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{{incomplete|New Rush Mode}}[[File:GameModesWindow.png|right|200px]]
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[[File:GameModesWindow.png|right|200px]]
'''Game Modes''' in Slime Rancher refer to the different ways to play the game. Currently, there are 3 game modes, plus the Slime Rancher Demo available on Steam.
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There are currently three '''Game Modes''' in which to play Slime Rancher, which is selectable when making a new game file.
  +
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Once selected, the game file cannot be changed under normal circumstances; to switch Game Modes you will need to create an entirely new file.
   
 
==Demo Version==
 
==Demo Version==
 
[[File:BuyTheDemoPlz.png|thumb|The Demo version at the end of its time limit.]]
 
[[File:BuyTheDemoPlz.png|thumb|The Demo version at the end of its time limit.]]
The '''Slime Rancher Demo version''' is a free version of the game that was released with Update 1.0.0. It has all the features of the standard game including endgame content, but the gameplay is limited to 60 real-time minutes, and any saved games cannot be accessed once created until you buy the full game.
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The '''Slime Rancher Demo''' is a free version of the game that was released with ''Update 1.0.0'', and currently remains on '''Update 1.3.1b'''. It has all the features of the standard game up until '''Update 1.3.1''' including endgame content, but the gameplay is limited to 60 real-time minutes and any saved games cannot be accessed once created until the full game is purchased.
   
 
==Adventure Mode==
 
==Adventure Mode==
'''Adventure Mode''' is the standard game mode that has full access to the game.
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'''Adventure Mode''' is the standard game mode that has full access to the game. Adventure Mode makes up a majority of the game's story, mostly presented through [[Hobson Twillgers|Hobson]] notes, [[NPCs|NPC]] interactions, [[Loading Screen Texts]], and [[Starmail]].
   
 
*[[Plorts|Plort]] values at the [[Plort Market]] rise and fall on a day-to-day basis, partially influenced by how many you've sold previously.
StarMail functions as normal, introducing various [[NPCs]] in Days 1-6. [[Casey]] regularly contacts [[Beatrix LeBeau|Beatrix]] after certain milestones have been completed in the game. [[Hobson Twillgers|Hobson]] notes are present around the world, giving some background lore. Progressing through the game by reading notes and Casey StarMail will eventually trigger and unlock the credits sequence.
 
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*[[Starmail]] functions as normal, introducing the [[Range Exchange]] [[NPCs]] from Days 1-6.
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*[[Casey]] regularly contacts [[Beatrix LeBeau|Beatrix]] via Starmail. Their starmail must be read before they will send the next one. More are sent as the player opens [[Slime Gate]]s.
 
*Getting knocked out advances time for 12+ hours and the player respawns back at [[The Ranch]]. A select few items from the inventory are found at the beach of [[The Docks]].
 
*The [[7Zee Rewards Club]] unlocks at day 7, allowing for exclusive rewards for more long-term ranching.
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*The player can unlock [[The Lab]] and dabble in [[Slime Science]].
   
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Adventure Mode can be "beaten" by triggering the end credits sequence. The player will not lose their progress upon doing so and can continue playing the game for as long as desired afterward. To trigger the credits sequence, the final Hobson Note in the large temple building in the northernmost area of [[The Glass Desert]] must be read, and the final Starmail from Casey titled '''[[Starmail#Casey|Another tour]]''' must be read; a minimum of five slime gates be opened for this to occur and all of Casey's Starmails must be opened. Post-credits, Hobson will get in contact via Starmail which unlocks [[The Vaults]].
[[Plorts|Plort]] values rise and fall on a day-to-day basis, partially influenced by how many you've sold previously.
 
 
Getting knocked out advances time for 12+ hours and the player respawns back at [[The Ranch]]. If knocked out by [[The Slime Sea]], a select few items from the inventory is found at the beach of [[The Docks]].
 
 
[[7Zee Rewards Club]] unlocks at day 7, allowing for exclusive rewards for more long-term ranching.
 
