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Hunger is one of the hidden values all slimes have which determines which standard facial expression they will assume, including in relation to their agitation values. Eating food lowers a slime's agitation, so keeping a slime fed is the most guaranteed way to avoid negative behaviours from occurring. Slimes do not die from not being fed for extended periods of time, and unlike Agitation, there are no external modifiers for slowing down Hunger.

Hunger is completely disabled within The Slimeulation, so no slimes in the area will eat food. Gordo Slimes are a special case and will consume all foods in its diet until burst.


Note: While times may vary due to agitation and hunger levels, these times are approximate to a slime that was previously well-fed and has no Slime Toys or a Music Box.

Facial expression
Pink Slime SP.png

The Slime is fully fed and happy, and will not seek out food.
Pink Slime Happy.png
Its face will decay to "Happy" approximately 6 hours after its last feed, and will start seeking food.
Pink Slime Hungry.png
The slime has gone another 12 hours - or 18 overall - without food, and decayed to "Hungry".

Hungry slimes may have already started performing their negative behaviors - or passive behaviors more often, if applicable.

Pink Slime Agitated.png
The slime has gone 29 hours without food, and is agitated.

Agitated slimes will perform their negative behaviors - or passive behaviors significantly more often, if applicable.

A slime can eat when its hunger value has reached or exceeded 33.33%. Unless consuming Spicy Tofu, in which case hunger reduction is 0% and can be done regardless of hunger value, pure slimes have their hunger reduce by 33.33% when eating, while Largos have it reduce by 66.66%. Hunger can not fall below 0%, and any time it would by eating, it is set to 0% instead. Feral Slimes will always eat food regardless of hunger, and will obey their own hunger value once they have been calmed; so a fully fed feral slime will eat to calm down, but not immediately after.



  • A feral slime will always eat regardless of hunger, and a Hunter Largo can go feral when highly agitated. It is possible to force them to go feral by shooting Fire Slimes at them, then feeding them again to calm them down to produce more plorts.
  • Gold Slimes and Lucky Slimes are susceptible to hunger and agitation like any other slime. Due to the nature of their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
  • Hungry and Agitated slimes will not show the characteristic scared face of a slime experiencing Fear, but will still try to flee the source of their Fear.
Docile Pink SlimePhosphor SlimeTabby SlimeHoney SlimePuddle SlimeSaber SlimeHunter SlimeQuantum SlimeTangle SlimeDervish Slime
Harmful Rock SlimeBoom SlimeRad SlimeCrystal SlimeMosaic SlimeFire Slime
Hostile The TarrFeral Slimes
Special Quicksilver SlimeGlitch SlimeGold SlimeGordo Slimes (Party Gordo)Twinkle SlimeLargo SlimesLucky Slime
Behaviors AgitationHungerFearStackingPounce
Scrapped Meteor Slime
Meat Hen HenChickadooRoostroElder HenElder RoostroBriar Hen (Chickadoo)Stony Hen (Chickadoo)Painted Hen (Chickadoo)Chicken Breeding
Fruit PogofruitCuberryMint MangoPhase LemonPrickle PearKookadoba
Veggie CarrotHeart BeetOca OcaOdd OnionSilver ParsnipGilded Ginger (Locations)
Other WaterAshSpicy Tofu
Plots CoopCorralGardenIncineratorPondSilo
Facilities Plort MarketVacpack (Augmented Vacpack)Range ExchangeRanch HouseStarmailDecorizerChime Changer
7Zee Rewards Club Chroma PacksSlime Toys
Decorative EchoesOrnamentsChimes
The Ranch The GrottoThe OvergrowthThe LabThe DocksOgden's RetreatMochi's ManorViktor's Workshop
Wilderness The Dry Reef (Ring Island)The Slime Sea (Moustache Island)The Moss Blanket (Mushroom LakeFeral Path)The Indigo Quarry (Crystal VolcanoAsh Isle)The Ancient RuinsThe Glass DesertThe WildsNimble ValleyThe Slimeulation
The Vaults Ring Island VaultAsh Isle VaultFeral Path Vault
Features CrateWorld MapMap Data NodesWater SpringsWaterSlime KeySlime GateStatic TeleportersSlime StatueFountain (Locations)Ancient WaterOasisSolar AnomaliesDebug SprayBug ReportsRayvians
Nimble Valley projectiles Spark ShotThunderclapStatic ClingerSlooow Field
Gadget Types ExtractorsUtilitiesWarp TechDecorationsCurios
Drill JellystoneSlime FossilStrange DiamondIndigoniumGlass Shard
Apiary Buzz WaxHexacombRoyal JellyWild HoneyPepper Jam
Pump Primordy OilSpiral SteamLava DustDeep BrineSilky Sand
Other Manifold Cube
Treasure Pods The RanchThe Dry ReefThe Moss BlanketThe Indigo QuarryThe Ancient RuinsThe Glass DesertOgden's RetreatThe WildsNimble ValleyThe Slime SeaThe SlimeulationSecret Style Paid DLC Pack
Additional Information
Economy PlortsNewbucks
Characters Beatrix LeBeau (Knocked Out)NPCs (Thora WestViktor HumphriesOgden OrtizMochi MilesBObHobson TwillgersCasey)7Zee Corporation
Game Information Downloadable ContentFAQsGame VersionsUpcoming FeaturesSlimepediaControlsAchievementsLoading Screen TextsGame ModesVR Playground
Events Wiggly Wonderland (2017)Wiggly Wonderland (2018)Wiggly Wonderland (2019)Wiggly Wonderland (2020)Party Weekend
Monomi Park Ian McConvilleNick PopovichConcept ArtSlime Rancher: Original SoundtrackSlime Rancher: Original Soundtrack II + The Casey Sessions
Cut/Removed content Meteor SlimeFive Day RushUnused Features