|“||Virtually better than the real thing.||”|
— the Slimepedia
The Slimeulation is an in-development, virtual re-creation of the Far, Far Range created by Viktor Humphries. The goal of the Slimeulation is to predict slime behaviors and evolution, but unfortunately it is riddled with bugs in the codebase which have produced a curious anomally[sic] known as glitch slimes.
Viktor is now seeking a partner to enter the Slimeulation, wrangle glitch slimes out of hiding, and file valuable bug reports.
Glitch Slimes are converted to Bug Reports when logging out.
|Slimes||• • • • • • • • • • • •|
|Food||• • • • • • • • • • • • • • •|
IntroductionGlitch Slimes, which will convert to Bug Reports on exiting the Slimeulation through any of the available exits that open up when enough time has passed. The Slimeulation is a mish-mash of the original areas from The Dry Reef, The Indigo Quarry, and The Moss Blanket released prior to Update 0.3.5, with a very unfinished and untextured virtualised twist. Each area spawns slimes native to that area much like in the overworld, and areas that were later added to Slime Rancher, such as Crystal Volcano, are nonexistent in the Slimeulation, and the entrances are covered with unfinished blocky textures. Despite the presence of Food within the Slimeulation, the slimes within do not eat and therefore do not produce Plorts, so no largo transformations - although largos will spawn naturally - or tarr outbreaks occur. Slimes will also always be Elated, and are not subject to Hunger and Agitation, but can and will experience Fear. Any slimes or resources vacced up will have their Slimepedia entries unlocked, if they were not unlocked already; this includes the Lucky Slime and the Gold Slime.
Starting the activity
The Slimeulation is accessed through the large terminal within Viktor's Workshop which requires a clean inventory; there are four storage receptacles to the left of the entrance teleporter with which to deposit items. Note that Slimes cannot be stored, so must be left to roam the area.
When logging into the Slimeulation, you are transported to an entrance point in any of the zones, and music is an 8-bit variant of the equivalent song in the overworld. At this point, you are free to explore the area as you see fit, and there is no time limit.
Debugging the Slimeulation
Main article: Debug Spray
Debug Spray is a finite resource which is obtained from green resource nodes found throughout the Slimeulation. It is used to pull Glitch Slimes from their disguises and can be used to combat against Digitarr. 15 units are given at a time, is stored in the water tank and replaces water if any remains within the tank, and caps at 30 units regardless of storage upgrades.
Debug Spray will not respawn when collected until leaving the Slimeulation, and it is required to expose out-of-place objects.
Main article: Glitch Slime