Slime Rancher Wiki
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{{FVideo}}
__NOTOC__
 
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{{TabGordo}}
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''<small>For the unique Gordo Slime which appears every weekend, see [[Party Gordo]]</small>''.
  +
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{{quote|''Bon appetit!''|the '''[[Slimepedia]]'''}}
 
{{Infobox slimes
 
{{Infobox slimes
| title = Gordo Slimes
+
|image = Gordo Slime SP.png
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|imagecaption = <center>""</center>
| image = Gordo Slime SP.png
 
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|occ = *In predetermined spots throughout the game.
| imagecaption = <center>Bon appetit!</center>
 
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*Caught on a [[Utilities|Gordo Snare]].
| occ =
 
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|diet = Source Slime's
*In specific, predetermined places
 
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|plort = None
*Caught on Gordo Snares
 
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|fav = Source Slime's
| vop = (no Plort)
 
  +
|vop = None
| diet = (source slime's diet)
 
  +
|type = Docile
| fav = (source slime's favorite)
 
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|largo = No
| harm = Only Rad and Boom Gordos
 
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|gordo = 16 in the wild
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|beha = *Completely stationary.
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*Does not use the [[hunger]] system other Slimes use. Instead, it will sit and accept food that the source Slime can eat and will burst into 10 small slimes of its type along with [[crate]]s when fed enough.
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*[[Tarr]] will not attack them.
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*Wild Gordos always either have a [[Slime Key]] or will reveal a [[Static Teleporters|Static Teleporter]], except for the Party Gordo
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*All Gordos drop 2-3 [[Crate]]s when burst.
 
}}
 
}}
  +
'''Gordo Slimes''' are giant, stationary [[Slimes]]. They can not be directly interacted with nor can they be moved, but can be fed large amounts of [[Food]] to burst them.
'''''Slimeology:'''''<br />
 
''Gordo Slimes are a rare phenomenon that occurs when multiple slimes of the same type congregate. The result is that the slimes seem to merge together into a much larger slime that is seemingly incapable of movement.''
 
   
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There are currently 16 wild Gordos in specific areas in the [[Far, Far Range]]. They may hold a [[Slime Key]] or reveal a [[Static Teleporter]]. Gordos may also be spawned on a [[Slime Science|Gadget Site]] by baiting a [[Utilities|Gordo Snare]] with [[Food]]. Snared Gordos ''do not'' hold Keys.
''A gordo will eat until it bursts, causing all the slimes to separate once more, as well as revealing whatever object it was that caused the gordo to form in the first place.''
 
   
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==[[Slimepedia]] Entry==
'''''Rancher Risks:'''''<br />
 
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{{SlimepediaGordoSlime}}
''Gordos pose no real risk to ranchers, they can only sometimes be a nuisance in that they are hiding something a rancher might need. So if you see a gordo, feed it!''
 
   
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==Map==
'''''Plortonomics:'''''<br />
 
''Gordos produce no [[Plort|plorts]] on their own, however the slimes they produce after bursting do like any normal slime.''
 
   
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<center>
==Rewards==
 
After popping, the Gordos give 1-3 [[Crates|crates]] (they contain food and slimes) and several regular versions of the kind of [[Slimes|slime]] it is. Both Pinks, Phosphor, Rad, Honey, Boom and Quantum Gordos each drop a [[Slime Keys|Slime Key]], <span style="font-weight:normal;">the Gordos created from Gordo Snares always give a crate that contains [[Slime Science Resources|Slime Science materials]] and </span>both Tabbies and both Rocks instead reveal teleporters that they were sitting on. The first Tabby and the first Rock Gordo allow quick and easy access back to [[The Ranch|the ranch]] from the end of the [[The Dry Reef|Dry Reef]] or [[The Indigo Quarry|Indigo Quarry]] respectively. The second Tabby Gordo lets you access the Arch Island, and the second Rock Gordo lets you access the Ash Isle.
 
   
  +
''This map contains all of the Gordo Slime locations in a single image.''<br />
==Locations==
 
  +
''Note that while these locations are precise, they may be at different elevations.''
The Gordos from Gordo Snares can be potentially everywhere, where there is a gadget spot.
 
