Slime Rancher Wiki
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{{FVideo}}
 
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{{Tab/Location}}
 
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{{quote|''A slime that really shows its potential.''|the '''[[Slimepedia]]'''}}
 
{{Infobox_slimes
 
{{Infobox_slimes
|image = Quantum Slime SP.png
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|image = <tabber>
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|-|Classic=[[File:Quantum Slime SP.png]]
|imagecaption = <center>''"A slime that really shows its potential."''</center>
 
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|-|Secret Style=[[File:Quantum Slime SecretStyle SP.png]]
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</tabber>
 
|occ = <center>[[File:TheAncientRuins_SP.png|35px|link=The Ancient Ruins]] [[File:Glass Desert Slimepedia icon (temp).png|35px|link=The Glass Desert]]
 
|occ = <center>[[File:TheAncientRuins_SP.png|35px|link=The Ancient Ruins]] [[File:Glass Desert Slimepedia icon (temp).png|35px|link=The Glass Desert]]
|plort = [[File:PlortQUANTUM.png|45px|link=Plorts]]
 
|vop = 60 {{newbucks}}
 
 
|diet = [[File:Fruit Catagory Transparent.png|45px|link=Food]]
 
|diet = [[File:Fruit Catagory Transparent.png|45px|link=Food]]
|fav = [[File:PhaseLemon SP.png|45px|link=Phase Lemon]]
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|plort = [[File:PlortQUANTUM.png|45px|link=Plorts]]
 
|toy = [[File:Puzzle Cube.png|45px|link=Slime_Toys]]
 
|toy = [[File:Puzzle Cube.png|45px|link=Slime_Toys]]
 
|fav = [[File:PhaseLemon SP.png|45px|link=Phase Lemon]]
|beha = *Creates ghost copies of itself which travel in a linear path in the direction the Slime was facing or moving when created. Ghost copies can go through walls and the inside of [[Corral]] walls to outside, but not outside, in.
 
 
|vop = 60 {{newbucks}}
*Can swap places with its ghost copy, effectively teleporting. Teleporting only occurs when agitated.
 
*Ghost copies can be destroyed and the ability to produce more temporarily surpressed by splashing the Slime with [[Water]] or [[Ancient Water]].
 
 
|type = Docile
 
|type = Docile
 
|gordo = 1<br><small>[[Gordo_Slimes/Locations#Quantum_Gordo|Quantum Gordo]]</small>
 
|gordo = 1<br><small>[[Gordo_Slimes/Locations#Quantum_Gordo|Quantum Gordo]]</small>
 
}}
 
}}
   
'''{{PAGENAME}}s''' are Slimes that are commonly found in [[The Ancient Ruins]] and by the Dervish [[fountain]] in [[The Glass Desert]]. They have the ability to teleport to the location of their ghosts when [[Agitation|agitated]].
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'''Quantum Slimes''' are Slimes that are commonly found in [[The Ancient Ruins]] and by the Dervish [[fountain]] in [[The Glass Desert]]. They have the ability to teleport to the location of their ghosts when [[Agitation|agitated]].
   
 
==[[Slimepedia]] Entry==
 
==[[Slimepedia]] Entry==
  +
{{SlimepediaQuantumSlime}}
'''''Slimeology:'''''<br>
 
''Quantum Slimes appear to have resulted from some sort of event that took place in the Ancient Ruins long ago. At all times, the quantum slime is capable of emitting other possible realities of their being. Called 'ghosts', these other realities can come true, with the quantum slime aligning with the reality of the ghost, effectively teleporting.''
 
   
  +
==Behaviors==
'''''Rancher Risks:'''''<br>
 
  +
[[File:QuantumSlimeLargoGhosts.png|thumb|right|Qubits do not wear their originals' Fashion Pods]]
''Quantum Slimes can be one of the most difficult slimes to manage, given their unique abilities. A rancher needs to learn to detect when Quantum Slimes are primed to take over the reality of a ghost, and act quickly, such as feeding them or splashing them with fresh water as a temporary measure.''
 
  +
At all times, Quantum Slimes create ghost copies of themselves, internally known as "qubits", regardless of their [[agitation]]. Quantum Slimes have the capability of swapping places with one of their qubits when sufficiently agitated.
   
