Slime Rancher Wiki
mNo edit summary
m (Rollback for my own bad edit rolled back too far. Oops.)
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[File:PinkRockSlimeStarving.png|thumb|225px]]
 
[[File:PinkRockSlimeStarving.png|thumb|225px]]
   
'''Hunger''' is one of the hidden values all [[slimes]] have which determines which standard facial expression they will assume, including in relation to their [[agitation]] values.
+
'''Hunger''' is one of the hidden values all [[slimes]] have which determines which standard facial expression they will assume, including in relation to their [[agitation]] values. Eating food lowers a slime's [[agitation]], so keeping a slime fed is the most guaranteed way to avoid [[Agitation#Negative behaviours|negative behaviours]] from occurring. Slimes do not die from not being fed for extended periods of time, and unlike [[Agitation]], there are no external modifiers for slowing down Hunger.
   
 
Hunger is completely disabled within [[The Slimeulation]], so no slimes in the area will eat food. [[Gordo Slimes]] are a special case and will consume all foods in its diet until burst.
The Hunger mechanic dictates whether or not the slime will seek out and attempt to eat [[food]]. A fully fed and happy slime will have an open mouth expression, internally referred to as "Elated", and will not seek out food. After 6 in-game hours from its last feed, its facial expression will decay to a closed smile, "Happy"; it is at this point it will begin seeking out food. If it continues going without feeding, its facial expression will decay further to a hungry face, "Starving", and finally enter a grumpy state, "Angry". A slime can go into a starving state in around 18 hours, and a starving pure slime will eat three pieces of food before it is satisfied regardless of whether the food is its favorite, and a [[Largo Slimes|Largo]] will eat two.
 
  +
{{clr}}
   
  +
==Mechanics==
Eating food lowers a slime's [[agitation]], so keeping a slime fed is the most guaranteed way to avoid [[Agitation#Negative behaviours|negative behaviours]] from occurring.
 
  +
'''''Note:''' While times may vary due to agitation and hunger levels, these times are approximate to a slime that was previously well-fed and has no [[Slime Toys]] or a [[Corral#Upgrades|Music Box]].''
   
  +
{| class="article-table" style="text-align: center; font-size: 95%; line-height: 1.5em; width: 95%; margin: 1em auto 1em auto;"
[[Feral Slimes]] will always eat food regardless of hunger, and will obey their own hunger value once they have been calmed; so a fully fed feral slime will eat to calm down, but not immediately after.
 
  +
|+ 
  +
|-
  +
!<center>Facial expression</center>
  +
!<center>Explanation</center>
  +
|-
  +
|[[File:Pink Slime SP.png|120px|link=]]<br /><br /><font size = 4>'''Elated'''</font>
  +
|The Slime is fully fed and happy, and will not seek out food.
  +
|-
  +
|[[File:Pink Slime Happy.png|140px|link=]]<br /><font size = 4>'''Happy'''</font>
  +
|Its face will decay to "Happy" approximately 6 hours after its last feed, and will start seeking food.
  +
|-
  +
|[[File:Pink Slime Hungry.png|140px|link=]]<br /><font size = 4>'''Hungry'''</font>
  +
|The slime has gone another 12 hours - or 18 overall - without food, and decayed to "Hungry".
   
  +
Hungry slimes may have already started performing their negative behaviors - or passive behaviors more often, if applicable.
Hunger is completely disabled within [[The Slimeulation]], so no slimes in the area will eat food. [[Gordo Slimes]] are a special case and will consume all foods in its diet until burst.
 
  +
|-
  +
|[[File:Pink Slime Agitated.png|140px|link=Agitation]]<br /><font size = 4>'''[[Agitation|Agitated]]'''</font>
  +
|The slime has gone 29 hours without food, and is agitated.
  +
  +
Agitated slimes will perform their negative behaviors - or passive behaviors significantly more often, if applicable.
  +
|}
   
   
 
A hungry pure slime will eat three pieces of food before it is satisfied regardless of whether the food is its favorite, and a [[Largo Slimes|Largo]] will eat two. [[Feral Slimes]] will always eat food regardless of hunger, and will obey their own hunger value once they have been calmed; so a fully fed feral slime will eat to calm down, but not immediately after.
   