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</center>
'''Pink Gordo:''' ''Note: Both are found within the Dry Reef.''
 
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[[File:GordoSlimesMap.png|center|400px|link=https://vignette.wikia.nocookie.net/slimerancher/images/6/60/GordoSlimesMap.png/revision/latest?cb=20171101221433]]
   
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==Diet==
*First one: While walking on the ledge going towards the second area of the Dry Reef, there is a section of fence cut out. Go into the hole in the fence, and directly ahead the Pink Gordo will be sitting on an island.
 
   
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<center>''Each Gordo, like its [[Slimes|smaller counterparts]], has its own diet and favored food depending on the type of Gordo. Feeding a Gordo its base slime's favored food (if applicable) satisfies two units of food instead of one.''<br />Their diets and food requirements are as follows:</center>
<gallery orientation="landscape">
 
E2b0802b6059252d227fea303c9b033b5bb5b961.png|1st pink Gordo location
 
pink.jpg|1st Pink Gordo Slime
 
</gallery>
 
* Second one: On the Arch Island when trying to go to the top of it, you'll find that Gordo on your way. (Accessible after removing the 2nd Tabby Gordo.)
 
<gallery>
 
2nd Pink Gordo.jpg|2nd Pink Gordo
 
2nd Pink Gordo location.jpg|2nd Pink Gordo location
 
</gallery><gallery>
 
   
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{| class="article-table sortable" style="text-align: center; font-size: 90%; line-height: 1em; width: 70%; margin: 1em auto 1em auto;"
</gallery>
 
  +
|-
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! scope="col" |Gordo
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! scope="col" |Diet
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! scope="col" |Favorite food
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! scope="col" |{{Tt|To bursting|Favored foods count as two units, potentially halving this amount}}
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! scope="col" |{{Tt|Rush Mode|Favored foods count as two units, potentially halving this amount}}
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|-
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|[[File:PinkGordoSP.png|50px|link=Pink Slime]]<br />'''Pink Gordo'''
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|Everything
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|None
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|30
  +
|20
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|-
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|[[File:PhosphorGordoSP.png|50px|link=Phosphor Slime]]<br />'''Phosphor Gordo'''
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|Fruit
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|[[File:Cuberry.png|50px|link=Cuberry]]<br />'''[[Cuberry]]'''
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|50
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|30
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|-
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|[[File:TabbyGordoSP.png|50px|link=Tabby Slime]]<br />'''Tabby Gordo'''
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|Meat
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|[[File:Stony hen.png|50px|link=Stony Hen]]<br />'''[[Stony Hen]]'''
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|50
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|1
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|-
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|[[File:HoneyGordoSP.png|50px|link=Honey Slime]]<br />'''Honey Gordo'''
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|Fruit
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|[[File:Mint mango.png|50px|Mint Mango]]<br />'''[[Mint Mango]]'''
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|50
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|30
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|-
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|[[File:HunterGordoSP.png|50px|link=Hunter Slime]]<br />'''Hunter Gordo'''
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|Meat
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|[[File:Roostro.png|50px|link=Roostro]]<br />'''[[Roostro]]'''
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|50
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|30
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|-
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|[[File:RockGordoSP.png|50px|link=Rock Slime]]<br />'''Rock Gordo'''
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|Veggie
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|[[File:Heart Beet.png|50px|link=Heart Beet]]<br />'''[[Heart Beet]]'''
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|50
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|1
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|-
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|[[File:RadGordoSP.png|50px|link=Rad Slime]]<br />'''Rad Gordo'''
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|Veggie
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|[[File:Oca Oca.png|50px|link=Oca Oca]]<br />'''[[Oca Oca]]'''
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|50
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|30
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|-
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|[[File:CrystalGordoSP.png|50px|link=Crystal Slime]]<br />'''Crystal Gordo'''
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|Veggie
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|[[File:OddOnion SP.png|50px|link=Odd Onion]]<br />'''[[Odd Onion]]'''
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|50
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|30
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|-
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|[[File:BoomGordoSP.png|50px|link=Boom Slime]]<br />'''Boom Gordo'''
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|Meat
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|[[File:Briar hen.png|50px|link=Briar Hen]]<br />'''[[Briar Hen]]'''
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|50
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|30
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|-
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|[[File:QuantumGordoSP.png|50px|link=Quantum Slime]]<br />'''Quantum Gordo'''
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|Fruit
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|[[File:PhaseLemon SP.png|50px|link=Phase Lemon]]<br />'''[[Phase Lemon]]'''
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|50
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|30
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|-
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|[[File:DervishGordoSP.png|50px|link=Dervish Slime]]<br />'''Dervish Gordo'''
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|Fruit
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|[[File:Prickle Pear.png|50px|link=Prickle Pear]]<br />'''[[Prickle Pear]]'''
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|50
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|30
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|-
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|[[File:TangleGordoSP.png|50px|link=Tangle Slime]]<br />'''Tangle Gordo'''
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|Meat
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|[[File:Painted hen.png|50px|link=Painted Hen]]<br />'''[[Painted Hen]]'''
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|50
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|1
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|-
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|[[File:MosaicGordoSP.png|50px|link=Mosaic Slime]]<br />'''Mosaic Gordo'''
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|Veggie
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|[[File:Silver Parsnip.png|50px|link=Silver Parsnip]]<br />'''[[Silver Parsnip]]'''
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|50
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|30
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|-
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|[[File:GoldGordoSP.png|50px|link=Gold Slime]]<br />'''Gold Gordo'''
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|Gilded Ginger
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|[[File:GildedGinger SP.png|50px|link=Gilded Ginger]]<br />'''[[Gilded Ginger]]'''
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|3
  +
|3
  +
|}
   
