Slime Rancher Wiki
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'''PS4 ranchers:''' A small patch just went live which fixes overly reflective water in some areas, fixes the "View in Store" menu button for DLC, and adds in Japanese and Brazilian Portuguese as language options.<ref>https://twitter.com/monomipark/status/1044318880796041216 - Monomi Park tweets about Playstation Version 1.04</ref>
 
'''PS4 ranchers:''' A small patch just went live which fixes overly reflective water in some areas, fixes the "View in Store" menu button for DLC, and adds in Japanese and Brazilian Portuguese as language options.<ref>https://twitter.com/monomipark/status/1044318880796041216 - Monomi Park tweets about Playstation Version 1.04</ref>
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==[[:Category:Update 1.3.0b-co1|Version 1.3.0b-co1]] Console Editions DLC==
 
 
 
<div class="mw-collapsible-content">
 
'''Sept 3-11, 2018'''
 
 
This update has no official changelog. The following content was added for the Console Editions of Slime Rancher:
 
 
*A new menu option was added on the Title screen and [[Ranch House]] menu named "Manage DLC", which lists installed add-ons.
 
*The order of Chroma Packs has been changed; Kanpeki and Tomatillo are now at the bottom of the list along with DLC Chroma Packs.
 
 
With this update, Slime Rancher games can now interact with free additional bundles which are obtained seperately from the [https://www.microsoft.com/en-gb/p/slime-rancher-piratey-bundle/bzlvsnjcm3w5?activetab=pivot%3aoverviewtab Microsoft Store] and [https://store.playstation.com/en-us/product/UP2293-CUSA11587_00-SRDLC00000000001 Playstation Store], released around the same time as this update.
 
 
'''Piratey Bundle'''<br />
 
The Piratey Bundle is exclusive to the Xbox One editions of Slime Rancher. The pack includes:
 
 
*The Emerald [[Chroma Packs|Chroma Pack]], the [[Slime Toys#DLC|Treasure Chest Slime Toy]], and the [[Piratey Fashion Pod]]. Slimes equipped with the Fashion Pod will favor the Treasure Chest.
 
 
 
'''Heroic Bundle'''<br />
 
The Heroic Bundle is exclusive to the PS4 editions of Slime Rancher. The pack includes:
 
 
*The Sapphire [[Chroma Packs|Chroma Pack]], the [[Slime Toys#DLC|Bop Goblin Slime Toy]], and the [[Heroic Fashion Pod]]. Slimes equipped with the Fashion Pod will favor the Bop Goblin.
 
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==[[:Category:Update 1.3.0|Version 1.3.0]] "The Automatic Update"==
 
 
 
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'''Jul 17, 2018'''
 
 
'''The Automatic Update is Now Available!'''
 
 
[[File:DroneBanner.png|400px|center]]
 
 
'''DRONES ARE NOW AVAILABLE!!!''' Drones are happy little helper bots that can be programmed to help with various tasks around the ranch!
 
 
[[File:DroneYay.png|400px|center]]
 
 
'''Drones:'''<br />
 
Drones are a new gadget that can reduce some of the work a rancher needs to perform on the ranch. They will happily bring food to corrals, take plorts to the market, or help store excess crops in silos. There are many different types of tasks you can program a drone to do, so it will be up to you to figure out how they can help!
 
 
*A Blueprint for drones is now available for purchase at the Lab. Once you unlock the Blueprint, you will be able to craft the drones gadget from the Fabricator!
 
*Program drones by using three simple inputs: target, source, and destination.
 
 
[[File:DroneProgram.gif|400px|center]]
 
 
*Drones can deliver to warp depots, market links, silos, auto feeders, and more! Destination options will change dynamically depending on what the drone is targeting.
 
*Drones can only operate within a single ranch expansion and only two drone stations may be placed per expansion.
 
*Drones are smarter than you think! A drone will never empty a coop and will try its best not to overfeed your slimes.
 
*Drone stations are hydro-powered and require regular watering to stay active. A drone will run for about a day before its station requires another splash of water. If a drone station is out of water, the petals will close and the drone will go into stasis until it is watered.
 
 
[[File:DroneSplash.gif|400px|center]]
 
 
When a drone completes its task it will sleep at its station until it is time to get back to work!
 
 
 
'''New Translations:'''
 
*Added Japanese translation! Konnichiwa, new friends!
 
*Added Brazilian Portuguese translation! Oi, tudo bem?
 
 
'''Other Changes:'''<br />
 
*Optimized the experience when you return to an area of the world you haven’t visited in awhile. Feels more like “Welcome back!” and less like “Why did you leave?!”
 
*Using a PS4 controller on PC now shows PS4 button prompts, nifty!
 
*Made some adjustments to SFX volume and balance.
 
*Updated some font choices to better-match Chinese/Japanese characters in spots where we use Latin characters.
 
 
'''Fixes:'''<br />
 
*Fixed bug where when phase lemon trees in the ruins were watered, they would get overly excited and phase repeatedly.
 
*Fixed bug where a ball of water could sometimes spawn in the docks after a player knockout. But who was the water?!
 
*Fixed bug where some slimes (and especially Hunter Largos) stayed happy and calm and were not becoming agitated, even under the most extreme circumstances.
 
*Fixed bug where PS4 controllers on PC could not bring up the game menu.
 
*Fixed bug where items washed up in docks sometimes stood up unnaturally straight. We fixed this because it was really creepy.
 
*Fixed bug where puddle and fire slimes sometimes did not properly notice that they weren’t on their preferred surface.
 
 
 
Let us know what you think about drones on [https://twitter.com/monomipark Twitter]!<br />
 
And until next time, happy ranching!
 
 
'''July 24, 2018 - v1.3.0b'''<br />
 
A small followup patch was issued to fix a few issues related to the last release.
 
 
* Fixed bug where drones could get stuck on gordos and slime toys
 
* Fixed bug where sometimes gardens would produce slightly less food than intended. To claim any carrots you may have lost, please send a postcard to 'Where's My Carrots?' c/o Monomi Park in Walla Walla Washington, or visit your local grocer.
 
* Fixed bug where drones sometimes did not properly perform their behaviors while the player was knocked out.
 
* Fixed bug where some drone behaviors were performing extra times while sleeping.
 
* Fixed bug resulting in drones sometimes trying to take a position inside the archways on the docks
 
* Fixed bug where gordos could sometimes be replaced by another gordo.
 
* Optimized some drone plort-selling behavior.
 
* Optimized some aspects of mosaic slime glints.
 
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==[[:Category:Update 1.2.2|Version 1.2.2]] "Let's Get This Party Started!"==
 
 
 
<div class="mw-collapsible-content">
 
'''May 22, 2018'''
 
 
 
[[File:PartyGordoUpdate.png|400px|center]]
 
 
 
'''The Party Gordo Has Arrived!'''
 
 
Every weekend, the Party Gordo comes to the Far, Far Range, but you have to find him first! Hunt down the Party Gordo who is hiding somewhere on the map and pop him to receive lots of party presents containing festive ornaments for your ranch.
 
 
[[File:PartyGordoUpdate1.png|400px|center]]
 
 
[[File:PartyGordoUpdate2.gif|400px|center]]
 
 
But the party doesn't end there! You can also discover presents hidden around the world all weekend long! Because though the Party Gordo may be gone, the party... well it LIVES ON.
 
 
[[File:PartyGordoUpdate3.gif|400px|center]]
 
 
The Party Gordo is available all-day Friday, Saturday, and Sunday (local time) and will return every weekend with new treasures to discover!
 
 
'''Changes:'''
 
* Added an official Chinese translation. Welcome, friends!
 
* Added some improvements and optimizations around game saving and animated objects.
 
* Improved visual effects for crate breaking. Fun fact: this has been on our to-do list for like, 100 years.
 
* Added rich presence for Discord so now you can let your pals know where you are and what you’re up to on the range.
 
 
'''Fixes:'''
 
* Fixed bug with some Rush Mode translations not fitting on the end-game screen.
 
* Fixed bug with items sometimes getting stuck in corral barriers.
 
* Fixed some spots in Mochi’s Manor where players could get stuck.
 
* Fixed some spots in Moss Blanket where players could get stuck.
 
* Improved the damage indicator effect.
 
