The blueprint for the Med Station is purchaseable from The Lab for 650 as soon as The Lab is unlocked.
The Med Station is capable of rapidly restoring player Health in exchange for Energy, at a rate of approximately 1 Energy for 1 Health unit; so a maximum of 250 Health can be restored at any one time, excluding natural health regeneration. It can also rapidly cure Rad poisoning although it expends 20% more Energy to do so, overall costing more Energy to cure than restoring Health on its own.
Due to its installation cooldown time it cannot be exploited for an instant health regeneration boost; so thought should be put into their placement in advance.
- Although The Wilds is one of the most hostile environments in the game due to the abundant presence of Feral Sabers - and therefore ideal for the Med Station - The Wilds has no gadget spots so no gadgets can be placed.
- 0.4.3 - Fixed bug where med station could sometimes overfill the health bar.
- 0.4.0 - Implemented.
|Ranch Management||Drone • Advanced Drone|
|Health Recovery||Med Station|
|Hostile Slime Management||Hydro Turret • Super Hydro Turret • Taming Bell|
|Fun Gadgets||Spring Pad • Potted Tactus|
|Gordo Snares||Novice Gordo Snare • Advanced Gordo Snare • Master Gordo Snare|
|Portables||Chicken Cloner • Portable Water Tap • Portable Scareslime|
|Dash Pad||Dash Pad|
|Bait||Fruit Slime Bait • Veggie Slime Bait • Meat Slime Bait|