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The Taming Bell is a player-created Utility gadget crafted at the fabricator at The Lab. Like most utilities, placing it down requires a two in-game hour installation cooldown before it can be used.

Acquisition

The blueprint for the Taming Bell becomes available after satisfying the following requirements:

Once the requirements are met, its blueprint will become available for purchase for 650Newbucks after three in-game days.

Usage

The Taming Bell is used to calm Feral Slimes in a 25 unit radius (by comparison, a puzzle cube is 1.06 units long.). The Taming Bell works on groups of slimes, making it an ideal alternative to carrying food or plorts when in danger zones, which spawn multiple ferals.

The bell is activated by shooting the bell with resources or slimes, including other feral slimes. Note that if the yoke of the bell, or the rod that holds the bell up is struck, it will not activate its effect.

Tips

  • Although The Wilds is one of the most hostile environments in the game due to the abundant presence of Feral Sabers - and therefore ideal for the Taming Bell, The Wilds has no gadget spots so no gadgets can be placed.
  • The Taming bell can also be useful near Hunter Largo's, so you can ring the bell incase some goes Feral.

Gallery

Changelog

  • 0.5.1 - Fixed bug where especially agitated hunter largos responding to the taming bell would immediately turn feral again. 
  • 0.4.1 - *Added the taming bell and refinery link gadgets. 

Trivia

  • The Taming Bell being used to calm feral slimes may be a reference to the Beast Bell from Spiral Knights; Nick's previous game. It would inflict Stun on Wolvers and the Snarbolax, and caused the Snarbolax to become vulnerable to conventional attacks.
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