* Fixed a typo in Mochi’s dialogue. Mochi wanted us to make it clear that we made a mistake, not her.
 
* Fixed some animation issues for silo storage screens.
 
* Fixed a bug where gamepad button icons would show the wrong thing for a frame before switching to the correct icon.
 
* Fixed a bug where ornaments oriented themselves facing slightly downwards. We told them to keep their chins up.
 
* Fixed a bug allowing popping up certain screens while sleeping until morning.
 
* Fixed a bug sometimes causing inaccurate shooting while running in the Nimble Valley. Again, Mochi has stated this was your fault all along.
 
 
Party on, ranchers! Party on! :D
 
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==[[:Category:Update 1.2.1|Version 1.2.1]] "Little Big Storage Update"==
 
 
 
<div class="mw-collapsible-content">
 
'''April 3rd 2018'''
 
 
[http://forums.monomipark.com/viewtopic.php?f=10&t=6726 Official Announcement]
 
 
[[File:LittleBigUpdateAnnouncement.png|center|500px]]
 
 
The Little Big Storage Update is now available on PC and Xbox is scheduled to be out later this week!
 
 
'''The Storage Situation:'''<br />
 
Do you have hundreds of echoes hovering in a corner somewhere? Maybe a few thousand Wiggly Wonderland ornaments stashed in The Grotto? The Little Big Storage Update is here to help! Ranch storage is getting a huge upgrade and it’s just in time for a little spring cleaning.
 
 
[[File:LittleBigUpdateStoreEchoes.gif|center|500px]]
 
 
* Silos and warp depots now accept ornaments and echoes.
 
* Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
 
* Silos now have 3 storage slots per side.
 
 
That’s right, we’re giving you 12 slots with the ability to hold 300 items each. You do the math!
 
 
[[File:LittleBigUpdateSiloUpdate.gif|center|500px]]
 
 
'''Achievements:'''<br />
 
* Unlinked Steam achievements from in-game achievements to better support the case of multiple people sharing a machine and playing the game on two different Steam accounts.
 
* Resetting in-game achievements will no longer reset Steam achievements.
 
* In-game achievements will no longer sync when starting a new game on Steam.
 
* If you earn an achievement while having only one type unlocked (in-game vs Steam), you will now see the pop-up for the missing achievement.
 
* Non-Rush Mode achievements will no longer be awarded while in Rush Mode.
 
* Updated silo achievement so you won’t need to completely fill the new silos.
 
 
'''Other:'''
 
* You got a raise! Mochi will now pay you 200 newbucks for every 10 quicksilver plorts you deliver.
 
* Added some flashy effects to the Nimble Valley countdown animation.
 
* Added an intro animation to the start of Rush Mode.
 
* Added a pinch of pizzazz to the end animation for Rush Mode. (it’s much more than a pinch tbh)
 
* Coins dropped in the world are snatched up and pocketed much quicker now.
 
* Created an innovative game save mechanism that can see through space and time to prevent confusion when ranchers time travel or access their ranch on different machines.
 
* Made it so the map tutorial will be completed immediately upon opening the map to complete the map tutorial.
 
* Updated some Russian in the Russian translation.
 
 
'''Fixes:'''
 
* Fixed a bug where names of items stored in the vac wouldn’t translate when selecting a different language.
 
* “Fixed” the snooze button on the ranch alarm clock so Beatrix won’t be able to sleep past 6:00AM.
 
* Fixed a treacherous spot in the Glass Desert where you could get stuck.
 
* Fixed a part of Mochi’s Manor where you could get stuck before you opened the expansion barrier.
 
* Fixed a spot in the Nimble Valley where you could get stuck.
 
* Fixed bug where radar icons would sometimes shake while moving. At least it wasn’t getting stuck!
 
* Fixed bug where the vac would jitter while moving.
 
* Fixed a bug where very sneaky ranchers were able to sneak quicksilver plorts off of the Valley using a sneaky arrangement of warp depots and silos.
 
* Fixed some bugs related to the Tabby Space Program where tabby slimes were attempting to rocket to the moon.
 
* Fixed a bug where fire slimes would (tragically) bounce (out of their troughs) with excitement when they saw Beatrix return to the ranch.
 
* Fixed a bug where the incinerator could destroy glints. They will no longer fight fire with fire.
 
* Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
 
* Fixed some quicksilver slime sounds so they now sound like quicksilver slimes.
 
 
'''April 3, 2018 - Slime Rancher v1.2.1b'''
 
* Fixed an issue where some ranchers were experiencing odd disappearances and reappearances of items and slimes in some areas on the range.
 
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==[[:Category:Update_1.2.0|Version 1.2.0]] "Mochi's Megabucks Update"==
 
 
 
<div class="mw-collapsible-content">
 
 
'''13th March 2018'''
 
 
[http://forums.monomipark.com/viewtopic.php?f=10&t=6617 Official Announcement]
 
 
[[File:MochisMegabucksUpdate.png|center]]
 
 
'''Mochi’s Megabucks Update is here!''' In this update you’ll be invited to explore the Nimble Valley, chase down new quicksilver slimes, earn luxurious ranch upgrades, and attempt the exhilarating Rush Mode.
 
 
 
'''Nimble Valley:'''
 
The Nimble Valley is a new zone that is home to the exceedingly rare quicksilver slimes. Not much is known about the Valley outside of the fact that it is owned by the one and only Mochi Miles. Work for Mochi and prove yourself to be a first-rate rancher!
 
 
* Mochi will invite you to her Manor after you successfully complete a Range Exchange request with her, unlock the Indigo Quarry, and purchase The Grotto ranch expansion. Please note that you will need to complete a NEW Range Exchange request from Mochi in order to trigger her contacting you.
 
* Work in the Valley involves running a series of Rance Exchange assignments which will reward you with newbucks and special upgrades.
 
* Mochi will GENEROUSLY (emphasis added by request of Mochi Miles) pay you for every 10 plorts you deliver. Fulfill larger requests to earn: Mochi’s Extra Mile, the Deluxe coop upgrade, and then access to Mochi’s Manor.
 
* The Nimble Valley has two tracks you can run to collect resources for Mochi. One is trickier than the other!
 
* Each track is equipped with a special generator to get quicksilver slimes out of their hiding spots. Generators can only run for a limited time, so collect as much as you can before they need to recharge. Extend your available time using relay rings throughout the Valley.
 
* The Valley is rigged with Miles Tech that will automatically gather plorts for you. Mochi assures you that she is not skimming any of them off the top. And frankly, it’s outrageous that you even think so.
 
 
 
'''Quicksilver Slimes:'''
 
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate. However, Mochi has decided to speed up the process and created a method for feeding them energy in a far more direct fashion.
 
- Feed quicksilver slimes by electrifying them using Mochi’s cutting-edge Miles Tech.
 
- Be careful while collecting plorts; electrified quicksilver slimes are dangerous to touch!
 
- Quicksilver plorts can’t be sold on the Plort Market and can only be deposited at Mochi’s Manor.
 
 
 
'''Electrical Charges and Power Stations:'''
 
* Spark Shot: Feed a spark shots to quicksilver slimes and rake in the newbucks.
 
* Static Clinger: Charges a quicksilver slime with electricity that can chain to nearby quicksilvers. Make them work for YOU!
 
* Slooow Field: Experimental tech that creates a dome of photonic jelly, slowing down quicksilvers that pass through it.
 
* Thunderclap: A super-charged spark shot that is capable of hitting a whole bunch of quicksilvers at once!
 
* Charge Stations: Fill your vac tank with random electrical charges designed to make plort harvesting a breeze (randomly assigns a slooow field, static clinger, or thunderclap)
 
* Relay Rings: Run through relay rings to extend your time.
 
* Energy Boost Station: Refills your energy meter so you can keep running and jumping and collecting those plorts.
 
 
 
'''Rush Mode:'''
 
* 5-Day Rush has been replaced and is now Rush Mode!
 
* Create the most efficient ranch you can to earn the most newbucks within the allotted time. Getting knocked out reduces your newbucks by 10%.
 
* Complete daily Range Exchange requests to earn extra time and gilded ginger.
 