   
 
==Casual Mode==
 
==Casual Mode==
'''Casual Mode ''' is a modified version of Adventure Mode where [[The Tarr]] does not appear in any form, due to [[Largo Slimes]] no longer eating [[plorts]] to induce the transformation into a Tarr in this mode. [[Feral Slimes]] are also less aggressive, and will not perform their Area of Effect buttstomp.
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'''Casual Mode''' is a modified version of Adventure Mode where [[The Tarr]] does not appear in any form, due to [[Largo Slimes]] no longer eating [[plorts]] to induce the transformation into a Tarr in this mode. [[Feral Slimes]] are also less aggressive, and will not perform their Area of Effect buttstomp.
   
Because Tarr does not spawn in Casual Mode, Tarr related Achievements cannot be achieved in this mode, and its Slimepedia entry is already unlocked.
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Because Tarr do not spawn in Casual Mode, Tarr related Achievements cannot be achieved in this mode, and its Slimepedia entry is already unlocked.
   
 
The two Tarr related [[Achievements]] are:
 
The two Tarr related [[Achievements]] are:
 
* Once Bitten, Twice...Bitten (Hold onto a [[Tarr]] for 15 seconds)
 
* Once Bitten, Twice...Bitten (Hold onto a [[Tarr]] for 15 seconds)
* Best of the Worst (Put a [[Tarr]] on the [[Curios|#1 Slime Stage]])
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* Best of the Worst (Put a [[Tarr]] on the [[Slime Stage|#1 Slime Stage]])
   
 
==Rush Mode==
 
==Rush Mode==
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<small>''Main article: [[Rush Mode]]''</small>
'''Rush Mode '''is a special game mode where the player has to earn as much {{item|Newbucks}}
 
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[[File:RushModeMarkerStar.png|right|120px]]
[[File:RushEnd.png|thumb|220x220px|Splash screen at the end of Rush Mode]]
 
<nowiki> </nowiki>as possible using any means at their disposal.<br /><br />
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'''Rush Mode''' is a special game mode where the player has three days - which can be extended to five through Range Exchange trades - to earn as many [[Newbucks]] as possible, using any means at their disposal.
 
Beatrix’s House is uninteractable making starmail, the [[7Zee Rewards Club]], and sleeping unavailable. [[Hobson Twillgers|Hobson]] notes are not present, and the game starts the player off with 500{{item|Newbucks}} instead of 250. All ranch expansions are unlocked except for [[Ogden's Retreat]] and [[Mochi's Manor]] which are completely inaccessible as the teleporters are not present. The Lab is unavailable, however you start Rush Mode with teleporters, warp depots, a market link, hydro turrets, and a med station. All personal upgrades are unlocked, and the Miles Tech Vacpack from Adventure Mode is used in Rush Mode which displays how much time left is of the activity; otherwise it functions identically to the normal vacpack.
 
 
[[NPCs]] offer Gilded Ginger and extra time in the [[Range Exchange]] for successful trades, and the game tracks how much money is earned via [[Plorts]] and how much money has been spent on Plot costs and Upgrades to [[Beatrix LeBeau|Beatrix]]. Additionally, [[Plorts]] do not change in value on a day-to-day basis, going by their default value instead. When a plort is sold on the emarket 25 or more times, a star appears where there would normally show a price c hange and you will get a bonus to improve your score.
 
 
Instead of having normal loot, Treasure Pods have money inside of them with Green Pods having 100 newbucks, Blue with 200 newbucks, and Purple with 350 newbucks.
 
 
Gold Gordos spawn naturally around the world and can be fed using the Range Exchange ginger. Preexisting Gordos are already pre-fed with Pink Gordos only needing 20 units, Gordos who are on a teleporter only need 1 unit, and other normal Gordos requiring 30 units. Because there is no credits sequence in Rush Mode, the vaults are locked off and instead have Gold Gordos on top of them.
 
