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{{FVideo}}
 
{{FVideo}}
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{{TabGordo}}
{{TabGordo}}''<small>For the unique Gordo Slime which appears every weekend, see [[Party Gordo]]</small>''
+
''<small>For the unique Gordo Slime which appears every weekend, see [[Party Gordo]]</small>''.
   
  +
{{quote|''Bon appetit!''|the '''[[Slimepedia]]'''}}
 
{{Infobox slimes
 
{{Infobox slimes
| image = Gordo Slime SP.png
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|image = Gordo Slime SP.png
| imagecaption = <center>Bon appetit!</center>
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|imagecaption = <center>""</center>
| occ = *In predetermined spots throughout the game.
+
|occ = *In predetermined spots throughout the game.
 
*Caught on a [[Utilities|Gordo Snare]].
 
*Caught on a [[Utilities|Gordo Snare]].
 
|diet = Source Slime's
| vop = None
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|plort = None
| diet = Source Slime's
 
| fav = Source Slime's
+
|fav = Source Slime's
| type = Docile
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|vop = None
  +
|type = Docile
 
|largo = No
 
|largo = No
 
|gordo = 16 in the wild
 
|gordo = 16 in the wild
|plort = None
 
 
|beha = *Completely stationary.
 
|beha = *Completely stationary.
 
*Does not use the [[hunger]] system other Slimes use. Instead, it will sit and accept food that the source Slime can eat and will burst into 10 small slimes of its type along with [[crate]]s when fed enough.
 
*Does not use the [[hunger]] system other Slimes use. Instead, it will sit and accept food that the source Slime can eat and will burst into 10 small slimes of its type along with [[crate]]s when fed enough.
 
*[[Tarr]] will not attack them.
 
*[[Tarr]] will not attack them.
*Wild Gordos always either have a [[Slime Key]] or will reveal a [[Static Teleporters|Static Teleporter]]
+
*Wild Gordos always either have a [[Slime Key]] or will reveal a [[Static Teleporters|Static Teleporter]], except for the Party Gordo
 
*All Gordos drop 2-3 [[Crate]]s when burst.
 
*All Gordos drop 2-3 [[Crate]]s when burst.
 
}}
 
}}
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==[[Slimepedia]] Entry==
 
==[[Slimepedia]] Entry==
  +
{{SlimepediaGordoSlime}}
'''''Slimeology:'''''<br />''Gordo Slimes are a rare phenomenon that occurs when multiple slimes of the same type congregate. The result is that the slimes seem to merge together into a much larger slime that is seemingly incapable of movement.''
 
 
''A gordo will eat until it bursts, causing all the slimes to separate once more, as well as revealing whatever object it was that caused the gordo to form in the first place.''
 
 
 
'''''Rancher Risks:'''''<br />
 
''Gordos pose no real risk to ranchers, they can only sometimes be a nuisance in that they are hiding something a rancher might need. So if you see a gordo, feed it!''
 
 
'''''Plortonomics:'''''<br />
 
''Gordos produce no [[plorts]] on their own, however the slimes they produce after bursting do like any normal slime.''
 
   
 
==Map==
 
==Map==
Line 149: Line 142:
 
==Tips==
 
==Tips==
 
*Although Rancher Risks state that Gordos are not dangerous, this is not strictly true; the Boom Gordo causes a large explosion when it bursts, and the Rad Gordo exudes a radiation aura that gets bigger the more it is fed.
 
*Although Rancher Risks state that Gordos are not dangerous, this is not strictly true; the Boom Gordo causes a large explosion when it bursts, and the Rad Gordo exudes a radiation aura that gets bigger the more it is fed.
*Gordos do not utilise special abilities of their slime counterparts; the Rock and Crystal Gordos do not harm on contact, the Dervish Gordo does not cause tornadoes, and Quantum Gordos do not produce ghosts. The Hunter Gordo can still go invisible, but will re-appear when close by.
+
*Gordos do not utilize special abilities of their slime counterparts; the Rock and Crystal Gordos do not harm on contact, the Dervish Gordo does not cause tornadoes, and Quantum Gordos do not produce ghosts. The Hunter Gordo can still go invisible, but will re-appear when close by.
 
*In Adventure Mode, there are no naturally occurring [[Gold Slime|Gold Gordos]]; they can only be seen by snaring one with a Master [[Utilities|Gordo Snare]] baited with [[Gilded Ginger]], and can only be fed Gilded Ginger. They are however [[Rush Mode/Gold Gordo Locations|present in Rush Mode]].
 
