring with no real respect for the little guys. Yeah, I know, I'm not fit for ranching.
BUT MY 1,000 PHOSPHORS ARE HAPPY :D
I actually don't use taming bells around the corral (I really should though). The two times the quantum hunters got out were when the little guys got so hungry that feral mode turned on.
One of my booms escaped while I wasn't looking and tarr came and ate lots of largos while I was dealing with the quantum hunters
I had to practically rebuild my ranch
The second time nothing bad happened, I just shot them back in the gave them hen hens.
I lied, the dervishes were next to them and the plorts got in their tornados and I got more tarr to deal with
I say to keep quantum slimes well contained: Put them in the grotto with a couple of gardens (take your pick of food) (you might want a phase lemon tree in there as kind of a "rare treat" thing) no corrals, give them some toys, and use the new drones to collect the plorts and put them in silos. That way the slimes eat the food, play with the toys and the drones pick up your plorts. All you need is to just have water to power the drones.
I might also reccomend making them into tangle quantums because that will eliminate the two most troublesome slimes on the ranch.