 
Getting knocked out does not advance time by 12+ hours. Instead, it only advances the clock 1 hour but also removes 10% of your current newbucks.
 
 
The game ends when the timer runs out and will present the player with a small splash screen telling them their results. Their save file is then disabled and the player can no longer access it.
 
 
There are three [[achievements]] directly associated with Rush mode:
 
*'''"Rush Challenger"''': collect 10,000 {{Newbucks}} by the end of the Rush.
 
*'''"Rush Champion"''': collect 35,000 {{Newbucks}} by the end of the Rush.
 
*'''"Rush Plortmaster"''': collect 75,000 {{Newbucks}} by the end of the Rush.
 
 
==Upcoming==
 
These modes have been mentioned on the [http://forums.monomipark.com/viewtopic.php?f=3&t=448 Developer Roadmap] and are not yet in the game.
 
 
===Iron Rancher===
 
''An exciting new game mode that adds a replay-able, survival-like experience to Slime Rancher! Aimed at veteran ranchers who have cleared Adventure Mode and seek an increased challenge, the Iron Rancher Competition has you racing against the clock to collect quotas of various plorts across multi-day rounds. However, each round offers unique challenges and remixed rules that greatly changes the standard Slime Rancher experience. Vampiric chickens? Whaaaa?''
 
 
== Removed or Changed ==
 
 
=== 5 Day Rush ===
 
The '''5 Day Rush''' was a special game mode where the player has to earn as much {{Newbucks}} as possible using any means at their disposal.
 
 
StarMail was disabled, Hobson notes were not present, and the game started the player off with 500 {{Newbucks}} instead of 250. Since the 7Zee Rewards Club unlocks at day 7, this feature was not available.
 
   
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It is the successor to [[Five Day Rush]].
NPCs offered Gold Plorts in the Range Exchange for successful trades, and the game tracked how much money is earned via Plorts and how much money was spent on Plot costs and Upgrades to Beatrix. Additionally, Plorts did not change in value on a day-to-day basis, going by their default value instead.
 
   
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{{clr}}
Getting knocked out did not advance time by 12+ hours. Instead, it only advanced the clock 1 hour but also removed 10% of your current newbucks.
 
   
  +
==VR Playground==
The game ended on '''Day 6 at noon''' and would present the player with a small splash screen telling them their results. Their save file was then disabled and the player could no longer access it.
 
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<small>''Main article: [[VR Playground]]''</small>
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[[File:VRPlaygroundAnnouncement.jpg|left|190px]]'''VR Playground''' is free DLC content available on Steam. Unlike the other modes, it is not selected on the New Game screen, but is instead ran as a launch option through Steam with an Oculus or VIVE. It features maps based on locations from the main game.
   
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{{clr}}
There were three achievements directly associated with the 5 Day rush:
 
* '''"5-Day Challenger"''': collect 10,000 {{Newbucks}} by the end of the Rush.
 
* '''"5-Day Champion"''': collect 25,000 {{Newbucks}} by the end of the Rush.
 
* '''"5-Day Plortmaster"''': collect 50,000 {{Newbucks}} by the end of the Rush.
 
all of these achievements were converted to Rush mode upon the removal of the old game mode.
 
   
 
==Changes==
 
==Changes==
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*'''1.2.1''' - Added an intro animation to the start of Rush Mode.
  +
** Added a pinch of pizzazz to the end animation for Rush Mode. (it’s much more than a pinch tbh)
 
*'''1.2.0''' - Five Day Rush is now Rush Mode.
 
*'''1.2.0''' - Five Day Rush is now Rush Mode.
 
**'''1.2.0b '''- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
 
**'''1.2.0b '''- Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
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{{navbox}}
 
{{navbox}}
 
[[Category:Game Modes]]
 
[[Category:Gameplay Mechanics]]
 
[[Category:Gameplay Mechanics]]
[[Category:Miscellaneous]]
 

Latest revision as of 14:06, 4 February 2020

GameModesWindow

There are currently three Game Modes in which to play Slime Rancher, which is selectable when making a new game file.