  +
Qubits on their own are harmless, and are simplified copies of the slime which remains stationary until it despawns, is destroyed, the original Quantum Slime is removed from the world (storing it in the vacpack, [[The Slime Sea|slime sea]], etc.), or is replaced with the Quantum Slime that produced it. Qubits when produced travel for up to 5 in-game minutes in a linear path in the direction the Slime was facing or moving when created. The qubit will naturally despawn on its own after 16 in-game minutes.
'''''Plortonomics:'''''<br>
 
  +
{{clr}}
''Quantum plorts are believed by many to hold the secret to infinite resources. Given the Quantum slime's ability to change reality, it's theorized that unlocking the potential of Quantum Plorts would allow for a technology that converges the realities of other entities into our reality and- well basically we're talking about cloning stuff. Infinite energy, chickens, whatever. Probably no harmful side effects to this at all.''
 
  +
The rate of qubit production increases as the Quantum Slime becomes more agitated.
  +
* At 0% agitation, it produces one qubit every 20 seconds.
  +
* At 100% agitation, it produces one every 5 seconds.
  +
* The Quantum slime will begin to swap places with one of its qubits at 20% agitation, making it one of the more notorious slimes to ranch.
   
  +
Splashing the Quantum Slime with water or ancient water will destroy any active qubit linked to the slime, and will surpress its ability to create them for 20 in-game minutes.
==Tips==
 
  +
*Quantum Slimes create ghost copies regardless of their [[agitation]], and create more when agitation increases. But if left unfed, they will eventually begin to swap places with a copy if any are present. The most guaranteed way to prevent this from happening is to keep them fed, and splashing them with [[Water]] on entry to a [[The Ranch|Ranch]] expansion. For this reason, it may be best to ranch them away from other slimes.
 
  +
<gallery>
*When ghosts are created, the ghosts will continue to travel in a linear path the same direction the slime was moving.
 
  +
QuantumSlimeTeleport.gif|A Quantum Slime swaps places with one of its qubits.
*Quantum ghosts never have a fashion pod, and do not move. This will help keep track of which entities are actual slimes, and which are ghost copies.
 
  +
QuantumSlimeSplashed.gif|Splashing a Quantum Slime will remove all of its qubits.
*[[Drones]] can be used to keep these Slimes calm, this can be done by allowing the drone to give the Quantum Slimes the food they need, and since the [[Drones]] need [[Water]] to be active, make sure you keep a good amount of water, and check the Drones every so often!
 
  +
</gallery>
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The Quantum Slime otherwise shares basic behaviors with other slimes: it hops around aimlessly until it begins seeking out food when [[Hunger|hungry]], and will seek out [[plorts]] it does not produce to induce transformation into a [[Largo Slimes|largo]]. Quantum Slimes can respond in awe at a freshly-transformed largo and a slime activating a [[Slime Stage]], and pure slimes have the ability to [[Stacking|stack]] with other slimes unless it becomes a largo. A Quantum Slime can be applied with [[Curios#Fashion Pods|Fashion Pods]] and can respond to [[Slime Toys]], with it favoring the Puzzle Cube or a [[Downloadable Content#Console Bundles|DLC Slime Toy]] if it is wearing its associated Fashion Pod.
   
 
==Changelog==
 
==Changelog==
  +
*'''[[Game Versions/Version 1.4.2|1.4.2]]''' - Fixed a very science-y issue with quantum slimes. (It would take at least 6 years of University, plus a deep understanding of Slime Science to understand it fully, so we’ll just call it the “Failure to Duplicate Phenomenon”)
*'''1.1.0''' - Quantum Largos may show their teleportation particles at all times, even when not agitated. Undocumented in the patch notes, so this is possibly a bug.
 
*'''0.6.0''' - Now Quantum Slimes can still ghost out of their corral, however they will never teleport onto other slimes' corrals, making them much easier to manage.
+
*'''[[Game Versions/Version 1.1.0|1.1.0]]''' - Quantum [[Largo Slimes|Largos]] may show their teleportation particles at all times, even when not agitated. Undocumented in the patch notes, so this is possibly a bug.
  +
*'''[[Game Versions/Version 0.6.0|0.6.0]]''' - Now Quantum Slimes can still ghost out of their corral, however they will never teleport onto other slimes' corrals, making them much easier to manage.
*'''0.5.0''' - They are now released and are able to be obtained legitimately.
+
*'''[[Game Versions/Version 0.5.0|0.5.0]]''' - They are now released and are able to be obtained legitimately.
*'''0.4.3''' - Added into the game's code. At this point, it's mostly finished.
+
*'''[[Game Versions/Version 0.4.3|0.4.3]]''' - Added into the game's code. At this point, it's mostly finished.
  +
  +
==Origin==
 