 
==Gallery==
 
==Gallery==
Line 17: Line 39:
 
HoneyTabbySlimeHappy.png|Elated
 
HoneyTabbySlimeHappy.png|Elated
 
HoneyTabbySlimeContent.png|Happy
 
HoneyTabbySlimeContent.png|Happy
 
HoneyTabbySlimeStarving.png|Hungry
HoneyTabbySlimeAgitated.png|Grumpy
+
HoneyTabbySlimeAgitated.png|Agitated
HoneyTabbySlimeStarving.png|Starving
 
 
</gallery>
 
</gallery>
   
Line 24: Line 46:
 
*A feral slime will always eat regardless of hunger, and a [[Hunter Slime|Hunter Largo]] can go feral when highly agitated. It is possible to force them to go feral by shooting [[Fire Slime]]s at them, then feeding them again to calm them down to produce more plorts.
 
*A feral slime will always eat regardless of hunger, and a [[Hunter Slime|Hunter Largo]] can go feral when highly agitated. It is possible to force them to go feral by shooting [[Fire Slime]]s at them, then feeding them again to calm them down to produce more plorts.
 
*[[Gold Slime]]s and [[Lucky Slime]]s are susceptible to hunger and [[agitation]] like any other slime. Due to the nature of their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
 
*[[Gold Slime]]s and [[Lucky Slime]]s are susceptible to hunger and [[agitation]] like any other slime. Due to the nature of their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
*Starving and [[Agitation|Agitated]] slimes will not show the characteristic scared face of a slime experiencing [[Fear]], but will still try to flee the source of their [[Fear]].
+
*Hungry and [[Agitation|Agitated]] slimes will not show the characteristic scared face of a slime experiencing [[Fear]], but will still try to flee the source of their [[Fear]].
   
 
{{Navbox}}
 
{{Navbox}}

Revision as of 08:25, 20 February 2020

PinkRockSlimeStarving

Hunger is one of the hidden values all slimes have which determines which standard facial expression they will assume, including in relation to their agitation values. Eating food lowers a slime's agitation, so keeping a slime fed is the most guaranteed way to avoid negative behaviours from occurring. Slimes do not die from not being fed for extended periods of time, and unlike Agitation, there are no external modifiers for slowing down Hunger.

Hunger is completely disabled within The Slimeulation, so no slimes in the area will eat food. Gordo Slimes are a special case and will consume all foods in its diet until burst.

Mechanics

Note: While times may vary due to agitation and hunger levels, these times are approximate to a slime that was previously well-fed and has no Slime Toys or a Music Box.

 
Facial expression
Explanation
Pink Slime SP

Elated
The Slime is fully fed and happy, and will not seek out food.
Pink Slime Happy
Happy
Its face will decay to "Happy" approximately 6 hours after its last feed, and will start seeking food.
Pink Slime Hungry
Hungry
The slime has gone another 12 hours - or 18 overall - without food, and decayed to "Hungry".

Hungry slimes may have already started performing their negative behaviors - or passive behaviors more often, if applicable.

Pink Slime Agitated
Agitated
The slime has gone 29 hours without food, and is agitated.

Agitated slimes will perform their negative behaviors - or passive behaviors significantly more often, if applicable.


A hungry pure slime will eat three pieces of food before it is satisfied regardless of whether the food is its favorite, and a Largo will eat two. Feral Slimes will always eat food regardless of hunger, and will obey their own hunger value once they have been calmed; so a fully fed feral slime will eat to calm down, but not immediately after.

Gallery

Trivia

  • A feral slime will always eat regardless of hunger, and a Hunter Largo can go feral when highly agitated. It is possible to force them to go feral by shooting Fire Slimes at them, then feeding them again to calm them down to produce more plorts.
  • Gold Slimes and Lucky Slimes are susceptible to hunger and agitation like any other slime. Due to the nature of their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
  • Hungry and Agitated slimes will not show the characteristic scared face of a slime experiencing Fear, but will still try to flee the source of their Fear.