* Collect 25 of any plort and receive a bonus multiplier when your score is calculated. Each bonus can only be collected once per plort type, for a total of 16 bonus multipliers. Slimes from the Glass Desert are worth the most!
 
* Use your gilded ginger on the gold gordos that are now scattered all over the map.
 
* Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
 
* Other features have been included in order to speed up gameplay, including semi-fed gordos, an open plort gate, all available power ups being unlocked, and a selection of Slime Science gadgets available to you.
 
 
[[File:9feb14cf7dfe685d851793b4075a0ec7b1107684.gif|center]]
 
 
'''Other Changes:'''
 
* Added 3 new gadget sites to Moustache Island. If you’re asking yourself, ‘what’s Moustache Island?’ don’t worry, it doesn’t actually exist.
 
* Ogden’s Retreat and Mochi’s Manor can now be recolored separately from Beatrix’s home ranch.
 
* Special chroma packs are unlocked by starting Ogden’s and Mochi’s missions. Mochi however has declared that depending on how you look at it, there is now only one chroma pack available.
 
* Added pop-up text whenever you earn or spend newbucks.
 
* On-ranch tutorials are now only on Beatrix’s ranch, and not Ogden or Mochi’s expansions.
 
* Locked the framerate to never go above 120Hz to prevent GPU overheating issues(this is ignored in VSync mode).
 
* Added option to disable the very limited mouse smoothing that is on by default.
 
* Upgraded Unity engine version.
 
* Gave the newbucks icon a facelift.
 
* Improved the way we are storing profile data: now you can have different options on different computers.
 
* Improved scrolling on map while using a gamepad.
 
* 5-Day Rush achievements have been adjusted to better suit Rush Mode.
 
 
'''Fixes:'''
 
* Fixed a possible bug related to gold slimes fleeing improperly.
 
* Fixed a bug related to tangle vines and dervish whirlwinds that could sometimes result in launched slimes and other items.
 
* Fixed stuck spot in Dry Reef where players with no jet pack could get wedged.
 
* Fixed spot in Overgrowth where chickens could get stuck behind a tree. It was likely a secret hideout for chicken scheming so YOU’RE WELCOME.
 
* Fixed a minor offset in the vac rotation.
 
* Fixed bug where market reported all prices as having risen on game load. Thanks, Mochi.
 
* Fixed bug where oasis music was sometimes not playing properly on game load.
 
* Fixed the garden tutorial getting stuck if you planted a crop before the tutorial prompt.
 
* Fixed bug where Rush Mode was sending rancher intro emails.
 
* Fixed bug with diet readout for gold/lucky slimes and gordos.
 
* Fixed bug where it was possible to keep receiving radiation after teleporting while in rad auras.
 
* Fixed bug where silos were showing pink slime icon on empty slots.
 
* Fixed bug where doors in the Ruins would disappear from our reality if you look at it from a certain angle.
 
* Fixed bug where slimes could sometimes eat things beyond a corral barrier while Beatrix sleeps.
 
* Fixed bug with kookacrackers not playing their particle effects.
 
* Fixed bug where the Hobson journal glow would block the vac.
 
* Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.
 
* Fixed issue with slime spawning taking into account chicken density. Thanks, BOb.
 
* Fixed damage hit flash so that it flashes again, because pain shouldn’t be ignored.
 
* Fixed bug where fire slimes in ponds sometimes did not despawn properly.
 
* Fixed bug where fire slimes in water did not become extinguished.
 
* Fixed bug where gold slimes could create plorts due to touching gold plorts. There should be a lore reason for this so gather round and let me tell you the epic tale of Game Balance...
 
* Fixed timing bug related to getting newbucks from crates/exchange such that logging out at the wrong time doesn't cost you newbucks.
 
* Fixed small gap along edge of Grotto floor.
 
* Fixed bugs related to restarting tutorials on game load.
 
* Fixed bug where extractors sometimes were not fully destroying themselves when complete.
 
* Fixed a particular type of ivy being used in the world that was insufficiently thick. Oh yes, you knew this update was going to be good.
 
* Fixed gamepad navigation on Load/Save Error Screens.
 
* Fixed "Requires" label missing in the Fabricator UI.
 
* Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
 
* Fixed bug where low-res version of honey slimes had the wrong crest.
 
* Fixed bug on loading a game with max energy capping at 100 initially before refilling.
 
* Fixed some incorrect lighting in some small sections of the world.
 
* Fixed bug where disable-gamepad option was not saving properly.
 
* Fixed misspelling of “omelettes.” It is now spelled “fancy egg taco.”
 
* Fixed bug on restoring default screen resolution on Linux.
 
* Fixed some minor issues with water rendering.
 
* A bunch of other miscellaneous small optimizations.
 
 
 
 
'''March 14, 2018 - Slime Rancher v1.2.0b'''
 
 
* Added Slime Toy dispenser in Mochi's Manor since some of you would rather be entertaining slimes instead of working.
 
* Did some minor landscaping in Mochi’s garden.
 
* Fixed bug where some gadgets placed in Mochi's Manor were disappearing if you weren’t looking. It’s safe to blink and/or quit playing Slime Rancher now.
 
* Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
 
* Fixed bug where a Rush Mode feature snuck into Adventure Mode. The plort market is back to showing market trends and no longer show stars for plorts you’ve sold a lot of.
 
 
 
And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: [http://forums.monomipark.com/viewtopic.php?f=3&t=448 viewtopic.php?f=3&t=448]
 
 
 
See you at the races!</div>
 
 
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==[[:Category:Update_1.1.2|Version 1.1.2]] "Wiggly Wonderland"==
 
 
 
<div class="mw-collapsible-content">
 
'''19th December 2017'''
 
 
[http://forums.monomipark.com/viewtopic.php?f=10&t=6022 Official Announcement]
 
 
<font size="4">Celebrate the Season with ''Slime Rancher's'' '''Wiggly Wonderland!'''</font>
 
 
This limited-time event features daily '''ornaments''': new, festive decoration for your ranch. You’ll find ornaments hidden in every crate found on the range <u>starting tomorrow, December 20th!</u> (local time) :D
 
 
Crates will contain a '''different slime-themed ornament''' every day between ''December 20 - 31st''. New ornaments will begin to appear in crates at the stroke of midnight, local time. Hurry and collect as many as you can ''before they’re gone!''
 
 
[http://www.twitter.com/monomipark Follow us on Twitter] for each day's ornament reveal.
 
 
[[File:UnknownOrnament.gif|center]]
 
 
Each crate has a chance to include one of '''three rare ornaments''', so be sure to keep a spare vac tank ready in case one appears!!
 
 
[[File:SpecialOrnaments.gif|center]]
 
 
<font size="4">'''We're also doing Holiday Giveaways'''</font>
 
 
Remember that sweet stuff from Fangamer? Well, we're giving out the entire collection!
 
 
We want to see you using ornaments and echos to brighten up the range by hanging them in trees and decking out your ranch.
 
 
'''Show us your holiday display''' by tweeting us using [https://ctt.ec/jSu43 #WigglyWonderland] and you could win a ''Slime Rancher'' merchandise combo by [https://www.fangamer.com/collections/slime-rancher Fangamer!]
 
 
Winner will be selected January 3rd
 
 
[[File:SRGiveaway.png|center]]
 
 
You can enter to win daily during the event, so GIF, screenshot, and capture our hearts with your holiday spirit.
 
 
But wait, there's more! <u>All Twitter submissions</u> will be entered to '''win a gift copy of Slime Rancher + Original Soundtrack''', with a new winner selected daily.
 
 
[[File:ChristmasRanchHouse.gif|center]]
 
 
Happy holidays!
 