*In Adventure Mode, there are no naturally occurring [[Gold Slime|Gold Gordos]]; they can only be seen by snaring one with a Master [[Utilities|Gordo Snare]] baited with [[Gilded Ginger]], and can only be fed Gilded Ginger. They are however [[Rush Mode/Gold Gordo Locations|present in Rush Mode]].
 
*The 16 wild Gordos in the game currently consist of: two Pink Gordos, two Rock Gordos, a Phosphor Gordo, two Tabby Gordos, a Quantum Gordo, a Boom Gordo, a Rad Gordo, a Honey Gordo, a Crystal Gordo, a Hunter Gordo, a Mosaic Gordo, a Tangle Gordo, and a Dervish Gordo.
 
*The 16 wild Gordos in the game currently consist of: two Pink Gordos, two Rock Gordos, a Phosphor Gordo, two Tabby Gordos, a Quantum Gordo, a Boom Gordo, a Rad Gordo, a Honey Gordo, a Crystal Gordo, a Hunter Gordo, a Mosaic Gordo, a Tangle Gordo, and a Dervish Gordo.
  +
*Gordo icons are presented on the [[World Map]] when a Gordo Slime has been fed at least once. Both [[Gordo Slimes/Locations|Wild Gordos]] and [[Utilities|Snared Gordos]] can be tracked in this way.{{clr}}
   
==Changes==
+
==Changelog==
*'''1.3.0b''' - Fixed bug where gordos could sometimes be replaced by another gordo.
+
*'''[[Game Versions/Version 1.3.0|1.3.0b]]''' - Fixed bug where gordos could sometimes be replaced by another gordo.
*'''1.2.2''' - The [[Party Gordo]] has been implemented.
+
*'''[[Game Versions/Version 1.2.2|1.2.2]]''' - The [[Party Gordo]] has been implemented.
*'''1.2.0''' - Fixed bug with diet readout for gold/lucky slimes and gordos.
+
*'''[[Game Versions/Version 1.2.0|1.2.0]]''' - Fixed bug with diet readout for gold/lucky slimes and gordos.
*'''1.1.0''' - Gordo slimes on the range that have been fed at least once will now appear on the map.
+
*'''[[Game Versions/Version 1.1.0|1.1.0]]''' - Gordo slimes on the range that have been fed at least once will now appear on the map.
 
**Fixed bug where boom gordos would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
 
**Fixed bug where boom gordos would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
*'''1.0.1''' - A Gold Gordo can now be snared, with the same probabilities of capture on its respective snares as other Gordos. It requires 3 Gilded Gingers to burst.
+
*'''[[Game Versions/Version 1.0.1|1.0.1]]''' - A Gold Gordo can now be snared, with the same probabilities of capture on its respective snares as other Gordos. It requires 3 Gilded Gingers to burst.
*'''0.6.0''' - Crystal Gordo and Hunter Gordo can now be found within The Indigo Quarry and Moss Blanket, respectively. Dervish, Mosaic and Tangle Gordos can now be found in The Glass Desert. Gordo food requirements have been reduced.
+
*'''[[Game Versions/Version 0.6.0|0.6.0]]''' - Crystal Gordo and Hunter Gordo can now be found within The Indigo Quarry and Moss Blanket, respectively. Dervish, Mosaic and Tangle Gordos can now be found in The Glass Desert. Gordo food requirements have been reduced.
*'''0.5.1''' - The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
+
*'''[[Game Versions/Version 0.5.1|0.5.1]]''' - The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
*'''0.5.0''' - Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
+
*'''[[Game Versions/Version 0.5.0|0.5.0]]''' - Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
*'''0.4.2''' - Gordos can now receive fashion pod accessories. Slightly reduced the number of required food for gordos to burst.
+
*'''[[Game Versions/Version 0.4.2|0.4.2]]''' - Gordos can now receive fashion pod accessories. Slightly reduced the number of required food for gordos to burst.
*'''0.4.0''' - Second Pink Gordo has been added.
+
*'''[[Game Versions/Version 0.4.0|0.4.0]]''' - Second Pink Gordo has been added.
*'''0.3.7''' - Second Rock Gordo now houses a teleporter to the Volcano Island under itself. It also doesn't drop gold slimes anymore.
+
*'''[[Game Versions/Version 0.3.7|0.3.7]]''' - Second Rock Gordo now houses a teleporter to the ash Isle under itself. It also doesn't drop gold slimes anymore.
  +
*'''[[Game Versions/Version 0.3.6|0.3.6]]''' - The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
*'''0.3.6''' - Second Tabby Gordo now houses a teleporter to the Arch Island under itself, and the key it dropped is no longer obtainable. That means, it now became either a useless trinket or a priceless reward depending on how you see it.
 