The Quantum Slimes' behavior of producing ghosts with somewhat unpredictable results on where the ghost will end up, and deciding whether or not to teleport to the ghost's location based on its current [[Agitation]] level, especially in cases where multiple quantum slimes may be present, may be a reference to [http://www.einstein-online.info/spotlights/path_integrals.html Path integral formulation] of quantum mechanics; the method to predict where particles will end up from point A to B. The Quantum Slime's Slimepedia entry mentioning the use of Quantum Plorts to bring in resources from alternate realities seems to be heavily based on the [[:wikipedia:Many-worlds_interpretation|many-worlds interpretation]], more well known as '''multiverse theory'''. The Quantum Slime's Slimepedia tagline - ''a slime that really shows its potential'' - is a reference to the concept of [https://en.wikipedia.org/wiki/Quantum_potential quantum potential]. Their ghosts being internally referred to as qubits refers to [[:wikipedia:Qubit|qubits]] of quantum computing.
  +
  +
The Quantum Slime's [[Secret Style Pack|Secret Style]] - Monochrome - may be based on the [https://arxiv.org/abs/1710.07137 quantum theory of monochromatic light]. Its grey coloration is more literally based on [[:wikipedia:Monochrome|monochrome]], being various shades of grey.
   
 
==Trivia==
 
==Trivia==
*The Quantum Slimes' behavior of producing ghosts with somewhat unpredictable results on where the ghost will end up, and deciding whether or not to teleport to the ghost's location based on its current [[Agitation]] level, especially in cases where multiple quantum slimes may be present, may be a reference to [http://www.einstein-online.info/spotlights/path_integrals.html Path integral formulation] of quantum mechanics; the method to predict where particles will end up from point A to B. The Quantum Slime's Slimepedia entry mentioning the use of Quantum Plorts to bring in resources from alternate realities seems to be heavily based on the [[:wikipedia:Many-worlds_interpretation|many-worlds interpretation]], more well known as '''multiverse theory'''. The Quantum Slime's Slimepedia tagline - ''a slime that really shows its potential'' - is a reference to the concept of [https://en.wikipedia.org/wiki/Quantum_potential quantum potential].
 
 
*Quantum slimes were added to the game's code in 0.4.3, but were only obtainable through mods.
 
*Quantum slimes were added to the game's code in 0.4.3, but were only obtainable through mods.
*The [[Decorations|Butterscotch Slime Lamp]] has the same "glitchiness" that the Quantums have.
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*The [[Butterscotch Slime Lamp]] has the same "glitchiness" that the Quantums have.
 
*They share the same particle effects as [[Phase Lemon]]s when they are about to teleport.
 
*They share the same particle effects as [[Phase Lemon]]s when they are about to teleport.
 
*A Rad Quantum Largo's ghosts will appear with their radiation aura, though will not cause the radiation meter to increase.
 
*A Rad Quantum Largo's ghosts will appear with their radiation aura, though will not cause the radiation meter to increase.
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[[Category:Cannot be stored in a Silo or Warp Depot]]
 
[[Category:Cannot be stored in a Silo or Warp Depot]]
 
[[Category:Can be eaten by Tarr]]
 
[[Category:Can be eaten by Tarr]]
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[[Category:Slimes with a Secret Style]]
 
[[Category:Update 0.5.0]]
 
[[Category:Update 0.5.0]]

Revision as of 15:12, 31 July 2020

Template:FVideo

Overview



A slime that really shows its potential.
 
— the Slimepedia



Quantum Slimes are Slimes that are commonly found in The Ancient Ruins and by the Dervish fountain in The Glass Desert. They have the ability to teleport to the location of their ghosts when agitated.

Slimepedia Entry

Slimeology:
Quantum Slimes appear to have resulted from some sort of event that took place in the Ancient Ruins long ago. At all times, the quantum slime is capable of emitting other possible realities of their being. Called 'ghosts', these other realities can come true, with the quantum slime aligning with the reality of the ghost, effectively teleporting.

Rancher Risks:
Quantum Slimes can be one of the most difficult slimes to manage, given their unique abilities. A rancher needs to learn to detect when quantum slimes are primed to take over the reality of a ghost, and act quickly, such as feeding them or splashing them with fresh water as a temporary measure.