  +
==Rewards==
----
 
  +
A Gordo's standard loot consists of 10 [[Slimes]] of their type and 2-3 Crates. Note that only select wild Gordos drop a crate with Slime Science Resources, but snared Gordos will ''always'' drop a crate containing them.
   
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In addition to a Gordo's standard loot, 11 Wild Gordos also drop a [[Slime Key]] needed to unlock '''Slime Gates'''. 5 sit on a [[Static_Teleporters|Static Teleporter]], two of which go to new areas: [[The_Indigo_Quarry/Ash_Isle|Ash Isle]] and [[The_Dry_Reef/Ring_Island|Ring Island]], another two offer two way teleportation between [[The Ranch]] and [[The Indigo Quarry]] and [[The Moss Blanket]], and the final teleporter is a one-way trip back to The Ranch from [[The Glass Desert]].
'''Rock Gordos: '''''Note: Both are found within the Indigo Quarry.''
 
   
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==Tips==
*First one: After exiting the entrance tunnel to the cave section (after the first area), there is a Rock Gordo sitting in front of you at the back of the circular area.
 
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*Although Rancher Risks state that Gordos are not dangerous, this is not strictly true; the Boom Gordo causes a large explosion when it bursts, and the Rad Gordo exudes a radiation aura that gets bigger the more it is fed.
  +
*Gordos do not utilize special abilities of their slime counterparts; the Rock and Crystal Gordos do not harm on contact, the Dervish Gordo does not cause tornadoes, and Quantum Gordos do not produce ghosts. The Hunter Gordo can still go invisible, but will re-appear when close by.
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*In Adventure Mode, there are no naturally occurring [[Gold Slime|Gold Gordos]]; they can only be seen by snaring one with a Master [[Utilities|Gordo Snare]] baited with [[Gilded Ginger]], and can only be fed Gilded Ginger. They are however [[Rush Mode/Gold Gordo Locations|present in Rush Mode]].
  +
*The 16 wild Gordos in the game currently consist of: two Pink Gordos, two Rock Gordos, a Phosphor Gordo, two Tabby Gordos, a Quantum Gordo, a Boom Gordo, a Rad Gordo, a Honey Gordo, a Crystal Gordo, a Hunter Gordo, a Mosaic Gordo, a Tangle Gordo, and a Dervish Gordo.
  +
*Gordo icons are presented on the [[World Map]] when a Gordo Slime has been fed at least once. Both [[Gordo Slimes/Locations|Wild Gordos]] and [[Utilities|Snared Gordos]] can be tracked in this way.{{clr}}
   
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==Changelog==
<gallery orientation="landscape">
 
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*'''[[Game Versions/Version 1.3.0|1.3.0b]]''' - Fixed bug where gordos could sometimes be replaced by another gordo.
</gallery>
 
  +
*'''[[Game Versions/Version 1.2.2|1.2.2]]''' - The [[Party Gordo]] has been implemented.
 