 
Edit for daily slime ornaments below:
 
 
<font size="">12 Days of Hidden Holiday Treasures</font>
 
 
Dec 20 - Pink ːD
 
 
[[File:Day1Pink.gif|center]]
 
 
Dec 21 - Phosphor
 
 
[[File:Day2Phosphor.gif|center]]
 
 
Dec 22 - Tabby
 
 
[[File:Day3Tabby.gif|center]]
 
 
Dec 23 - Boom
 
 
[[File:Day4Boom.gif|center]]
 
 
Dec 24 - Rad
 
 
[[File:Day5Rad.gif|center]]
 
 
Dec 25 - Honey
 
 
[[File:Day6Honey.gif|center]]
 
 
Dec 26 - Quantum
 
 
[[File:Day7Quantum.gif|center]]
 
 
Dec 27 - Hunter
 
 
[[File:Day8Hunter.gif|center]]
 
 
Dec 28 - Puddle
 
 
[[File:Day9Puddle.gif|center]]
 
 
Dec 29 - Dervish
 
 
[[File:Day10Dervish.gif|center]]
 
 
Dec 30 - Tangle
 
 
[[File:Day11Tangle.gif|center]]
 
 
Dec 31 - Mosaic
 
 
[[File:Day12Mosaic.gif|center]]
 
 
Jan 1 - LAST CHANCE!
 
 
[[File:Day13LastChance.gif|center]]
 
 
On January 1st, every crate will contain a random ornament of the 15 slimes featured during #WigglyWonderland!!
 
 
 
''A note to ranchers hunting for ornaments this week:''
 
 
Manually adjusting the system clock to time travel could cause problems with Slime Rancher's backup save system and Steam Cloud saves.
 
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==[[:Category:Update_1.1.1|Version 1.1.1]] "Balance and improvements"==
 
 
 
<div class="mw-collapsible-content">
 
'''28th November 2017'''
 
 
[http://forums.monomipark.com/viewtopic.php?f=10&t=5836 Official Announcement]
 
 
Slime Rancher 1.1.1 is a balance and improvement patch. It also introduces a new save backup system!
 
 
'''Save System Improvements'''<br />
 
Slime Rancher now maintains several prior copies of your save file to protect against system crashes or power outages that result in corrupt data. If the game cannot load the most recent autosave it will revert to the most recent one it can find. As part of this change, the autosave frequency has been reduced to autosaving every 5 minutes.
 
 
'''Changes:'''
 
*Added Swedish language translation to the game. Welcome, Swedish friends!
 
*The Range Exchange now has a countdown clock for the remaining duration of the current offer.
 
*Teleporters from the Wilds now lead to Ogden’s Retreat instead of directly to Beatrix’s Ranch.
 
*Reduced the corral autofeeder frequency on Low and Medium to give food every 9 and 6 hours, respectively.
 
*Added tutorial ‘star’ to point you to the teleporter to reach Ogden’s Retreat.
 
*The Tarr's Slimepedia entry is now immediately unlocked in Casual Mode… but don’t worry, that’s as far as they go in Casual Mode.
 
*Minor improvements to various shaders. That’s right, MINOR improvements.
 
*Optimized the way that many particles in the world are instantiated to improve memory usage.
 
*Rotten kookadobas are now more obviously rotten. But either way, they stink.
 
*Firestorm effect should now activate/deactivate more rapidly when teleporting to/from the desert during a firestorm.
 
*Renamed Garden Deluxe as Deluxe Upgrade.
 
*Added a tip to the loading screen explaining the save icon.
 
 
'''Fixes:'''
 
*Fixed bug where amber slime lamps’ glow could be seen through walls.
 
*Fixed bug where some largos in The Wilds near the waterfall could end up hovering in the air. Fun fact: it’s because they thought they were still in water and were ‘swimming.’ See, you can do anything you put your mind to!
 
*Fixed bug where certain effects could sometimes make water disappear.
 
*Fixed bug where the Gadget Mode effect was upside down on some systems.
 
*Fixed bug where on certain graphics settings, a biting Tarr appeared to have an additional smaller Tarr inside it. Creepy.
 
*Fixed bug where Boom Slimes could sometimes become lethargic and stop most types of activities, including booming.
 
*Fixed bug where Tarr and Fire slimes were bounced too aggressively out of ponds.
 
*Fixed bug where the Hat Trick achievement could be improperly withheld.
 
*Fixed bug (Xbox-only) where gamepad icons were replaced with keyboard/mouse prompts when the controller was disconnected.
 
*Fixed bug where Kookadoba sometimes did not correctly attach to their plants on game load.
 
*Fixed bug where a teleporter in the desert’s icon could appear on the map before that teleporter was actually available to use.
 
 
That's all for now!
 
 
[[File:d9d69b20369d6f356b94e096994a71717968f80b.gif]]
 
</div>
 
 
<div class="mw-collapsible mw-collapsed">
 
==[[:Category:Update_1.1.0|Version 1.1.0]] - "The Wilds update"==
 
 
 
<div class="mw-collapsible-content">
 
 
''October 17th 2017''
 
[http://forums.monomipark.com/viewtopic.php?f=10&t=5538 Official Announcement]
 
 
[[File:TheWildsUpdate.png|center|600px]]
 
 
Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!
 
 
'''The Wilds:'''<br />
 
The Wilds are a new zone that’s home to a horde of feral saber slime largos. You can access The Wilds after receiving an invitation from Ogden Ortiz to visit his retreat at the edge of The Wilds. Ogden will then hire you to acquire delicious kookadoba fruits from The Wilds and reward you for doing so.
 
 
*Ogden will send you a starmail inviting you to his retreat after you successfully complete at least one Range Exchange with him, unlock the Moss Blanket, and unlock the Overgrowth.
 
*Working for Ogden is conducted through a modified Range Exchange on his retreat. Ogden will ask you for three progressively larger hauls of kookadoba fruit, rewarding you for each, as well as a small reward for every three kookadoba.
 
*Unlike the Range Exchange, there is no time limit associated with any Ogden requests on the retreat.
 
*Rewards include miracle mix, a deluxe garden upgrade, and finally, the keys to the retreat itself!
 
*Kookadoba fruit grows exclusively in The Wilds in random locations. It grows back over time, so if The Wilds are plucked clean of kookadoba, you’ll need to let a couple days to pass for them to fully regrow.
 
*Some kookadoba can be found in the curious mudballs created by saber slimes. These mudballs must be taken to a kookacracker in The Wilds in order to get to the fruit inside. Kookacrackers are scattered across The Wilds.
 
*The warp network to The Wilds is buggy and highly unreliable! Be prepared when venturing to The Wilds as you will warp into one of four locations with no immediate means of exiting. Only by reaching one of three exit teleporters will you be able to escape. Additionally, The Wilds is so far off the grid that your map will not work. This may seem like a contrivance to make things more difficult but like, no, it’s totally because of LORE.
 
 
'''New Range Exchange:'''<br />
 
The Range Exchange has received a visual overhaul, its rewards adjusted, and its timing tuned.
 
*The 24 hour timer on the Range Exchange now begins only after accepting a Range Exchange offer.
 
*After the introductory offers from all ranchers, the daily Range Exchange offer will be a choice between two ranchers.
 
*All Range Exchange offers have been rebalanced, and also include newbuck rewards.
 
*The presentation of the Range Exchange has been changed to imply a more direct form of communication with each rancher. Curiously though, one of them still relies on typed messages…
 
 
'''Casual Mode:'''<br />
 
A new game mode has been added for players that want to use Slime Rancher to truly relax. Casual Mode is a wholly separate game mode that mirrors Adventure Mode, save for the complete lack of tarr slimes, and reduced feral slime aggressiveness. In Casual Mode, largo slimes cannot eat a second plort, and feral slimes will not perform their patented feral slime butt stomp.
 
 
Please note that given the lack of tarr, some achievements may not be obtainable in Casual Mode.
 
 
'''Other Changes:'''<br />
 
*The Plort Market has received a visual overhaul to fit saber plorts, as well as other plorts down the road…
 
*The sound effects when depositing plorts into the Plort Market now have a much more exciting sound effect.
 
*Saber slime largos can be found in The Wilds. To date, no original saber slimes have ever been found.
 
*Increased the speed in which you can vac fruit off trees.
 
*Spicy tofu can be obtained from Ogden. Spicy tofu is a universal food item that any slime can consume and does not affect hunger levels, allowing you to feed slimes repeatedly.
 
*A bunch of new deco gadgets can be discovered in The Wilds.
 
*Gordo slimes on the range that have been fed at least once will now appear on the map.
 
*Phase lemon trees planted in gardens will now act like normal fruit trees and not require phasing the lemons into reality. We altered the way space and time worked in order to make this QOL change. No big deal.
 
*Adjusted some effects on shooting items from the vacpack and depositing plorts in the market.
 