*'''0.3.2''' - Slimepedia Entry added.
+
*'''[[Game Versions/Version 0.3.2|0.3.2]]''' - Slimepedia Entry added.
*'''0.3.1''' - Second Tabby Gordo has been added.
+
*'''[[Game Versions/Version 0.3.1|0.3.1]]''' - Second Tabby Gordo has been added.
*'''0.3.0''' - A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
+
*'''[[Game Versions/Version 0.3.0|0.3.0]]''' - A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
*'''0.2.2''' - Indicators of their diet have been added.
+
*'''[[Game Versions/Version 0.2.2|0.2.2]]''' - Indicators of their diet have been added.
*'''0.2.0''' - The first gordos - Pink, Tabby and Phosphor Gordos were added.
+
*'''[[Game Versions/Version 0.2.0|0.2.0]]''' - The first gordos - Pink, Tabby and Phosphor Gordos were added.
   
 
==Trivia==
 
==Trivia==
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**"Gordo" is also the name of [[w:c:kirby:Gordo|an enemy]] from the Kirby franchise.
 
**"Gordo" is also the name of [[w:c:kirby:Gordo|an enemy]] from the Kirby franchise.
 
**The name is similar to [http://wiki.spiralknights.com/Gorgo Gorgo], an enemy from [[Nick Popovich|Nick's]] previous game Spiral Knights.
 
**The name is similar to [http://wiki.spiralknights.com/Gorgo Gorgo], an enemy from [[Nick Popovich|Nick's]] previous game Spiral Knights.
  +
*Gordos can give up to 13 rewards, which include slimes, crates, and slime keys, while teleporters are not considered a reward. Because no snared Gordo holds a key, all will give 10 Slimes and 3 crates.
 
*Gordos previously required a lot more food to be fed to satisfaction. Pink Gordos required 50 Food items, and all other Gordos required 75; halved to 38 with a favorite.
 
*Gordos previously required a lot more food to be fed to satisfaction. Pink Gordos required 50 Food items, and all other Gordos required 75; halved to 38 with a favorite.
*Gordo Slimes are one of the few slimes that cannot be consumed by [[Tarr]]; the others being Tarr themselves and [[Gold Slime]]s.
+
*Gordo Slimes are one of the few slimes that cannot be consumed by [[Tarr]]; the others being Tarr themselves, [[Twinkle Slime]]s, and [[Gold Slime]]s.
 
*Gordos equipped with a [[Curios|Fashion Pod]] will spawn slimes wearing the same Fashion Pod when burst.
 
*Gordos equipped with a [[Curios|Fashion Pod]] will spawn slimes wearing the same Fashion Pod when burst.
 
*According to [[Nick Popovich]], the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
 
*According to [[Nick Popovich]], the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
*[[Lucky Slime]]s, [[Fire Slime]]s, [[Puddle Slime]]s, [[Saber Slime]]s, [[Quicksilver Slime]]s and [[The Tarr]] do not have a Gordo counterpart. The Saber Slime is the first [[corral]]able slime to hold this distinction.
+
*[[Lucky Slime]]s, [[Fire Slime]]s, [[Puddle Slime]]s, [[Saber Slime]]s, [[Quicksilver Slime]]s, [[Glitch Slime]]s and [[The Tarr]] do not have a Gordo counterpart. The Saber Slime is the first [[corral]]able slime to hold this distinction.
 
**The Puddle Slime, however, is the only one on the list above to have a gordo mentioned within the code, even though not seen in the game.
 
**The Puddle Slime, however, is the only one on the list above to have a gordo mentioned within the code, even though not seen in the game.
 
*A Snared Phosphor, Hunter, and Quantum Gordo's snares can be viewed through the Gordo; the Phosphor Gordo is translucent, the Hunter Gordo goes invisible when far enough away, and the Quantum Gordo can be seen through when it "glitches".
 
*A Snared Phosphor, Hunter, and Quantum Gordo's snares can be viewed through the Gordo; the Phosphor Gordo is translucent, the Hunter Gordo goes invisible when far enough away, and the Quantum Gordo can be seen through when it "glitches".
 
