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The Med Station is a player-created Utility gadget crafted at the fabricator at The Lab. Like most utilities, placing it down requires a two in-game hour installation cooldown before it can be used.

Acquisition

Blueprints

The blueprint for the Med Station is purchaseable from The Lab for 650 Newbucks as soon as The Lab is unlocked.

Usage

The Med Station is capable of rapidly restoring player Health in exchange for Energy, at a rate of approximately 1 Energy for 1 Health unit; so a maximum of 250 Health can be restored at any one time, excluding natural health regeneration. It can also rapidly cure Rad poisoning although it expends 20% more Energy to do so, overall costing more Energy to cure than restoring Health on its own.

Due to its installation cooldown time it cannot be exploited for an instant health regeneration boost; so thought should be put into their placement in advance.

The Med Station is ideal for use in more hostile environments where damage is most likely to be taken, such as Ash Isle, The Glass Desert, or near Feral Slimes.

Tips

  • Although The Wilds is one of the most hostile environments in the game due to the abundant presence of Feral Sabers - and therefore ideal for the Med Station - The Wilds has no gadget spots so no gadgets can be placed.


Gallery

Changelog

  • 0.4.3 - Fixed bug where med station could sometimes overfill the health bar.
  • 0.4.0 - Implemented.

Trivia

  • Although The Wilds is one of the most hostile environments in the game due to the abundant presence of Feral Sabers - and therefore ideal for the Med Station - The Wilds has no gadget spots so no gadgets can be placed.
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