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Gordo Slimes are giant, stationary Slimes. They can not be directly interacted with nor can they be moved, but can be fed large amounts of Food to burst them.

There are currently 16 wild Gordos in specific areas in the Far, Far Range which can hold a Slime Key or reveal a Static Teleporter. Gordos can also be spawned on a Gadget Site by baiting a Gordo Snare with Food. Snared Gordos do not hold Keys.

Slimepedia Entry

Slimeology:
Gordo Slimes are a rare phenomenon that occurs when multiple slimes of the same type congregate. The result is that the slimes seem to merge together into a much larger slime that is seemingly incapable of movement.

A gordo will eat until it bursts, causing all the slimes to separate once more, as well as revealing whatever object it was that caused the gordo to form in the first place.

Rancher Risks:
Gordos pose no real risk to ranchers, they can only sometimes be a nuisance in that they are hiding something a rancher might need. So if you see a gordo, feed it!

Plortonomics:
Gordos produce no plorts on their own, however the slimes they produce after bursting do like any normal slime.

Map

This map contains all of the Gordo Slime locations in a single image.
Note that while these locations are precise, they may be on different elevations.

GordoSlimesMap

Rewards

A Gordo's standard loot consists of 10 Slimes of their type when burst, and will drop 2-3 Crates containing Food with the occasional slime or two, and may give a shower of Newbucks which are automatically added to the player's total amount, or simply just Slime Science Resources. Note that only select wild Gordos drop a crate with Slime Science Resources, but snared Gordos will always drop a crate containing them.

In addition to a Gordo's standard loot, 11 Wild Gordos also drop a Slime Key needed to unlock Slime Gates, and 5 sit on a Static Teleporter, two of which takes you to new areas: Ash Isle and Ring Island, and the final three are for player convenience.

Tips

  • You are required to have 30 food items to satisfy Pink Gordos, 3 Gilded Gingers for the Gold Gordo, and 50 for other Gordos; though their base Slimes' favoured food will count as two units, potentially halving the required amount.
  • Although Rancher Risks state that Gordos aren't dangerous, the Boom Gordo causes a large explosion when it bursts, and the Rad Gordo exudes a radiation aura that gets bigger the more it is fed.
  • There are no naturally occuring Gold Gordos in the game; they can only be seen by snaring one with a Gordo Snare baited with Gilded Ginger, and can only be fed Gilded Ginger.
  • The 16 wild Gordos in the game currently consist of: two Pink Gordos, two Rock Gordos, a Phosphor Gordo, two Tabby Gordos, a Quantum Gordo, a Boom Gordo, a Rad Gordo, a Honey Gordo, a Crystal Gordo, a Hunter Gordo, a Mosaic Gordo, a Tangle Gordo, and a Dervish Gordo.


Trivia

  • Gordo is the Spanish/Portuguese word for fat.
    • "Gordo" is also the name of an enemy from the Kirby franchise.
    • The name is similar to Gorgo, an enemy from Nick's previous game Spiral Knights.
  • Gordos previously required a lot more food to be fed to satisfaction: Pink Gordos required 50 Food items, and all other Gordos required 75; halved to 38 with a favorite.
  • They are some of the only slimes in the game that cannot be eaten by The Tarr, other than The Tarr themselves, and Gold Slimes.
  • If you put a fashion pod on them, all of the slimes that spawn from it when it bursts will wear it too.
  • According to Nick Popovich, the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
  • Lucky Slimes, Fire Slimes, Puddle Slimes, and The Tarr are the only slimes to not have a Gordo counterpart. This is due to none of them having a favorite that can be able to be put on a Gordo snare.
  • The first Pink Gordo appears to be on an island similar to the Moss Blanket.

Changes

  • 1.1.0 - Gordo slimes on the range that have been fed at least once will now appear on the map.
    • Fixed bug where boom slime booms would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
  • 1.0.1 - A Gold Gordo can now be snared, with the same probabilities of capture on its respective snares as other Gordos. It requires 3 Gilded Gingers to burst.
  • 0.6.0 - Crystal Gordo and Hunter Gordo can now be found within The Indigo Quarry and Moss Blanket, respectively. Dervish, Mosaic and Tangle Gordos can now be found in The Glass Desert. Gordo food requirements have been reduced.
  • 0.5.1 - The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
  • 0.5.0 - Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
  • 0.4.2 - Gordos can now receive fashion pod accessories. Slightly reduced the number of required food for gordos to burst.
  • 0.4.0 - Second Pink Gordo has been added.
  • 0.3.7 - Second Rock Gordo now houses a teleporter to the Volcano Island under itself. It also doesn't drop gold slimes anymore.
  • 0.3.6 - Second Tabby Gordo now houses a teleporter to the Arch Island under itself, and the key it dropped is no longer obtainable. That means, it now became either a useless trinket or a priceless reward depending on how you see it.
  • 0.3.2 - Slimepedia Entry added.
  • 0.3.1 - Second Tabby Gordo has been added.
  • 0.3.0 - A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
  • 0.2.2 - Indicators of their diet have been added.
  • 0.2.0 - The first gordos - Pink, Tabby and Phosphor Gordos were added.

Gallery

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