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*'''[[Game Versions/Version 1.2.0|1.2.0]]''' - Fixed bug with diet readout for gold/lucky slimes and gordos.
*Second one: There is another hidden behind a rock/diamond face, behind the area you have to fly over the broken bridge to get to. It is accessible by the ramp on the side. It is on the left side of the pit it is in.
 
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*'''[[Game Versions/Version 1.1.0|1.1.0]]''' - Gordo slimes on the range that have been fed at least once will now appear on the map.
 
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**Fixed bug where boom gordos would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
<gallery orientation="landscape">
 
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*'''[[Game Versions/Version 1.0.1|1.0.1]]''' - A Gold Gordo can now be snared, with the same probabilities of capture on its respective snares as other Gordos. It requires 3 Gilded Gingers to burst.
11gordo.jpg|2nd Rock Gordo Slime
 
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*'''[[Game Versions/Version 0.6.0|0.6.0]]''' - Crystal Gordo and Hunter Gordo can now be found within The Indigo Quarry and Moss Blanket, respectively. Dervish, Mosaic and Tangle Gordos can now be found in The Glass Desert. Gordo food requirements have been reduced.
</gallery>
 
  +
*'''[[Game Versions/Version 0.5.1|0.5.1]]''' - The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
----
 
  +
*'''[[Game Versions/Version 0.5.0|0.5.0]]''' - Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
 
  +
*'''[[Game Versions/Version 0.4.2|0.4.2]]''' - Gordos can now receive fashion pod accessories. Slightly reduced the number of required food for gordos to burst.
'''Phosphor Gordo:'''<br /><br />
 
  +
*'''[[Game Versions/Version 0.4.0|0.4.0]]''' - Second Pink Gordo has been added.
After going through the tunnel in the [[The Dry Reef|Dry Reef]] (after the place where you first see Rock Slimes), turn left. There is a short wall. Jump over it. After landing on the ground instead of going forward, turn around and head into the cave in the rock face. The Phosphor Gordo is inside.
 
  +
*'''[[Game Versions/Version 0.3.7|0.3.7]]''' - Second Rock Gordo now houses a teleporter to the ash Isle under itself. It also doesn't drop gold slimes anymore.
 
  +
*'''[[Game Versions/Version 0.3.6|0.3.6]]''' - The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
<gallery orientation="landscape">
 
  +
*'''[[Game Versions/Version 0.3.2|0.3.2]]''' - Slimepedia Entry added.
phos.jpg|Phosphor Gordo Slime
 
  +
*'''[[Game Versions/Version 0.3.1|0.3.1]]''' - Second Tabby Gordo has been added.
Phosphor Godo Location.jpg|Phosphor Gordo Location
 
  +
*'''[[Game Versions/Version 0.3.0|0.3.0]]''' - A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
</gallery>
 
  +
*'''[[Game Versions/Version 0.2.2|0.2.2]]''' - Indicators of their diet have been added.
----
 
  +
*'''[[Game Versions/Version 0.2.0|0.2.0]]''' - The first gordos - Pink, Tabby and Phosphor Gordos were added.
 
'''Tabby Gordo:''' ''Note: Both are found within the Dry Reef.''
 
#At the end of the [[The Dry Reef|Dry Reef]], where the bridge leading to the [[The Moss Blanket|Moss Blanket]] is, turn right and the Tabby Gordo will be sitting in a hole in the rock, on top of a teleporter.
 
 
<gallery orientation="landscape">
 
tabby.jpg|1st Tabby Gordo Slime
 
</gallery>
 
 
#After you unlock the sandy area after the feral rock canyon there it is. It's like target practice, though, as it's a little way off the beach, on its own island.
 
 
<gallery orientation="landscape">
 
FUsskYu.png|2nd Tabby Gordo Slime
 
</gallery>
 
----
 
 
'''Rad Gordo: '''<br />
 
<br />
 
From the first Rock Gordo, look at the pillar of rocks, jet pack up the pillar, follow it around, jumping on the second pillars. Jump from the second pillar across to the high landing.
 
