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(→‎Trivia: at no place is it said that agitation effects the despawning of a gold slime, in fact we've proven through tests and analysis of the code that the despawn timer is completely separate. Also put speculations in the comments.)
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*A feral slime will always eat regardless of hunger, and a [[Hunter Slime|Hunter Largo]] can go feral when highly agitated, it is possible to force them to go feral by shooting [[Fire Slime]]s at them, then feeding them again to calm them down to produce more plorts.
 
*A feral slime will always eat regardless of hunger, and a [[Hunter Slime|Hunter Largo]] can go feral when highly agitated, it is possible to force them to go feral by shooting [[Fire Slime]]s at them, then feeding them again to calm them down to produce more plorts.
   
* Despite being a rare slime and despawning once noticing [[Beatrix LeBeau|the player]], Gold Slimes obey the same mechanic and can become [[Agitation|agitated]] as a result
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* Despite being a rare slime and despawning once noticing [[Beatrix LeBeau|the player]], Gold Slimes obey the same mechanic and can become [[Agitation|agitated]] as a result.
** Some people think it is the teleportation mechanism of the quantum slime which does not have the special effects. They think this is true because if the despawning of the gold slime is agitation, it is actually teleporting just like quantum slimes do.
 
 
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[[Category:Slime behaviors]]
 
[[Category:Slime behaviors]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 13:26, 2 May 2018

This section or article is incomplete.
Reason: Do Lucky Slimes and Tarr obey the same mechanic?
You can discuss this in the article comments or edit this page to improve it.
PinkRockSlimeStarving

Hunger is one of the hidden values all slimes have which determines which standard facial expression they will assume in relation to their agitation and hunger values. Hunger dictates whether or not the slime will seek out and attempt to eat food. Eating food lowers a slime's agitation, so keeping a slime fed is the most guaranteed way to avoid negative behaviours from occuring.

A slime can go into a starving state in around 1-2 days. A starving pure slime will eat three pieces of food before it is satisfied regardless of whether the food is its favorite, and a Largo will eat two.

Feral Slimes will always eat food regardless of hunger, and will obey their own hunger value once they have been calmed; so a fully fed feral slime will eat to be calmed, but not immediately after.

Gordo Slimes are a special case and will consume all foods in its diet until burst.

Gallery

Trivia

  • Because a hungry slime increases its agitation, the hunger and agitation mechanics often go hand-in-hand, but are still seperate mechanics.
  • A feral slime will always eat regardless of hunger, and a Hunter Largo can go feral when highly agitated, it is possible to force them to go feral by shooting Fire Slimes at them, then feeding them again to calm them down to produce more plorts.
  • Despite being a rare slime and despawning once noticing the player, Gold Slimes obey the same mechanic and can become agitated as a result.