*Created a more realistic handling of garden contents after returning to the ranch after a long time.
 
*Fire slimes have lost the ants in their pants and no longer leap at toys. It was getting them killed. Let that be a lesson to all of you.
 
*Deleting a game file now requires a press and hold action to reduce the likelihood of accidental deletion.
 
*A small vac cyclone-like swirl will now appear in the top right of the screen when an autosave is triggered. Quickly pressing down and start when you see it WILL NOT warp you to the lair of smoke slimes.
 
*Added an overscan adjustment options setting.
 
*Resolution options setting now includes refresh rate options if your display is able to use multiple rates at a given resolution.
 
*Added gamepad deadzone options setting.
 
*Updated underlying version of the Unity game engine - this could result in some useful optimizations and bugfixes but may also cause some minor/subtle changes to physics in the world. Please let us know!
 
*Various other physics and rendering optimizations to improve performance.
 
*Added stego buddies to the slime toy shop, favored by saber slimes.
 
*Added a great deal more extra details to the 7Zee Rewards Club Lab upgrade.
 
*Replaced lucky slime rocket fuel with extra newbucks: lucky slimes will now not launch themselves as high, but reward much more newbucks.
 
*Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob.
 
*Reduced tangle slime’s vine grab radius by 33%.
 
*Added a single slime key to the upgrade shop upon completing Adventure Mode. This key is intended for anyone that may have lost a key during our early access development, or for someone who simply can't find that last key out there. Please note that if you now use every key on every door and buy this extra key, you will always have one extra key.
 
 
'''Fixes:'''<br />
 
*Fixed bug where Tarr were occasionally playing some incorrect non-Tarr slime sounds. Though adorable, it had to change.
 
*Fixed bug where Tarr music or Oasis music would sometimes start upon starting a new game.
 
*Fixed bug where slimes in a corral with a music box would stay soothed after demolishing the corral and music box. I mean, sometimes you just can’t get a song out of your head...
 
*Fixed bug where ranch door open/close sound would not play.
 
*Fixed bug where player hitting the slime sea/sand sea did not play a sound effect.
 
*Fixed bug where grass and flowers would sometimes inherit the darkness from ambient occlusion from things behind them.
 
*Fixed bug where pressing Esc repeatedly on leaving the ranch house would restart the fade-in sequence of leaving the house.
 
*Fixed bug where snared desert gordos were requiring less food than their wild brethren before popping.
 
*Fixed a bug where chickens could be stuck under a ramp in the overgrowth.
 
*Fixed a bug where feral slimes could sometimes seem to get stuck to the front of the player before doing their bite.
 
*Fixed a bug where crates in the ruins would not roll from a full set of items.
 
*Fixed bug where puddle slimes and rubber duckies could get trapped due to a 7Z upgrade of the Docks.
 
*Fixed some bugs where slimes could sometimes launch themselves out of a tight spot due to various interactions such as eating or carrying food.
 
*Fixed a bug where the intro Range Exchange requests for ranchers could sometimes be overridden with one intended for later. This of course, was very difficult to discern with BOb.
 
*Fixed bug where food was sometimes left in the world when returning to the ranch and slimes should have eaten that food.
 
*Fixed some settings causing some icons to look incorrect in the Slimepedia at certain resolutions.
 
*Fixed some slightly incorrect nighttime lighting settings.
 
*Fixed bug where it was sometimes possible to shoot small resources into/through the ground.
 
*Fixed a bug where trees in the ruins were not displaying correctly when viewed from a distance.
 
*Fixed bug where the hat trick achievement was not awarded when gilded ginger was eaten by a gold slime.
 
*Fixed bug where boom slime booms would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
 
*Fixed bug where reloading a game when already in the slime sea did not always return the player to the ranch.
 
*Fixed bug where desert slime toys were not part of the second tier 7Z slime toys rewards list.
 
*Fixed some instances of crystal slime crowns looking like rock crowns.
 
*Fixed an issue where sometimes the roostro wouldn’t call in the morning. This was solved by getting a roostro for that roostro who ensures that the original roostro is awake on time.
 
 
And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: [http://forums.monomipark.com/viewtopic.php?f=3&t=448 viewtopic.php?f=3&t=448]
 
 
'''October 20, 2017 - Slime Rancher v1.1.0b'''
 
 
A bugfix patch was issued today to address a few smaller issues, as well as to begin address a larger, standing issue.
 
 
While this patch will not fix a save file that is currently unusable, it should mitigate future occurrences of the issue, so we decided to push this update now. We hope to have a solution for the unusable save files issues as soon as a fix is available. Thank you for your patience.
 
 
*Fixed bug where a behavior used by saber/tabby/hunter slimes could sometimes cause them to get into an invalid position which could lead to instability.
 
*Fixed a situation where gold slimes could sometimes fail to properly flee from Beatrix.
 
*Fixed saber plorts being missing from the refinery.
 
*Fixed a typo in the saber slime description.
 
*Fixed a typo in an Ogden dialogue message.
 
*Fixed hunter slimes not being willing to eat spicy tofu.
 
*Fixed saber slimes incorrectly having a [[Stony Hen|favorite food]].
 
*Fixed spicy tofu being a favorite of tangle slimes
 
*Fixed incorrect icon on spare slime key.
 
*Fixed bug where on Linux the game could sometimes attempt to change resolution resulting in a black screen.
 
*Fixed bug where Mac clients would show resolutions as running a 0Hz when the monitor was not reporting the refresh rate.
 
 
'''October 22, 2017 - Slime Rancher v1.1.0c'''
 
 
A bugfix patch was issued today to attempt to further fix the bugs related to teleporter crashes, and other similar actions. Please give us feedback if this patch helps you!
 
 
*We are disabling some very minor graphics optimizations we had activated in 1.1.0 because they appear to have been causing crashes for certain players (often around the time of teleporting), especially those with specific Radeon graphics cards. We are interested in whether this change in 1.1.0c is successfully preventing these crashes for those players who were having them.
 
*Add some better logging related to the slimes getting into invalid positions.
 
*Fix crash on the currently-existing unopenable game files. If you previously were unable to open a save this change may fix that.
 
 
'''October 26, 2017 - Slime Rancher v1.1.0d'''
 
 
v1.1.0d is now live and should resolve all teleporter bug crashes. Please mail '''support@monomipark.com''' if you are running v1.1.0d and still getting crashes when using teleporters.
 
 
'''October 31, 2017 - Slime Rancher v1.1.0e'''
 
*Fixed bug where certain effects, including boom slimes would sometimes cause crashes on some hardware.
 
*Fixed bug where Ogden was skipping his final dialogue sequence after getting his third reward. If you've already have the third reward, simply talk to him again and you'll see this dialogue.
 
*Made some adjustments to the rocks near the Plort Market.
 
*Fixed bug where Ogden's Greenhouse door was bigger than intended.
 
*Fixed bug where it was possible to get stuck in a particular hole in a cavern in The Wilds.
 
*Fixed bug where crates dropped against a certain ground area in the Reef were made of flubber. (They continually bounced.)
 
</div>
 
 
<div class="mw-collapsible mw-collapsed">
 
==[[:Category:Update_1.0.1|Version 1.0.1]] - "The Navigation Update"==
 
 
 
<div class="mw-collapsible-content">
 
''August 7, 2017''
 
 
[http://forums.monomipark.com/viewtopic.php?f=3&t=4747 Official Announcement]<br />
 
 
[[File:NavigationUpdate.jpg|center|600px]]
 
 
Slime Rancher v1.0.1, The Navigation Update, has arrived! This updates includes the much-requested map feature and a few other goodies, as well a bunch of fixes and optimizations.
 
 
'''Changes:'''
 
*Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone.
 
*Optimized tracking of distant areas of the world to improve overall performance.
 
*Added slime toys for the fire, mosaic, dervish, and tangle slimes.
 
*A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED]
 
*Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter.
 
*Added some new tabby slime sound effects when they steal an item.
 
*Added intro text when starting a new save file in Adventure Mode.
 
*Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled.
 
*Ponds now produce infinite water, much like water sources in the wild.
 
*Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu.
 
*Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them.
 
*Added water tutorial message on purchasing the water tank.
 
*Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either.
 
*Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them.
 
*Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change.
 