Once selected, the game file cannot be changed under normal circumstances; to switch Game Modes you will need to create an entirely new file.

Demo Version

BuyTheDemoPlz

The Demo version at the end of its time limit.

The Slime Rancher Demo is a free version of the game that was released with Update 1.0.0, and currently remains on Update 1.3.1b. It has all the features of the standard game up until Update 1.3.1 including endgame content, but the gameplay is limited to 60 real-time minutes and any saved games cannot be accessed once created until the full game is purchased.

Adventure Mode

Adventure Mode is the standard game mode that has full access to the game. Adventure Mode makes up a majority of the game's story, mostly presented through Hobson notes, NPC interactions, Loading Screen Texts, and Starmail.

  • Plort values at the Plort Market rise and fall on a day-to-day basis, partially influenced by how many you've sold previously.
  • Starmail functions as normal, introducing the Range Exchange NPCs from Days 1-6.
  • Casey regularly contacts Beatrix via Starmail. Their starmail must be read before they will send the next one. More are sent as the player opens Slime Gates.
  • Getting knocked out advances time for 12+ hours and the player respawns back at The Ranch. A select few items from the inventory are found at the beach of The Docks.
  • The 7Zee Rewards Club unlocks at day 7, allowing for exclusive rewards for more long-term ranching.
  • The player can unlock The Lab and dabble in Slime Science.

Adventure Mode can be "beaten" by triggering the end credits sequence. The player will not lose their progress upon doing so and can continue playing the game for as long as desired afterward. To trigger the credits sequence, the final Hobson Note in the large temple building in the northernmost area of The Glass Desert must be read, and the final Starmail from Casey titled Another tour must be read; a minimum of five slime gates be opened for this to occur and all of Casey's Starmails must be opened. Post-credits, Hobson will get in contact via Starmail which unlocks The Vaults.

Casual Mode

Casual Mode is a modified version of Adventure Mode where The Tarr does not appear in any form, due to Largo Slimes no longer eating plorts to induce the transformation into a Tarr in this mode. Feral Slimes are also less aggressive, and will not perform their Area of Effect buttstomp.

Because Tarr do not spawn in Casual Mode, Tarr related Achievements cannot be achieved in this mode, and its Slimepedia entry is already unlocked.

The two Tarr related Achievements are:

  • Once Bitten, Twice...Bitten (Hold onto a Tarr for 15 seconds)
  • Best of the Worst (Put a Tarr on the #1 Slime Stage)

Rush Mode

Main article: Rush Mode

RushModeMarkerStar

Rush Mode is a special game mode where the player has three days - which can be extended to five through Range Exchange trades - to earn as many Newbucks as possible, using any means at their disposal.

It is the successor to Five Day Rush.

VR Playground

Main article: VR Playground

VRPlaygroundAnnouncement

VR Playground is free DLC content available on Steam. Unlike the other modes, it is not selected on the New Game screen, but is instead ran as a launch option through Steam with an Oculus or VIVE. It features maps based on locations from the main game.

Changes

  • 1.2.1 - Added an intro animation to the start of Rush Mode.
    • Added a pinch of pizzazz to the end animation for Rush Mode. (it’s much more than a pinch tbh)
  • 1.2.0 - Five Day Rush is now Rush Mode.
    • 1.2.0b - Fixed bug where certain gold gordos (not pointing any fingers here) in Rush Mode could “forget” how many gingers they'd eaten after you left the game.
  • 1.1.0 - Casual Mode is implemented.
  • 0.3.0 - A new game mode has been added, the 5-Day Rush (the standard experience is now ‘Adventure’) where ranchers try to collect as many newbucks as possible over the course of 5 days.
    • 0.3.0c - Fix reversed list of most profitable plorts in 5-day-rush.