Plortonomics:
Quantum plorts are believed by many to hold the secret to infinite resources. Given the quantum slime's ability to change reality, it's theorized that unlocking the potential of quantum plorts would allow for a technology that converges the realities of other entities into our reality and- well basically we're talking about cloning stuff. Infinite energy, chickens, whatever. Probably no harmful side effects to this at all.

Behaviors

QuantumSlimeLargoGhosts

Qubits do not wear their originals' Fashion Pods

At all times, Quantum Slimes create ghost copies of themselves, internally known as "qubits", regardless of their agitation. Quantum Slimes have the capability of swapping places with one of their qubits when sufficiently agitated.

Qubits on their own are harmless, and are simplified copies of the slime which remains stationary until it despawns, is destroyed, the original Quantum Slime is removed from the world (storing it in the vacpack, slime sea, etc.), or is replaced with the Quantum Slime that produced it. Qubits when produced travel for up to 5 in-game minutes in a linear path in the direction the Slime was facing or moving when created. The qubit will naturally despawn on its own after 16 in-game minutes.

The rate of qubit production increases as the Quantum Slime becomes more agitated.

  • At 0% agitation, it produces one qubit every 20 seconds.
  • At 100% agitation, it produces one every 5 seconds.
  • The Quantum slime will begin to swap places with one of its qubits at 20% agitation, making it one of the more notorious slimes to ranch.

Splashing the Quantum Slime with water or ancient water will destroy any active qubit linked to the slime, and will surpress its ability to create them for 20 in-game minutes.

The Quantum Slime otherwise shares basic behaviors with other slimes: it hops around aimlessly until it begins seeking out food when hungry, and will seek out plorts it does not produce to induce transformation into a largo. Quantum Slimes can respond in awe at a freshly-transformed largo and a slime activating a Slime Stage, and pure slimes have the ability to stack with other slimes unless it becomes a largo. A Quantum Slime can be applied with Fashion Pods and can respond to Slime Toys, with it favoring the Puzzle Cube or a DLC Slime Toy if it is wearing its associated Fashion Pod.

Changelog

  • 1.4.2 - Fixed a very science-y issue with quantum slimes. (It would take at least 6 years of University, plus a deep understanding of Slime Science to understand it fully, so we’ll just call it the “Failure to Duplicate Phenomenon”)
  • 1.1.0 - Quantum Largos may show their teleportation particles at all times, even when not agitated. Undocumented in the patch notes, so this is possibly a bug.
  • 0.6.0 - Now Quantum Slimes can still ghost out of their corral, however they will never teleport onto other slimes' corrals, making them much easier to manage.
  • 0.5.0 - They are now released and are able to be obtained legitimately.
  • 0.4.3 - Added into the game's code. At this point, it's mostly finished.

Origin

The Quantum Slimes' behavior of producing ghosts with somewhat unpredictable results on where the ghost will end up, and deciding whether or not to teleport to the ghost's location based on its current Agitation level, especially in cases where multiple quantum slimes may be present, may be a reference to Path integral formulation of quantum mechanics; the method to predict where particles will end up from point A to B. The Quantum Slime's Slimepedia entry mentioning the use of Quantum Plorts to bring in resources from alternate realities seems to be heavily based on the many-worlds interpretation, more well known as multiverse theory. The Quantum Slime's Slimepedia tagline - a slime that really shows its potential - is a reference to the concept of quantum potential. Their ghosts being internally referred to as qubits refers to qubits of quantum computing.

The Quantum Slime's Secret Style - Monochrome - may be based on the quantum theory of monochromatic light. Its grey coloration is more literally based on monochrome, being various shades of grey.

Trivia

  • Quantum slimes were added to the game's code in 0.4.3, but were only obtainable through mods.
  • The Butterscotch Slime Lamp has the same "glitchiness" that the Quantums have.
  • They share the same particle effects as Phase Lemons when they are about to teleport.
  • A Rad Quantum Largo's ghosts will appear with their radiation aura, though will not cause the radiation meter to increase.
    • The same belongs to Quantum Boom Largos, as their ghosts will still try to explode.
  • The ghosts that a Quantum slime produces are internally referred to as Qubits.
  • Quantum slimes must be touching the ground in order to produce a ghost.
    • Although their very next action may be a jump, sending the ghost along in that direction.
  • Prior to 1.3.1, Quantum Slimes counted as Pink Slimes towards the Omnivorous Achievement. This is because it was coded with the Pink Slime's food type tracker, despite being coded to only eat fruit.