*Starmail popups now disappear once you’ve read the mail.
 
*Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
 
*Optimized occlusion culling.
 
*Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU.
 
*Optimized some miscellaneous memory usage.
 
 
'''Fixes:'''
 
*Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
 
*Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off.
 
*Fixed some issues with the French translation.
 
*Fixed bug where slimes were not turning into largos properly while sleeping at night.
 
*Fixed bug where some new sounds could play when sleeping at night or after being knocked out.
 
*Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor.
 
*Fixed bug where unripe phase lemons could fall through the world when their tree phased away.
 
*Fixed bug where Dervish Gordo’s key could spawn into the ground.
 
*Fixed a floating platform in the Glass Desert.
 
*Fixed bug where Beatrix was being stretched when viewed at different aspect ratios.
 
*Fixed bug where the Humble installer was not fully replacing certain files from an existing installation.
 
*Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING.
 
*Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.
 
 
And that’s a wrap! Curious about what’s coming next? Check out the Slime Rancher Development Roadmap here: [http://forums.monomipark.com/viewtopic.php?f=3&t=448 viewtopic.php?f=3&t=448]
 
 
 
==='''Version 1.0.1b'''===
 
''August 7, 2017''
 
 
A follow-up patch was issued to address a bug where oases in the Glass Desert were being reset.
 
 
If you have a save file where oases were already reset, you will simply need to re-water the oases with ancient water. We apologize for the inconvenience.
 
 
==='''Version 1.0.1c'''===
 
''August 8, 2017''
 
 
A small patch was issued to address a few lingering bugs form the v1.0.1 update:
 
 
*Charcoal bricks are no longer incinerated by incinerator.
 
*Fixed bug where painted chicks did not award the 'You Monster' achievement
 
*Fixed gadget markers in Glass Desert map displaying upside down.
 
*Fixed bug where slimes could occasionally eat plorts through a pen wall while sleeping until morning, resulted in unexpected largos.
 
 
==='''Version 1.0.1d'''===
 
''August 15, 2017''
 
 
A small patch was issued to address a few lingering bugs form the v1.0.1 update:<br />
 
*Fixed bug where during sleep or when returning to a ranch, largos sometimes produced only one type of plort.
 
*Fixed bug where gadget map icons were not clearing properly from the map when the gadgets were picked up/demolished.
 
 
==='''Version v1.0.1e'''===
 
''Aug 16, 2017''
 
 
*Fixed bug where fruits/veggies could sometimes not be vac'd off of trees/out of patches after reloading a game.
 
 
</div>
 
</div>
   
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!Patch notes
 
!Patch notes
 
!Archive
 
!Archive
  +
|-
  +
|Version 1.3.0b-co1
  +
|August 8, 2018
  +
|Console Editions DLC
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=8945
  +
|[[Game Versions/Version 1.3.0b-co1]]
  +
|-
  +
|Version 1.3.0
  +
|July 17, 2018
  +
|The Automatic Update
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=8852
  +
|[[Game Versions/Version 1.3.0]]
  +
|-
  +
|Version 1.2.2
  +
|May 22, 2018
  +
|Let's Get This Party Started!
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=8033
  +
|[[Game Versions/Version 1.2.2]]
  +
|-
  +
|Version 1.2.1
  +
|April 3, 2018
  +
|Little Big Storage Update
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=6726
  +
|[[Game Versions/Version 1.2.1]]
  +
|-
  +
|Version 1.2.0
  +
|March 13, 2018
  +
|Mochi's Megabucks Update
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=6617
  +
|[[Game Versions/Version 1.2.0]]
  +
|-
  +
|Version 1.1.2
  +
|December 19, 2017
  +
|Wiggly Wonderland 2017
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=6022
  +
|[[Game Versions/Version 1.1.2]]
  +
|-
  +
|Version 1.1.1
  +
|November 28, 2017
  +
|Balance and improvements
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=5836
  +
|[[Game Versions/Version 1.1.1]]
  +
|-
  +
|Version 1.1.0
  +
|October 17, 2017
  +
|Ogden's Wild Update
  +
|http://forums.monomipark.com/viewtopic.php?f=10&t=5538
  +
|[[Game Versions/Version 1.1.0]]
  +
|-
  +
|Version 1.0.1
  +
|August 7, 2017
  +
|Navigation Update
  +
|http://forums.monomipark.com/viewtopic.php?f=3&t=4747
  +
|[[Game Versions/Version 1.0.1]]
 
|-
 
|-
 
|Version 1.0.0
 
|Version 1.0.0
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<references />
 
<references />
 
{{Navbox}}
 
{{Navbox}}
</div></div></div></div></div></div></div></div></div></div></div></div></div>
 
</div>
 
 
[[Category:Game development pages]]
 
[[Category:Game development pages]]

Revision as of 15:41, 5 January 2020

Under construction
Under Construction
This may be due to a recent update, is undergoing a major overhaul, is brand new, or is insufficient and may not yet fit in with the wiki. Any information posted here may not yet be completely accurate.
Please help contribute to this page by adding information and photos to it.


MonomiParkLogo

The Game Versions page serves to document all of the official update logs of Slime Rancher, published by Monomi Park on their forum and on their blog.

Note that the standalone version of the game does not have an update system, so new updates will have to be re-downloaded manually. If the game is hosted on a platform such as Steam, Xbox One, and Playstation 4 it will update when a new update is ready to be released. Note that the Console Editions usually get updated after the PC edition.

For changelogs before Update 0.2.0, check out this blog post.

Game builds

Update 1.4.0 - Viktor's Experimental Update

ViktorsExperimentalUpdateAnnouncement

Login to Viktor’s Experimental Update!

Join Viktor Humphries and test his simulated reality of the Far, Far Range. Well, a work-in-progress version anyway... Watch the trailer here

ViktorsExperimentalUpdate2

This update is jam-packed with cutting-edge ranch tech including: Advanced Drones to help with daily chores, a (questionably useful) Chicken Cloner, and a whole collection of wacky gadgets designed by Viktor himself! There’s also a new zone, new ranch expansion, and a new slime!


Viktor’s Slimeulation:
Viktor has been working on a virtual re-creation of the Far, Far Range and it’s full of bugs. Well, glitches. Well… glitch slimes to be exact.

  • Viktor will invite you to his Workshop after you’ve unlocked the Ruins, purchase the Lab Ranch Expansion, unlocked Treasure Cracker MKII, and then successfully complete a Range Exchange request with him.
  • Travel to Viktor’s Workshop and login to his Slimeulation.
  • Use Viktor's patented debug spray to reveal hidden glitch slimes and vac them up before they disappear!
  • Try to collect as many glitch slimes as you can before the simulation becomes corrupted.
  • Once the corruption starts to spread, Viktor will open an exit portal for you; make a break for it before things get out of control and escape the Slimeulation safely!

ViktorsExperimentalUpdate3

Glitch Slimes:
Glitch slimes are hiding everywhere inside Viktor's Slimeulation and it's up to you to help him capture, quarantine, and research them before they spread! Be extra careful while exploring: taking damage from the corruption could give those tricky glitch slimes a chance to wiggle out of your tank!

Glitch slimes will turn into bug reports after you leave the Slimeulation. Turn in your collection of bug reports for unique rewards and mysterious manifold cubes you can use to craft new gadgets.


ViktorsExperimentalUpdate4

New Gadgets!
It wouldn't be a very science-y update without a ton of new slime science gadgets! Help Viktor wrangle glitch slimes and he’ll reward you with a smattering of useful gadgets he’s been developing!


Advanced Drones
These new-and-improved drones can handle not one, but TWO programs! Talk about advanced! Set a primary AND a secondary task to keep these busy bees busy while you’re busy being breezy.

Portable Water Tap
Water taps are a small, placeable water source that can be used to refill your tank if there aren’t ponds nearby.

Chicken Cloner
This is an experimental gadget constructed by one of Viktor’s scientific peers and, when it works, it creates a perfect clone of any chicken. When it doesn’t, well, that’s a data point at least!

Slime Bait
Fruit, Veggie, and Meat Slime Bait can be placed around your ranch or out in the Far, Far Range to attract slimes who favor that type of food.