<br />From there, go forward until you see a wooden ramp. Jump down the ramp, turn left and go straight.
 
<br />On your right past some large green crystals is a well hidden cave.
 
 
<gallery orientation="landscape">
 
20160414193543 1.jpg|Rad Gordo Slime
 
</gallery>
 
----
 
 
'''Honey Gordo: '''<br />
 
<br />
 
In the second area of the [[The Moss Blanket|Moss Blanket]], there is a small grey cliff with the Honey Gordo on top. You can get up there by means of jetpack or by using the small walkway that protrudes from the outer edge around to the Gordo.
 
 
You will find the cliff near a water spring. It slightly stands out against the brown hills around it.
 
<gallery orientation="landscape">
 
Honey-0.jpg|Honey Gordo Slime
 
</gallery>
 
----
 
 
'''Boom Gordo: '''<br />
 
<br />Near the end of the [[The Ancient Ruins|Ancient Ruins]]. When you approach the first archway, look down to your left: you will see the ''back'' of the Boom Gordo through a wall. Jump down and go through the door (you may have to hit a switch to open it). Hover around the edge counter clockwise and you will find its front.<gallery>
 
Boom Gordo.png
 
</gallery>
 
 
----
 
 
'''Quantum Gordo: '''<br />[[File:Where To Find Quantum Gordo|thumb|left|100px]]Go to the Construction Site near the end of the [[Ancient Ruins]]. On the pathway, look down to the right and go down to a hidden pathway. Go up the ramp until you end up at a small hill with a wall trigger and facing an open doorway with a wall above/below it. Turn right and go down another secret path. Turn around and there will be a Quantum Gordo.
 
 
==Tips==
 
*You are required to have 45 food items (50 on older versions) to satisfy the Pink Gordos, and 65 (75 on older versions) for other Gordos (if you feed only its favorite food item it will burst in 33 food items). Items of the Gordo's favorite food count as double the amount of food (the pink gordo does not have a favorite). Once fed to satisfaction, a Gordo will explode, providing a reward.
 
*Currently, there are eleven Gordo slimes in the game: Two Pink Gordos; two Rock Gordos; Phosphor Gordo; two Tabby Gordos; Quantum Gordo; Boom Gordo; Rad Gordo and a Honey Gordo. Get ready to feed them!
 
*Using Gordo Snares, it's better to farm Pink Gordos for rewards, as they're easier to feed and the rewards they give you aren't too different from the ones you'll get if you popped other Gordos.
 
*Although Rancher Risks state that Gordos aren't dangerous, the Boom Gordo is, but only when it's popped, since it creates a huge explosion, and the Rad Gordo, since being a Rad Slime, it exudes a radiation aura big enough to fill the entire room it's in. Be careful, or you'll take damage. Additionally, unlike its smaller counterparts, water will not remove their damaging effect.
 
**Also, the more it's fed, the bigger its aura becomes.
 
*Adding a fashion pod to a <span>Gordo will result in all the slimes it produces having the same fashion pod.</span>
 
   
 
==Trivia==
 
==Trivia==
*Gordo is the Spanish/Portuguese/Brazillian word for fat, hence the gordos' chubbiness.
+
*Gordo is the Spanish/Portuguese word for "fat".
  +
**"Gordo" is also the name of [[w:c:kirby:Gordo|an enemy]] from the Kirby franchise.
*They are the only slimes in the game that cannot be eaten by [[The Tarr]], other than The Tarr themselves, and Gold Slimes.
 
  +
**The name is similar to [http://wiki.spiralknights.com/Gorgo Gorgo], an enemy from [[Nick Popovich|Nick's]] previous game Spiral Knights.
*If you put a [[Curios|fashion pod]] on them, all of the slimes that come out of it when it bursts will wear it too.
 
  +
*Gordos can give up to 13 rewards, which include slimes, crates, and slime keys, while teleporters are not considered a reward. Because no snared Gordo holds a key, all will give 10 Slimes and 3 crates.
*According to Nick Popovich, the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
 
  +
*Gordos previously required a lot more food to be fed to satisfaction. Pink Gordos required 50 Food items, and all other Gordos required 75; halved to 38 with a favorite.
*Using Gordo Snares, you can make Gordos that currently don't exist in the wild, such as Hunter Gordos and Crystal Gordos.
 
