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Patch 0.2.1

Bye-bye, bugs. Hello, Frozen Flame deco gadget!

Type: Small Update/Patch
Released: 27 March 2023 17:00
Official Announcement

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Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned!

Slime Rancher 2 - Patch 0.2.1

Changes:

New Frozen Flame deco gadget

  • Blueprint added to a new Treasure Pod in Powderfall Bluffs
  • Craftable in the Fabricator

Bugfixes:

World

  • Adjusted aurora platform colors in Powderfall Bluffs
  • Adjusted Sun Sap asset size in Powderfall Bluffs
  • Fixed issues regarding resource node placement in Powderfall Bluffs
  • Fixed steam FX visual bugs
  • Added spring water splash SFX variants (smaller splashes)
  • Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop)
  • Addressed in-world model gaps, missing collisions, and LODs


UI

  • Copy and translation typo corrections
  • Resized Slimepedia text in Russian to match font size in other languages
  • Fixed font not displaying in Russian on gadget screens
  • Added shoreline for Powderfall Bluffs on the map
  • Updated loading screen image to accommodate ultrawide screens (32:9)
  • Removed extra click SFX on certain options buttons
  • Updated in-game privacy policy url
  • Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens


Slimes

  • Fixed idle animation errors on certain slimes
  • Fixed slime parts not connected to the body on certain slimes (yikes)
  • Fixed Tarrs turning invisible when chomping
  • Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime
  • Fixed Cotton Hunter Largos not turning feral when hungry
  • Fixed Ringtail Largos becoming feral when hungry
  • Fixed Fire Slime despawning after time is fast-forwarded


Science

  • Fixed Hydro Shower cooldown able to reset after picking up item
  • Corrected newbucks crafting cost on Golden Angler Statue
  • Fixed Saber Gordo teleporter player interaction bug
  • Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator


Misc.

  • Eliminated NullReferenceError reports
  • Changed “harvest resource” VFX to lower photosensitivity discomfort
  • Remove flash when Ancient Teleporter activation VFX plays
  • Updated Plort Market logic to refresh after saving game


As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2.

Stay wiggly!

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