Portable Scareslime
Place this on your ranch to keep slimes away from things they shouldn’t be around or… :slimescared:

Dash Pad
Ready, set, RUN! Use the Dash Pad to instantly refill your energy levels so you never need to slow down!!!


The Decorizer
This new storage device allows you to store, clean up, and manage decorative ranch items (ornaments, echoes, etc.) with the press of a button! Deck out your ranch and then clean it all up in a snap.

The Decorizer can be unlocked via the 7Zee Rewards Club as a mid-tier reward (it will already be available for ranchers who have unlocked or surpassed Silver Storm I).

ViktorsExperimentalUpdate5


The Secret Style Pack:


We are also excited to announce that the Secret Style Pack is now available for purchase! It’s an all-new downloadable content pack for Slime Rancher!

SecretStylePack1

Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose!

This new DLC pack adds 20 slime styles for you to find and unlock!

Learn more over HERE!

Note: Secret styles do not affect gordos as the gordos in the world, and their appearances, are an important part of game progression and we didn’t want to make it confusing to new players. This may change in a future update after further evaluation.


Visual Updates:

  • Slimes got a facelift! The art tech we developed for the Secret Style Pack resulted in all slimes getting new, crisper, more detailed faces with added depth. The new, beautified faces are available for every rancher with this update.
  • Added a new animation for boom slime explosions (they may be prettier, but they are still very dangerous. Please observe with caution!)
  • Added new tutorial popups which replace the old lightbulb animation with stuff like: an even more adorable Beatrix, slimes doing slime things, and so on. Is it worth restarting the game and playing for hundreds more hours just to see these new tutorial images? Maybe...
  • Updated Viktor’s Range Exchange icon.


Other Changes:

  • Added the option to disable basic, advanced, or all tutorials.
  • Added new Slimepedia entries for Ogden’s Kookadoba Hunt, Mochi’s Quicksilver Job, and Viktor’s Slimeulation Testing that you can reference if you need a refresher on what to do.
  • Lowered gadget fabrication requirements to unlock Treasure Cracker Mk II (from 35 to 20) and Mk III (from 100 to 50).
  • Updated the translation of “Tabby Slime” in the Korean translation.
  • Updated the game credits to include all the new team members that help make Slime Rancher here at Monomi Park! <3
  • chikKns


Fixes:

  • Drone pathing got an update so they should buzz harder, better, faster, smarter.
  • Phosphor largos will now disappear in the sun when the are carried outside.
  • Fixed an issue where puddle plorts in silos weren’t being collected by drones when you left the ranch.
  • Fixed a bug on Xbox that caused crates to appear blacked out.
  • Improved the performance of clouds. This was a very complicated change but technically speaking we made them ‘do cloud stuff better.’
  • Other various visual improvements to some terrain and structures.


Let us know what you think about Viktor’s Experimental Update and the Secret Style Pack on Twitter! Until next time, stay wiggly and happy ranching! :D


June 19, 2019 - v1.4.0b
A small patch was issued to fix a few issues related to the last release.

  • Fixed a visual bug relating to the skybox
  • Fixed an issue with Advanced Drones program assignment

June 27, 2019 - v1.4.0c

  • Corrected a few minor bugs related to dialog boxes getting stuck on the screen. This should fix most cases of this, but if you are still experiencing it please contact support@monomipark.com
  • (PS4) Fixed a number of graphical issues on PS4 in the Slimeulation.
  • (PS4) Fixed the transition effect from Viktor's Workshop into the Slimeulation on PS4.
  • Fixed a graphical issue when running the game with OpenGL drivers.
  • Other minor fixes.

Aug 5, 2019 - v1.4.0d

  • Fixed a Drones catch-up issue with Mochi's and Ogden's ranch.
  • Minor translation corrections.

._.

Update 1.3.2 - Free Galactic Bundle DLC

December 4, 2018

GalacticBundleUpdate132

Free Galactic Playset DLC is Here!

Get the new Galactic Bundle - This DLC bundle includes a Steam exclusive fashion pod, slime toy, and chroma pack!

GalacticBundleShowcase1 GalacticBundleShowcase2

The Galactic Playset will let you dress your slime up as an intergalactic hero off to save the planet with their trusty Beeper Bot. We're also adding special, platform-exclusive Ruby Chroma Pack which you can use to give your ranch house, vacpack, and ranch tech a shiny, new paint job!

View DLC on Steam

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Beeper bots are best for booping


Wiggly Wonderland 2018:
Last year’s Wiggly Wonderland was a blast and we can’t wait to share with you what we have planned for this year. Part of 1.3.2 prepares the game for the incoming holiday event and we will do separate update once we get a little bit closer! :slimeamazed:

We think this year is going to be a lot of fun and we’d appreciate it if you would keep any surprises you find a secret until you see the official reveal. No one wants to get a blog of tarr in their stocking, do they?

Stay tuned for a full announcement later this month!


(PC Only) Message of the Day:
You may notice a new pop-up message on the main menu of the game. This new feature is a way for us to keep you up to date on all sorts of things. For example, we will send you messages when we release a new update, if there’s big news about Slime Rancher, or when new plushies have been added to our merch catalog!

Our goal with this is to keep you in the loop when there’s cool new things happening! It’s quite surprising, but apparently not everyone uses Twitter. But if you want to make sure you never miss a beat, we recommend following us on your preferred social channel (links below) and subscribing to our monthly Newsletter.

Follow us:
http://www.Twitter.com/MonomiPark
http://www.Facebook.com/SlimeRancherGame
http://www.Instagram.com/Monomi_Park
http://www.Blog.MonomiPark.com


Other Changes:

  • Puddles be praised! The pond received a makeover!
  • Gilded Gingers now appear in two locations daily and, if you listen closely, are easier to locate. Happy hunting!
  • Game credits got a little longer because our team for[sic] a little bigger :)
  • Special event slimes (ie: Party Gordo) are now hidden until discovered and are no longer required in order to complete the “Pro Style” achievement.
  • Adjusted fruit and veggie growth to make sure they’re always ripe when entering a certain secret area.


Fixes:

  • Fixed colliders in the lab and docks that were causing drones to do gymnastics while navigating and interacting in those areas.
  • Fixed a bug where the shop occasionally wouldn’t add a slime key to your inventory after you purchased it.
  • Addressed some input issues for non-steam controllers.
  • Fixed a visual bug where drones appeared to be shrinking items rather than vacuuming them up.
  • Fixed an issue where scareslimes sometimes weren’t scary enough. Scareslimes are back to being 2 spooky 4 slimes.
  • Fixed a bug where Playset Slime Toys were not properly reducing the agitation of slimes dressed in the corresponding Playset Fashion Pods.
  • Fixed a bug that caused tarrs to stop chomping if you stood still. The best ways to deal with tarr is to blast them with water or to RUN!
  • Fixed a bug where the slime key count on the map did not include keys that you had already discovered.
  • Fixed an issue with the Newbucks UI where it could get stuck on the screen.
  • Minor localization fixes and improvements.

Dec 5, 2018 - 1.3.2b

  • Fixed a bug related to activating/deactivating Steam Overlay

April 2, 2019 - 1.3.2c

  • Extended the Party Weekend schedule so you can keep on partying with the Party Gordo!

Tweet

Update 1.3.1 - The Optimised Update

Oct 23, 2018

OptimisedUpdateAnnouncement

Slime Rancher v1.3.1 represents a significant overhaul to the way that a lot of backend systems work and while overall it should produce significant gains in performance, it may produce unexpected issues that we did not catch in our testing process. Should you experience any issues with v1.3.1, please email support@monomipark.com and we’ll be sure to help you right away!

The Optimized Update
The Optimized Update is here to improve overall performance of Slime Rancher. Yes, even though we're nearly 3 years out from initial release, we're still hard at work to make Slime Rancher the best possible experience for everyone!

Game Optimization:
We have upgraded Slime Rancher’s game engine which will bring performance improvements for a majority of players!

  • We did a lot of technical wizardry, but the short of it is we upgraded the game engine to Unity 2018 and all game data has been reorganized to optimize the way we store data and manage certain game states.
  • Most PC players, as well as all Xbox and PS4 players should see improved performance and overall frame rate.
  • DirectX 9 is no longer supported. More on this here.