  +
*Gordo Slimes are one of the few slimes that cannot be consumed by [[Tarr]]; the others being Tarr themselves, [[Twinkle Slime]]s, and [[Gold Slime]]s.
 
  +
*Gordos equipped with a [[Curios|Fashion Pod]] will spawn slimes wearing the same Fashion Pod when burst.
==Changes==
 
  +
*According to [[Nick Popovich]], the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
*0.6.0 Crystal Gordo has been added and can be found on ash island along with a variety of other Gordos in the glass desert and advanced gordo snares
 
  +
*[[Lucky Slime]]s, [[Fire Slime]]s, [[Puddle Slime]]s, [[Saber Slime]]s, [[Quicksilver Slime]]s, [[Glitch Slime]]s and [[The Tarr]] do not have a Gordo counterpart. The Saber Slime is the first [[corral]]able slime to hold this distinction.
*0.5.1: The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
 
  +
**The Puddle Slime, however, is the only one on the list above to have a gordo mentioned within the code, even though not seen in the game.
*0.5.0: Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
 
  +
*A Snared Phosphor, Hunter, and Quantum Gordo's snares can be viewed through the Gordo; the Phosphor Gordo is translucent, the Hunter Gordo goes invisible when far enough away, and the Quantum Gordo can be seen through when it "glitches".
*0.4.2: Gordos can now receive fashion pod accessories.
 
  +
*All Gordo Slimes begin to shake when fed an adequate amount of food: Pink Gordos begin shaking when fed 23 units, and all other standard Gordos require 37 units. Gold Gordos are the only exception, only shaking when fed 3 [[Gilded Ginger]]s, which bursts them.
** Slightly reduced the number of required food for gordos to burst.
 
  +
*Gold Gordos require 6 units of food to burst. However, since they favor and exclusively eat [[Gilded Ginger]], they only need to be fed 3 times.
*0.4.0: Second Pink Gordo has been added.
 
*0.3.7: Second Rock Gordo now houses a teleporter to the Volcano Island under itself. It also doesn't drop gold slimes anymore.
 
*0.3.6: Second Tabby Gordo now houses a teleporter to the Arch Island under itself, and the key it dropped is no longer obtainable. That means, it now became either a useless trinket or a priceless reward depending on how you see it.
 
*0.3.2:Slimepedia Entry added.
 
*0.3.1: Second Tabby Gordo has been added.
 
*0.3.0: A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
 
*0.2.2: Indicators of their diet have been added.
 
*0.2.0: The first gordos - Pink, Tabby and Phosphor Gordos were added.
 
   
==Gallery==
 
<gallery orientation="landscape">
 
slimegordofeed.gif|Feeding the 2nd Rock Gordo
 
SlimeRancher-2016-09-20-07-12-40-27.gif|Pink Gordo slime explodes!
 
QuantumGordo.jpg|Quantum Gordo!
 
Boom Gordo.png|Boom Gordo
 
SlimeRancher-2017-03-06-08-24-47-76.gif|Popping the Boom Gordo!
 
SlimeRancher-2016-10-24-11-55-22-18.gif|Phosphor Gordo exploding
 
HunterGordo.png|A Hunter Gordo caught by a Gordo Snare
 
SlimeRancher-2017-04-22-02-28-15-73.png|Two Pink gordos and one Crystal gordo.
 
SlimeRancher-2017-04-26-05-08-10-91.png|A close-up of a crystal gordo
 
SlimeRancher-2017-05-06-04-27-27-97.png
 
SlimeRancher-2017-05-06-05-35-24-64.png
 
Indgqrrygrd.jpg
 
TangleGordo.jpg|Cute Tangle Gordo!
 
HUNTER GORDO.png|Hunter Gordo in the Moss Blanket
 
</gallery>
 
 
{{Navbox}}
 
{{Navbox}}
 
[[Category:Slimes]]
 
[[Category:Slimes]]
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[[Category:Slimes that do not produce plorts]]
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[[Category:Docile Slimes]]
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[[Category:Pages with map locations]]
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[[Category:Cannot be eaten by Tarr]]
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[[Category:Update 0.2.0]]

Revision as of 09:55, 9 June 2020

Template:FVideo

Overview





For the unique Gordo Slime which appears every weekend, see Party Gordo.

