i think the price need to improve like it is 1 newbucks less than Crystal and they are allot easy to handle than quantum the only good is only haveing pure make crystal hard to have but the price of quantum need like a 20-30 incrase in price
i think the price need to improve like it is 1 newbucks less than Crystal and they are allot easy to handle than quantum the only good is only haveing pure make crystal hard to have but the price of quantum need like a 20-30 incrase in price
Dude i came from a time when quantums weren't even a thing to begin with. I went through the time when quantums teleported regardless of agitation, and was ranching them easily at that time.
Funny note, while quantums are made out to be large tarr risks, they actually aren't if you look into the mechanics unless you have tangles somewhere, or booms in a corral. Qubits can't enter corrals, so to get plorts you need another slime involved that can get the plorts to or from the quantum. And given how many ways there are to reduce agitation growth, i actually don't get your key point. I get what you are trying to say, but when you look at the mechanics all i see is "they get out if i ignore them, so their value should be higher"
What i am saying is that crystals have a bit more difficulty in their diet, hence the higher price on max values, and that the max value is highly improbable to actually get. I'm also saying that the alterations needed to get the change you are suggesting are alot more impactful than you are actually making them out to be.
Taken in with exaggerated quantum issues brought about by your own actions in ignoring quantums for extended periods of time, there isn't much going in favour if the reasonings behind making the change. Its a minor, basically insignificant effect on the game's actual actions if done by changing the id, and is alot more work than changing 1 variable (your changing close to 101 if not more for effectively no change in gameplay) or you make an odd but significant change by changing 1 variable, that messes a bit with how the same is laid out for balance and such when altering the base value, which will have more of an impact than you intend the further from base you get due to the formula used for calculations.
So summed up, I'm saying its A) unreasonable logic in your reasoning when compared to actual mechanics (ignores diet issues and exaggerates potential issues if you ignore quantums. Also makes up a false reason for such in tarr risk, which only happens with other slimes already prone to tarr outbreaks being in the area.) and B) either more work than its worth, or more impactful than it should be.
this is a desaster
ok so there because of there favorit food is harder to get and that why is has a better price right?
Its a reason one could give yes. If one wants to get really technical its due to the internal id interacting with random noise, how much thought the devs put into the ordering of their ids i don't know for certain, but one could reason this a bit.
Literally can dig into the code yourself if you don't believe me on how this all works.
The devs set 4 things regarding this. 1) base price (the major component here, which is the same between hunters crystals sabers and quantums.) 2) the id of the plorts (used for many things, literally how the game tells a quantum plort from anything else in the game.) And 3) the formula for the plort market. And 4) the plort threshold in the market (this is quite minor in the overall price range. But it does alter the price on any given ingame day)
A combination of the above is used to determine the price. What your request/suggestion would do is alter one of the first 3 points. The id is used to determine random noise which is used to determine the random fluctuations of the market that aren't related to the amount of plorts recently sold of a particular type. What i have been saying is that the changes you've noted for the reasons provided really aren't worth the time and effort.
Lets say they change the formula, this effects every plort besides quicksilver, and will take alot more effort to balance out. Lets say you change the base value, this is going to have a much bigger impact than what is intended with your request.
Lets say you change ids? Well this means also changing every place the id is referenced, which is any and everything that interacts with it. Drones (2 locations each), non X slimes (X being the one you change) (1 each) X slimes/largos (1xnumber of items in its diet each) the refinery (once), range exchange (2 locations), plort market (3 locations), plort collectors (1 location), vac pack (2 locations), fabricator (Y locations, where Y is the number of recipes that use said plort).
And base values have a far larger effect given we are literally multiplying by this. When your issue is the extremes, this is not the answer by any means.
In the end your issue is literally only really existent if your A) lucky and B) not even selling the plort to begin with.
was honestly going to say this was a moot point, until i actually double checked things... that is actually a decent point as well for the pricing reasoning (though i doubt that was initially intentional.)
Dude quantum slimes are probably one of the easiest slimes to handle
1. They eat fruit
2. They have no bad effects
and 3. Bruh I think that the hardest is we'll any slime from glass desert. Mosaics because of their fire enraging other slimes. Dervishes because they can make their plorts fly into other corrals making Tarr. Tangles because they will take plorts form other corrals and make Tarr. And fire just because that they r so flippen bouncy.
Creepytaco2000 wrote: Dude quantum slimes are probably one of the easiest slimes to handle
1. They eat fruit
2. They have no bad effects
and 3. Bruh I think that the hardest is we'll any slime from glass desert. Mosaics because of their fire enraging other slimes. Dervishes because they can make their plorts fly into other corrals making Tarr. Tangles because they will take plorts form other corrals and make Tarr. And fire just because that they r so flippen bouncy.
Little thing. Mosaic glints don't increase agitation for anything. Tangles agitate others after a certain point.
As for 2, thats only actually accurate in versions 1.4.1 and later, debatable in the version this discussion started in. Their warping is bothersome, though not directly damgerous on its own. Dervish tornados are alot worse for certain.