Drone Improvements:
Drones got a nice little update that allows them to deliver to the Refinery and improves how they interact with some targets/destinations!

For plorts only:

  • Refinery and Refinery Link have been added as a destination—for science!
  • Updated “Outside Plots” to a new “Free Range” option. Drones set to “Free Range” will collect the target item from anywhere on the ranch expansion that is not in storage (e.g. Silos, Plort Collectors).
  • Updated programming interface to clarify that drones can deliver to the Plort Market via Market Links when you’re in another ranch expansion. The destination will dynamically update to either read “Plort Market” or “Market Link” depending on where you are.

Miscellaneous:

  • Updated incinerator programming so they now serve the sole purpose of feeding fire slimes rather than infinitely destroying items. Drones will only deliver food to incinerators until the ash trough is full. If you’re looking to burn two thousand carrots because you really hate carrots, you’re going to have to do that manually. But come on, they’re just carrots.
  • Drones are now able to deliver food directly from silos to corrals.
OptimisedUpdateDrone

New & Updated Translations:

  • Added Korean translation! 어떻게 지내?
  • Completely overhauled the French translation!
  • Updated the Chinese translation!

Other:

Fixes:

  • Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile.
  • Added a fix that will prevent some cases of items getting stuck below ground in Ogden’s Retreat.
  • Fixed drone trail artifacts upon re-entering areas with drones.
  • Fixed it so that drones would stop grabbing carrots out of gardens instead of odd onions while you’re not looking.
  • Fixed a bug where certain other slime types were counting towards the Omnivorous achievement.
  • Fixed gamepad bindings buttons being invisible in certain resolutions.
  • Fixed an issue where the ash trough was not correctly remembering its fullness after a save/reload.
  • Fixed a few instances where some game translations would overflow in the UI.
  • Fixed the “Reset Defaults” button on the gamepad options panel leaving the invert-y-axis option in an inconsistent state which was resulting in some players not knowing what was up and what was down.
  • Fixed an issue where plorts didn’t know if they should stay or they should go after a save/load.
  • Fixed ferals sometimes cooling off after jumping into water while chasing you. This involved delicately balancing their ‘Hangry’ parameter. Game development is fun.
  • Fixed a bug where gold slimes were leaving an incorrectly, unfabulous colored splat.

Again, if you encounter any oddities with this update please contact us at support@monomipark.com

Happy ranching! :D


October 25, 2018 - v1.3.1b

A small patch was issued to fix a few issues related to the last release.

  • Oases now destroy tarr and provide safety from firestorms.
  • Fixed a timer issue when saving and reloading during a Nimble Valley race.

Oct 31, 2018 - v1.3.1c

  • Fixed a bug where items would sometimes get deleted from warp depots.

Playstation Version 1.05 - Minor bugfixes

October 8, 2018

PS4 ranchers: Today’s patch updates the game icon and fixes an issue with a safety feature within the game’s save systems.[1]

Playstation Version 1.04 - Minor bugfixes

Sept 24, 2018

PS4 ranchers: A small patch just went live which fixes overly reflective water in some areas, fixes the "View in Store" menu button for DLC, and adds in Japanese and Brazilian Portuguese as language options.[2]

Official Release

The following list documents the latest updates, until official release.

Version Number Date Update Name Patch notes Archive
Version 1.3.0b-co1 August 8, 2018 Console Editions DLC http://forums.monomipark.com/viewtopic.php?f=10&t=8945 Game Versions/Version 1.3.0b-co1
Version 1.3.0 July 17, 2018 The Automatic Update http://forums.monomipark.com/viewtopic.php?f=10&t=8852 Game Versions/Version 1.3.0
Version 1.2.2 May 22, 2018 Let's Get This Party Started! http://forums.monomipark.com/viewtopic.php?f=10&t=8033 Game Versions/Version 1.2.2
Version 1.2.1 April 3, 2018 Little Big Storage Update http://forums.monomipark.com/viewtopic.php?f=10&t=6726 Game Versions/Version 1.2.1
Version 1.2.0 March 13, 2018 Mochi's Megabucks Update http://forums.monomipark.com/viewtopic.php?f=10&t=6617 Game Versions/Version 1.2.0
Version 1.1.2 December 19, 2017 Wiggly Wonderland 2017 http://forums.monomipark.com/viewtopic.php?f=10&t=6022 Game Versions/Version 1.1.2
Version 1.1.1 November 28, 2017 Balance and improvements http://forums.monomipark.com/viewtopic.php?f=10&t=5836 Game Versions/Version 1.1.1
Version 1.1.0 October 17, 2017 Ogden's Wild Update http://forums.monomipark.com/viewtopic.php?f=10&t=5538 Game Versions/Version 1.1.0
Version 1.0.1 August 7, 2017 Navigation Update http://forums.monomipark.com/viewtopic.php?f=3&t=4747 Game Versions/Version 1.0.1
Version 1.0.0 August 1, 2017 Official Launch http://forums.monomipark.com/viewtopic.php?f=3&t=4685 Game Versions/Version 1.0.0

Early Access

Below are the update logs for the game while it was in Early Access, prior to official release.

Version Number Date Update Name Patch notes Archive
Version 0.6.0 June 12, 2017 Glass Desert Update http://forums.monomipark.com/viewtopic.php?f=10&t=4413 Game Versions/Version 0.6.0
Version 0.5.1 April 18, 2017 Better Homes & Gordos Update http://forums.monomipark.com/viewtopic.php?f=10&t=4199 Game Versions/Version 0.5.1
Version 0.5.0 March 6, 2017 Ancient Ruins Update http://forums.monomipark.com/viewtopic.php?f=10&t=3853 Game Versions/Version 0.5.0
Version 0.4.3 February 8, 2017 http://forums.monomipark.com/viewtopic.php?f=10&t=3782 Game Versions/Version 0.4.3
Version 0.4.2 January 18, 2017 http://forums.monomipark.com/viewtopic.php?f=10&t=3722 Game Versions/Version 0.4.2
Version 0.4.1 December 13, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=3531 Game Versions/Version 0.4.1
Version 0.4.0 November 16, 2016 Slime Science Update http://forums.monomipark.com/viewtopic.php?f=10&t=3389 Game Versions/Version 0.4.0
Version 0.3.7 October 4, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=3287 Game Versions/Version 0.3.7
Version 0.3.6 October 4, 2016 The Crystal Slime Update http://forums.monomipark.com/viewtopic.php?f=10&t=3230 Game Versions/Version 0.3.6
Version 0.3.5 August 2, 2016 The Moss Blanket Update http://forums.monomipark.com/viewtopic.php?f=10&t=2950 Game Versions/Version 0.3.5
Version 0.3.4 June 28, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=2876 Game Versions/Version 0.3.4
Version 0.3.3 June 6, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=2798 Game Versions/Version 0.3.3
Version 0.3.2 May 25, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=2740 Game Versions/Version 0.3.2
Version 0.3.1 May 11, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=2683 Game Versions/Version 0.3.1
Version 0.3.0 April 13, 2016 The Indigo Quarry Update http://forums.monomipark.com/viewtopic.php?f=10&t=2458 Game Versions/Version 0.3.0
Version 0.2.6 March 3, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=2093 Game Versions/Version 0.2.6
Version 0.2.5 February 24, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=1918 Game Versions/Version 0.2.5
Version 0.2.4 January 20, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=618 Game Versions/Version 0.2.4
Version 0.2.3 January 13, 2016 http://forums.monomipark.com/viewtopic.php?f=10&t=4#p5073 Game Versions/Version 0.2.3
Version 0.2.2 December 30, 2015 http://forums.monomipark.com/viewtopic.php?f=10&t=4#p828 Game Versions/Version 0.2.2
Version 0.2.1 December 19, 2015 http://forums.monomipark.com/viewtopic.php?f=10&t=4#p49 Game Versions/Version 0.2.1
Version 0.2.0 December 17, 2015 http://forums.monomipark.com/viewtopic.php?f=10&t=4#p31 Game Versions/Version 0.2.0

References

  1. https://twitter.com/monomipark/status/1049416263905107968 - Monomi Park tweets about Playstation Version 1.05
  2. https://twitter.com/monomipark/status/1044318880796041216 - Monomi Park tweets about Playstation Version 1.04