*All Gordo Slimes begin to shake when fed an adequate amount of food: Pink Gordos begin shaking when fed 23 units, and all other standard Gordos require 37 units. Gold Gordos are the only exception, only shaking when fed 3 [[Gilded Ginger]]s, which bursts them.
 
*All Gordo Slimes begin to shake when fed an adequate amount of food: Pink Gordos begin shaking when fed 23 units, and all other standard Gordos require 37 units. Gold Gordos are the only exception, only shaking when fed 3 [[Gilded Ginger]]s, which bursts them.
  +
*Gold Gordos require 6 units of food to burst. However, since they favor and exclusively eat [[Gilded Ginger]], they only need to be fed 3 times.
   
 
{{Navbox}}
 
{{Navbox}}

Revision as of 09:55, 9 June 2020

Template:FVideo

Overview





For the unique Gordo Slime which appears every weekend, see Party Gordo.

Bon appetit!
 
— the Slimepedia


Gordo Slimes are giant, stationary Slimes. They can not be directly interacted with nor can they be moved, but can be fed large amounts of Food to burst them.

There are currently 16 wild Gordos in specific areas in the Far, Far Range. They may hold a Slime Key or reveal a Static Teleporter. Gordos may also be spawned on a Gadget Site by baiting a Gordo Snare with Food. Snared Gordos do not hold Keys.

Slimepedia Entry

Slimeology:
Gordo Slimes are a rare phenomenon that occurs when multiple slimes of the same type congregate. The result is that the slimes seem to merge together into a much larger slime that is seemingly incapable of movement.

A gordo will eat until it bursts, causing all the slimes to separate once more, as well as revealing whatever object it was that caused the gordo to form in the first place.

Rancher Risks:
Gordos pose no real risk to ranchers, they can only sometimes be a nuisance in that they are hiding something a rancher might need. So if you see a gordo, feed it!

Plortonomics:
Gordos produce no plorts on their own, however the slimes they produce after bursting do like any normal slime.

Map

This map contains all of the Gordo Slime locations in a single image.
Note that while these locations are precise, they may be at different elevations.

GordoSlimesMap

Diet

Each Gordo, like its smaller counterparts, has its own diet and favored food depending on the type of Gordo. Feeding a Gordo its base slime's favored food (if applicable) satisfies two units of food instead of one.
Their diets and food requirements are as follows:
Gordo Diet Favorite food To bursting Rush Mode
PinkGordoSP
Pink Gordo
Everything None 30 20
PhosphorGordoSP
Phosphor Gordo
Fruit Cuberry
Cuberry
50 30
TabbyGordoSP
Tabby Gordo
Meat Stony hen
Stony Hen
50 1
HoneyGordoSP
Honey Gordo
Fruit Mint Mango
Mint Mango
50 30
HunterGordoSP
Hunter Gordo
Meat Roostro
Roostro
50 30
RockGordoSP
Rock Gordo
Veggie Heart Beet
Heart Beet
50 1
RadGordoSP
Rad Gordo
Veggie Oca Oca
Oca Oca
50 30
CrystalGordoSP
Crystal Gordo
Veggie OddOnion SP
Odd Onion
50 30
BoomGordoSP
Boom Gordo
Meat Briar hen
Briar Hen
50 30
QuantumGordoSP
Quantum Gordo
Fruit PhaseLemon SP
Phase Lemon
50 30
DervishGordoSP
Dervish Gordo
Fruit Prickle Pear
Prickle Pear
50 30
TangleGordoSP
Tangle Gordo
Meat Painted hen
Painted Hen
50 1
MosaicGordoSP
Mosaic Gordo
Veggie Silver Parsnip
Silver Parsnip
50 30
GoldGordoSP
Gold Gordo
Gilded Ginger GildedGinger SP
Gilded Ginger
3 3

Rewards

A Gordo's standard loot consists of 10 Slimes of their type and 2-3 Crates. Note that only select wild Gordos drop a crate with Slime Science Resources, but snared Gordos will always drop a crate containing them.

In addition to a Gordo's standard loot, 11 Wild Gordos also drop a Slime Key needed to unlock Slime Gates. 5 sit on a Static Teleporter, two of which go to new areas: Ash Isle and Ring Island, another two offer two way teleportation between The Ranch and The Indigo Quarry and The Moss Blanket, and the final teleporter is a one-way trip back to The Ranch from The Glass Desert.

