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— the Slimepedia
Lucky slimes are a strange variant of tabby slimes that seem to have a fascination with shiny objects, particularly newbuck coins. A lucky slime gobbles up any coin it can find, giving it a distinct jingling sound as it moves about.
However, coins don't make for a balanced diet and a lucky slime will still greedily devour meat of any kind. In doing so, its body bursts with a shower of newbucks, leaving little room left in its slimy tummy. This burst often sends the lucky slime flying into the air.
Upon detecting a rancher, the lucky slime will soon make a hasty retreat. No known rancher has been skilled enough, or perhaps lucky enough, to capture one of these slippery slimes.
Lucky slimes pose the same risk to ranchers as other rare slimes: mainly, accidents in pursuit which can lead to demise. The promise of a small fortune when encountering a lucky slime has led to more than a few ranchers head-first into the slime sea.
This occurrence has led some of the more superstitious ranchers to see the lucky slime as a bad omen, or the universe testing their greed. These ranchers will ignore lucky slimes altogether, even purposefully shooing them away. Well, until you hear those newbucks jingling, and then, maybe just one shot wouldn't hurt...
A lucky slime isn't known to produce plorts of any kind. Leading slime scientists believe this to be the result of the lucky slime not being a true slime variant. Rather, lucky slimes are believed to be just an abnormal tabby slime: one whose color has faded as a result of ingesting so many coins. It is perhaps this very change that also led to ceasing plort production.
Lucky Slimes make a distinctive jingling sound when nearby, and have a low chance of appearing in specific spots around the world. A Lucky Slime on the ground (not airborne) can detect the player in its field of view from 25 units away. In the event this happens, it will become completely stationary and will despawn after a few seconds. It is still capable of eating meat while stationary.
If the Lucky Slime has not noticed the player, it will attempt to seek out any nearby meat on its own volition if any is nearby, otherwise, it will hop around aimlessly and stack with other slimes. If it becomes airborne while seeking out chickens, it is capable of jumping in midair to get to its target. Regardless of whether or not it has noticed the player when it's eaten meat, it will become stationary and despawn soon afterward.
- The Lucky Slime's first feed will drop between two and three instances, totaling either 100 or 150.
- The second feed will drop double the first feed, totalling either 200 or 300.
- The third feed and any subsequent feeds will always drop 300.
The Lucky Slime cannot be stored in the Vacpack and cannot be consumed by Tarr. It is not affected by Agitation, so can remain indefinitely on the Slime Stage. It can be applied with Fashion Pods and responds to Slime Toys.
|This section or article is incomplete.|
Reason: Lucky Slime nodes from oases are missing.
You can discuss this in the article comments or this page to improve it.
- 1.4.2 - Added +5 luck to all lucky slimes to prevent them from being eaten by tarr.
- 1.2.0 - Fixed bug with diet readout for gold/lucky slimes and gordos.
- 1.1.1 - Decreased the height of the shoot up and rewards you with more Newbucks.
- 0.3.0 - Added to the game.
Lucky Slimes draw heavy design inspiration from the Pokémon Meowth, which is based on the maneki-neko; the lucky cat or beckoning cat, a Japanese figurine which is kept as a good luck charm and displayed in restaurants and shops to bring customers fortune and good luck. They are often depicted holding a Koban, which the newbuck coin on the Lucky Slime's head is a reference to. Its ability to drop newbucks when fed meat may be a reference to Meowth's signature attack Pay Day.
The Lucky Slime's Secret Style - Guardian - with its red collar, gold bell and green underbelly, more closely resembles a maneki-neko figurine. Its black coloration in particular is based on a black maneki-neko which is said to ward off evil, which may account for the name "guardian".
- This is the second rare slime to be added into the game, after the Gold Slime. It is also the first slime that was implemented after the game's public release.
- Despite being a rare slime, it behaves like a normal slime. It can even form stacks with other Slimes, but will not eat Spicy Tofu.
- While the lucky slime does have the necessary timers to be affected by Hunger and Agitation, Agitation has no effect on its behavior. Hunger's effects are also suspended after the slime has noticed the player.