Bon appetit!
 
— the Slimepedia


Gordo Slimes are giant, stationary Slimes. They can not be directly interacted with nor can they be moved, but can be fed large amounts of Food to burst them.

There are currently 16 wild Gordos in specific areas in the Far, Far Range. They may hold a Slime Key or reveal a Static Teleporter. Gordos may also be spawned on a Gadget Site by baiting a Gordo Snare with Food. Snared Gordos do not hold Keys.

Slimepedia Entry

Slimeology:
Gordo Slimes are a rare phenomenon that occurs when multiple slimes of the same type congregate. The result is that the slimes seem to merge together into a much larger slime that is seemingly incapable of movement.

A gordo will eat until it bursts, causing all the slimes to separate once more, as well as revealing whatever object it was that caused the gordo to form in the first place.

Rancher Risks:
Gordos pose no real risk to ranchers, they can only sometimes be a nuisance in that they are hiding something a rancher might need. So if you see a gordo, feed it!

Plortonomics:
Gordos produce no plorts on their own, however the slimes they produce after bursting do like any normal slime.

Map

This map contains all of the Gordo Slime locations in a single image.
Note that while these locations are precise, they may be at different elevations.

GordoSlimesMap

Diet

Each Gordo, like its smaller counterparts, has its own diet and favored food depending on the type of Gordo. Feeding a Gordo its base slime's favored food (if applicable) satisfies two units of food instead of one.
Their diets and food requirements are as follows:
Gordo Diet Favorite food To bursting Rush Mode
PinkGordoSP
Pink Gordo
Everything None 30 20
PhosphorGordoSP
Phosphor Gordo
Fruit Cuberry
Cuberry
50 30
TabbyGordoSP
Tabby Gordo
Meat Stony hen
Stony Hen
50 1
HoneyGordoSP
Honey Gordo
Fruit Mint Mango
Mint Mango
50 30
HunterGordoSP
Hunter Gordo
Meat Roostro
Roostro
50 30
RockGordoSP
Rock Gordo
Veggie Heart Beet
Heart Beet
50 1
RadGordoSP
Rad Gordo
Veggie Oca Oca
Oca Oca
50 30
CrystalGordoSP
Crystal Gordo
Veggie OddOnion SP
Odd Onion
50 30
BoomGordoSP
Boom Gordo
Meat Briar hen
Briar Hen
50 30
QuantumGordoSP
Quantum Gordo
Fruit PhaseLemon SP
Phase Lemon
50 30
DervishGordoSP
Dervish Gordo
Fruit Prickle Pear
Prickle Pear
50 30
TangleGordoSP
Tangle Gordo
Meat Painted hen
Painted Hen
50 1
MosaicGordoSP
Mosaic Gordo
Veggie Silver Parsnip
Silver Parsnip
50 30
GoldGordoSP
Gold Gordo
Gilded Ginger GildedGinger SP
Gilded Ginger
3 3

Rewards

A Gordo's standard loot consists of 10 Slimes of their type and 2-3 Crates. Note that only select wild Gordos drop a crate with Slime Science Resources, but snared Gordos will always drop a crate containing them.

In addition to a Gordo's standard loot, 11 Wild Gordos also drop a Slime Key needed to unlock Slime Gates. 5 sit on a Static Teleporter, two of which go to new areas: Ash Isle and Ring Island, another two offer two way teleportation between The Ranch and The Indigo Quarry and The Moss Blanket, and the final teleporter is a one-way trip back to The Ranch from The Glass Desert.