Tips

  • Although Rancher Risks state that Gordos are not dangerous, this is not strictly true; the Boom Gordo causes a large explosion when it bursts, and the Rad Gordo exudes a radiation aura that gets bigger the more it is fed.
  • Gordos do not utilize special abilities of their slime counterparts; the Rock and Crystal Gordos do not harm on contact, the Dervish Gordo does not cause tornadoes, and Quantum Gordos do not produce ghosts. The Hunter Gordo can still go invisible, but will re-appear when close by.
  • In Adventure Mode, there are no naturally occurring Gold Gordos; they can only be seen by snaring one with a Master Gordo Snare baited with Gilded Ginger, and can only be fed Gilded Ginger. They are however present in Rush Mode.
  • The 16 wild Gordos in the game currently consist of: two Pink Gordos, two Rock Gordos, a Phosphor Gordo, two Tabby Gordos, a Quantum Gordo, a Boom Gordo, a Rad Gordo, a Honey Gordo, a Crystal Gordo, a Hunter Gordo, a Mosaic Gordo, a Tangle Gordo, and a Dervish Gordo.
  • Gordo icons are presented on the World Map when a Gordo Slime has been fed at least once. Both Wild Gordos and Snared Gordos can be tracked in this way.

Changelog

  • 1.3.0b - Fixed bug where gordos could sometimes be replaced by another gordo.
  • 1.2.2 - The Party Gordo has been implemented.
  • 1.2.0 - Fixed bug with diet readout for gold/lucky slimes and gordos.
  • 1.1.0 - Gordo slimes on the range that have been fed at least once will now appear on the map.
    • Fixed bug where boom gordos would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
  • 1.0.1 - A Gold Gordo can now be snared, with the same probabilities of capture on its respective snares as other Gordos. It requires 3 Gilded Gingers to burst.
  • 0.6.0 - Crystal Gordo and Hunter Gordo can now be found within The Indigo Quarry and Moss Blanket, respectively. Dervish, Mosaic and Tangle Gordos can now be found in The Glass Desert. Gordo food requirements have been reduced.
  • 0.5.1 - The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
  • 0.5.0 - Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
  • 0.4.2 - Gordos can now receive fashion pod accessories. Slightly reduced the number of required food for gordos to burst.
  • 0.4.0 - Second Pink Gordo has been added.
  • 0.3.7 - Second Rock Gordo now houses a teleporter to the ash Isle under itself. It also doesn't drop gold slimes anymore.
  • 0.3.6 - The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
  • 0.3.2 - Slimepedia Entry added.
  • 0.3.1 - Second Tabby Gordo has been added.
  • 0.3.0 - A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
  • 0.2.2 - Indicators of their diet have been added.
  • 0.2.0 - The first gordos - Pink, Tabby and Phosphor Gordos were added.

Trivia

  • Gordo is the Spanish/Portuguese word for "fat".
    • "Gordo" is also the name of an enemy from the Kirby franchise.
    • The name is similar to Gorgo, an enemy from Nick's previous game Spiral Knights.
  • Gordos can give up to 13 rewards, which include slimes, crates, and slime keys, while teleporters are not considered a reward. Because no snared Gordo holds a key, all will give 10 Slimes and 3 crates.
  • Gordos previously required a lot more food to be fed to satisfaction. Pink Gordos required 50 Food items, and all other Gordos required 75; halved to 38 with a favorite.
  • Gordo Slimes are one of the few slimes that cannot be consumed by Tarr; the others being Tarr themselves, Twinkle Slimes, and Gold Slimes.
  • Gordos equipped with a Fashion Pod will spawn slimes wearing the same Fashion Pod when burst.
  • According to Nick Popovich, the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
  • Lucky Slimes, Fire Slimes, Puddle Slimes, Saber Slimes, Quicksilver Slimes, Glitch Slimes and The Tarr do not have a Gordo counterpart. The Saber Slime is the first corralable slime to hold this distinction.
    • The Puddle Slime, however, is the only one on the list above to have a gordo mentioned within the code, even though not seen in the game.
  • A Snared Phosphor, Hunter, and Quantum Gordo's snares can be viewed through the Gordo; the Phosphor Gordo is translucent, the Hunter Gordo goes invisible when far enough away, and the Quantum Gordo can be seen through when it "glitches".
  • All Gordo Slimes begin to shake when fed an adequate amount of food: Pink Gordos begin shaking when fed 23 units, and all other standard Gordos require 37 units. Gold Gordos are the only exception, only shaking when fed 3 Gilded Gingers, which bursts them.
  • Gold Gordos require 6 units of food to burst. However, since they favor and exclusively eat Gilded Ginger, they only need to be fed 3 times.