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'''Gordo Slimes''' are giant, stationary [[Slimes]]. They can not be directly interacted with nor can they be moved, but can be fed [[Food]] to burst them, revealing 10 pure Slimes of their type and 2-3 [[Crates]].
 
'''Gordo Slimes''' are giant, stationary [[Slimes]]. They can not be directly interacted with nor can they be moved, but can be fed [[Food]] to burst them, revealing 10 pure Slimes of their type and 2-3 [[Crates]].
   
There are currently 16 wild Gordos, each either holding a [[Slime Key]] or sat on top of a [[Static Teleporter]]. Snared Gordos do not hold Keys.
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There are currently 16 wild Gordos, each either holding a [[Slime Key]] or revealing a [[Static Teleporter]].
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Gordos can also be spawned on a [[Slime Science|Gadget Site]] by baiting a [[Utilities|Gordo Snare]] with [[Food]]. Snared Gordos ''do not'' hold Keys.
   
 
==Slimepedia Entry==
 
==Slimepedia Entry==

Revision as of 23:56, 1 September 2017


Gordo Slimes are giant, stationary Slimes. They can not be directly interacted with nor can they be moved, but can be fed Food to burst them, revealing 10 pure Slimes of their type and 2-3 Crates.

There are currently 16 wild Gordos, each either holding a Slime Key or revealing a Static Teleporter.

Gordos can also be spawned on a Gadget Site by baiting a Gordo Snare with Food. Snared Gordos do not hold Keys.

Slimepedia Entry

Slimeology:
Gordo Slimes are a rare phenomenon that occurs when multiple slimes of the same type congregate. The result is that the slimes seem to merge together into a much larger slime that is seemingly incapable of movement.

A gordo will eat until it bursts, causing all the slimes to separate once more, as well as revealing whatever object it was that caused the gordo to form in the first place.

Rancher Risks:
Gordos pose no real risk to ranchers, they can only sometimes be a nuisance in that they are hiding something a rancher might need. So if you see a gordo, feed it!

Plortonomics:
Gordos produce no plorts on their own, however the slimes they produce after bursting do like any normal slime.

Rewards

All Gordo Slimes drop 10 Slimes of their type when burst, and will drop 2-3 Crates containing either Food or Slime Science Resources.

In addition, 11 Wild Gordos hold Slime Keys needed to unlock Slime Gates, while 5 sit on top of Static Teleporters which take you to new areas, including Ash Isle and Ring Island.

Locations

For the page on exact wild Gordo Slime locations, see: Gordo Slimes/Locations

Tips

  • You are required to have 30 food items to satisfy Pink Gordos, 3 Gilded Gingers for the Gold Gordo, and 50 for other Gordos; potentially halved to 25 if Gordo is its base Slime's favourite.
    • Once fed to satisfaction, a Gordo will pop, providing a reward. A Boom Gordo, however, explodes when fed to satisfaction!
  • There are no naturally occuring Gold Gordos in the game; they can only be seen by snaring one with a Gordo Snare baited with Gilded Ginger, and can only be fed Gilded Ginger.
  • Although Rancher Risks state that Gordos aren't dangerous, the Boom Gordo causes a large explosion when it bursts, and the Rad Gordo exudes a radiation aura that gets bigger the more it is fed.
  • Currently, there are sixteen Gordo slimes in the game: Two Pink Gordos, two Rock Gordos, Phosphor Gordo, two Tabby Gordos, Quantum Gordo, Boom Gordo, Rad Gordo, Honey Gordo, Crystal Gordo, Hunter Gordo, Mosaic Gordo, Tangle Gordo, and a Dervish Gordo. Get ready to feed them!
  • It is possible to spawn a Gordo with a Gordo Snare.
  • After popping a "captured" Gordo Slime, at least one of the crates dropped from it will contain Slime Science Resources.


Trivia

  • Gordo is the Spanish/Portuguese word for fat.
  • Gordos previously required a lot more food to be fed to satisfaction: Pink Gordos required 50 Food items, and all other Gordos required 75; halved to 35 with a favourite.
  • They are some of the only slimes in the game that cannot be eaten by The Tarr, other than The Tarr themselves, and Gold Slimes.
  • If you put a fashion pod on them, all of the slimes that spawn from it when it bursts will wear it too.
  • According to Nick Popovich, the way Tabby Gordos sit on the teleporters is similar to how cats would sit on warm objects.
  • Lucky Slimes, Fire Slimes, Puddle Slimes, and Tarrs are the only slimes to not have a Gordo counterpart. This is due to neither of then having a favorite that can be able to be put on a Gordo snare.

Changes

  • 1.0.1 - A Gold Gordo can now be snared, with the same probabilities of capture on its respective snares as other Gordos. It requires 3 Gilded Gingers to burst.
  • 0.6.0 - Crystal Gordo and Hunter Gordo can now be found within The Indigo Quarry and Moss Blanket, respectively. Dervish, Mosaic and Tangle Gordos can now be found in The Glass Desert.
  • 0.5.1 - The Gordo Snares have been added. Crystal and Hunter Gordos can now be found using Gordo Snares.
  • 0.5.0 - Boom and Quantum Gordos have been added. Crystal Gordos added to the game files
  • 0.4.2 - Gordos can now receive fashion pod accessories. Slightly reduced the number of required food for gordos to burst.
  • 0.4.0 - Second Pink Gordo has been added.
  • 0.3.7 - Second Rock Gordo now houses a teleporter to the Volcano Island under itself. It also doesn't drop gold slimes anymore.
  • 0.3.6 - Second Tabby Gordo now houses a teleporter to the Arch Island under itself, and the key it dropped is no longer obtainable. That means, it now became either a useless trinket or a priceless reward depending on how you see it.
  • 0.3.2 - Slimepedia Entry added.
  • 0.3.1 - Second Tabby Gordo has been added.
  • 0.3.0 - A Rad, a Honey and two Rock Gordos have been added; Redesign of them; First Tabby and first Rock Gordo's teleporters lead now to the Overgrowth and the Grotto respectively.
  • 0.2.2 - Indicators of their diet have been added.
  • 0.2.0 - The first gordos - Pink, Tabby and Phosphor Gordos were added.

Gallery