Tips

  • Although Rancher Risks state that Gordos are not dangerous, this is not strictly true; the Boom Gordo causes a large explosion when it bursts, and the Rad Gordo exudes a radiation aura that gets bigger the more it is fed.
  • Gordos do not utilize special abilities of their slime counterparts; the Rock and Crystal Gordos do not harm on contact, the Dervish Gordo does not cause tornadoes, and Quantum Gordos do not produce ghosts. The Hunter Gordo can still go invisible, but will re-appear when close by.
  • In Adventure Mode, there are no naturally occurring Gold Gordos; they can only be seen by snaring one with a Master Gordo Snare baited with Gilded Ginger, and can only be fed Gilded Ginger. They are however present in Rush Mode.
  • The 16 wild Gordos in the game currently consist of: two Pink Gordos, two Rock Gordos, a Phosphor Gordo, two Tabby Gordos, a Quantum Gordo, a Boom Gordo, a Rad Gordo, a Honey Gordo, a Crystal Gordo, a Hunter Gordo, a Mosaic Gordo, a Tangle Gordo, and a Dervish Gordo.
  • Gordo icons are presented on the World Map when a Gordo Slime has been fed at least once. Both Wild Gordos and Snared Gordos can be tracked in this way.

Changelog

  • 1.3.0b - Fixed bug where gordos could sometimes be replaced by another gordo.
  • 1.2.2 - The Party Gordo has been implemented.
  • 1.2.0 - Fixed bug with diet readout for gold/lucky slimes and gordos.
  • 1.1.0 - Gordo slimes on the range that have been fed at least once will now appear on the map.
    • Fixed bug where boom gordos would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
  • 1.0.1 - A Gold Gordo can now be snared, with the same probabilities of capture on its respective snares as other Gordos. It requires 3 Gilded Gingers to burst.
  • 0.6.0 - Crystal Gordo and Hunter Gordo can now be found within The Indigo Quarry and Moss Blanket, respectively. Dervish, Mosaic and Tangle Gordos can now be found in The Glass Desert. Gordo food requirements have been reduced.
  • 0.5.1 - The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
  • 0.5.0 - Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
  • 0.4.2 - Gordos can now receive fashion pod accessories. Slightly reduced the number of required food for gordos to burst.
  • 0.4.0 - Second Pink Gordo has been added.
  • 0.3.7 - Second Rock Gordo now houses a teleporter to the ash Isle under itself. It also doesn't drop gold slimes anymore.
  • 0.3.6 - The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
  • 0.3.2 - Slimepedia Entry added.
  • 0.3.1 - Second Tabby Gordo has been added.
  • 0.3.0 - A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
  • 0.2.2 - Indicators of their diet have been added.
  • 0.2.0 - The first gordos - Pink, Tabby and Phosphor Gordos were added.

Trivia

  • Gordo is the Spanish/Portuguese word for "fat".
    • "Gordo" is also the name of an enemy from the Kirby franchise.
    • The name is similar to Gorgo, an enemy from Nick's previous game Spiral Knights.
  • Gordos can give up to 13 rewards, which include slimes, crates, and slime keys, while teleporters are not considered a reward. Because no snared Gordo holds a key, all will give 10 Slimes and 3 crates.
  • Gordos previously required a lot more food to be fed to satisfaction. Pink Gordos required 50 Food items, and all other Gordos required 75; halved to 38 with a favorite.
  • Gordo Slimes are one of the few slimes that cannot be consumed by Tarr; the others being Tarr themselves, Twinkle Slimes, and Gold Slimes.
  • Gordos equipped with a Fashion Pod will spawn slimes wearing the same Fashion Pod when burst.
  • According to Nick Popovich, the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
  • Lucky Slimes, Fire Slimes, Puddle Slimes, Saber Slimes, Quicksilver Slimes, Glitch Slimes and The Tarr do not have a Gordo counterpart. The Saber Slime is the first corralable slime to hold this distinction.
    • The Puddle Slime, however, is the only one on the list above to have a gordo mentioned within the code, even though not seen in the game.
  • A Snared Phosphor, Hunter, and Quantum Gordo's snares can be viewed through the Gordo; the Phosphor Gordo is translucent, the Hunter Gordo goes invisible when far enough away, and the Quantum Gordo can be seen through when it "glitches".
  • All Gordo Slimes begin to shake when fed an adequate amount of food: Pink Gordos begin shaking when fed 23 units, and all other standard Gordos require 37 units. Gold Gordos are the only exception, only shaking when fed 3 Gilded Gingers, which bursts them.
  • Gold Gordos require 6 units of food to burst. However, since they favor and exclusively eat Gilded Ginger, they only need to be fed 3 times.