Slime Rancher Wiki
No edit summary
Tag: Visual edit
m (Adding a small table of facial expressions re-created from the Slimepedia handbook by AnimeFreak0714)
(45 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
[[File:PinkRockSlimeAgitated.png|thumb|right|220px]]
{{Incomplete|missing a series of values: quantum teleportation agitation level, tangle pollen agitation growth, fire slime agitation growth, music box modifier.
 
 
'''Agitation''' is one of the hidden values all [[slimes]] have which determines which standard facial expression slimes assume in relation to their agitation and [[hunger]] values, and is the primary trigger for how often their [[Agitation#Negative behaviors|negative behaviors]] occur. It takes roughly 48 in-game hours for a fully fed happy slime to reach 100% agitation without modifiers.
   
  +
Slimes are set to Elated within [[The Slimeulation]], and their agitation does not decay.
also, do lucky slimes follow the same mechanic?}}[[File:PinkRockSlimeAgitated.png|thumb|right|220px]]
 
'''Agitation''' is one of the hidden values all [[slimes]] have which determines which standard facial expression slimes assume in relation to their agitation and [[hunger]] values, and is the primary trigger for how often their [[Agitation#Negative behaviors|negative behaviors]] occur.
 
   
 
__TOC__
 
__TOC__
   
  +
==Facial expressions==
  +
<center>
  +
{| class="table" border="0" cellpadding="0" cellspacing="0" style="width: 600px; text-align: center;"
  +
|-
  +
|[[File:Pink Slime SP.png|center|100px|link=]]
  +
|[[File:Pink Slime Happy.png|center|130px|link=]]
  +
|[[File:Pink Slime Hungry.png|center|130px|link=Hunger]]
  +
|[[File:Pink Slime Agitated.png|center|130px|link=]]
  +
|-
  +
| style="font-size:1.3em; line-height: 1.0;" |'''Elated'''
  +
| style="font-size:1.3em; line-height: 1.0;" |'''Happy'''
  +
| style="font-size:1.3em; line-height: 1.0;" |'''[[Hunger|Hungry]]'''
  +
| style="font-size:1.3em; line-height: 1.0;" |'''Agitated'''
  +
|}
  +
</center>
   
 
==Agitation modifiers==
 
==Agitation modifiers==
Agitation naturally decays along with a slime's [[hunger]], and not feeding them causes them to get agitated more quickly, but there are outside modifiers which can affect the rate of agitation in various ways;
+
Agitation naturally increases at all times, similarly to [[hunger]]. There are outside modifiers which can affect the rate of agitation in various ways;
   
 
==='''Feeding'''===
 
==='''Feeding'''===
 
[[File:Pogo fruit.png|60px|left]]
 
[[File:Pogo fruit.png|60px|left]]
Feeding a slime is the only way to ''completely'' lower agitation and restore it to a happy state. Feeding it a favorite [[food]] is twice as effective at restoring it to a happy state. However, it can only eat when it is [[Hunger|hungry]]. Feeding a slime will reduce its agitation by 15% (30% if favored).{{clr}}
 
   
 
Feeding a slime is the only way to completely lower agitation permanently and restore it to a happy state. However, it can only eat when it is [[Hunger|hungry]]. Feeding a slime its favorite food will reduce its agitation by 30%. Feeding it anything else, with the exception of tofu, will reduce agitation by 15%. Tofu reduces agitation by 1.25-1.3% {{Fact}}
==='''Water'''===
 
[[File:Water icon.png|60px|left]]
 
[[Water]] is not only capable of negating negative behaviors for 20 seconds, but it can also reduce the agitation of some slimes by 10% to prevent them from happening, or to slow them down once the 20-second cooldown wears off.. {{clr}}
 
   
  +
{{clr}}
  +
 
==='''Water and Ancient Water'''===
 
[[File:Water icon.png|60px|left]]
  +
[[File:WaterAgitationDrop.gif|right|125px]]
  +
[[Water]] and [[Ancient Water]] can negate negative behaviors and reduces agitation by 10% for 20 seconds. This decrease does not stack and is temporary, but may be reapplied after the 20 seconds are up.{{clr}}
   
 
==='''Music Box'''===
 
==='''Music Box'''===
 
[[File:Corral Music.png|60px|left]]
 
[[File:Corral Music.png|60px|left]]
   
The Music Box is an upgrade to the [[Corral]] which reduces all agitation growth significantly.
+
The Music Box is an upgrade to the [[Corral]] which halves natural agitation growth.
   
 
{{clr}}
 
{{clr}}
Line 28: Line 46:
 
==='''Slime Toys'''===
 
==='''Slime Toys'''===
 
[[File:Slime Toys.png|60px|left]]
 
[[File:Slime Toys.png|60px|left]]
[[Slime Toys]] are purchasable items unlocked through the [[7Zee Rewards Club]] which helps reduce the natural rate of agitation growth (25% reduction). Slime Toys do not stack their effects but do stack with a Music Box. A slime's favorite toy will be twice as effective.{{clr}}
+
[[Slime Toys]] are purchasable items unlocked through the [[7Zee Rewards Club]] which reduces the natural rate of agitation growth by 12.5%, or 25% if any toy in range is favored by the slimes. Additional Slime Toys do not stack their effects, but can stack with a Music Box.{{clr}}
   
 
==='''Tangle Slime Pollen'''===
 
==='''Tangle Slime Pollen'''===
[[File:Tangle Slime-0.png|60px|left]]
+
[[File:Tangle Slime SP.png|60px|left]]
[[Tangle Slime]]s can produce pollen when heavily agitated which agitates nearby slimes. Tangle Slimes are immune to this effect.{{clr}}
+
[[Tangle Slime]]s produce a pollen aura which doubles the natural rate of agitation growth. Multiple pollen auras do not stack this effect. Other Tangle Slimes are immune to this effect.{{clr}}
   
 
==='''Fire Slime Contact'''===
 
==='''Fire Slime Contact'''===
 
[[File:Fire Slime SP.png|60px|left]]
 
[[File:Fire Slime SP.png|60px|left]]
[[Fire Slime]]s are able to cause a severe boost in agitation on contact with another slime if on fire.<br /> Fire Slimes are immune to this effect.{{clr}}
+
[[Fire Slime]]s on fire can severely agitate slimes on contact by approximately 33.33% temporarily. Any agitation caused by Fire Slime contact will take up to three in-game hours to completely wear off.<br />Other Fire Slimes are immune to this effect.{{clr}}
   
 
==Negative behaviors==
 
==Negative behaviors==
 
Certain slimes have negative behaviors which are performed much more frequently or made apparent once they reach a certain agitation state. Many of these behaviors can be suppressed for 20 seconds by splashing the slime with [[Water]] or [[Ancient Water]]. This includes:
 
Certain slimes have negative behaviors which are performed much more frequently or made apparent once they reach a certain agitation state. Many of these behaviors can be suppressed for 20 seconds by splashing the slime with [[Water]] or [[Ancient Water]]. This includes:
*[[Rock Slime]] rolling frequency is reduced by 1 second per action at 100% agitation, making them roll more often.
+
*[[Rock Slime]]s roll every 15 seconds at 0% agitation. Rolling frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation.
*[[Boom Slime]] explosion frequency is reduced by 1 second per action at 100% agitation, making them explode more often.
+
*[[Rad Slime]]s expand their aura every 180 seconds at 0% agitation. Expansion frequency is increased at higher agitation, which is capped to every 30 seconds at 100% agitation.
*[[Crystal Slime]] crystal production is reduced by 1 second per action at 100% agitation, making them produce crystals more frequently.
+
*[[Boom Slime]]s explode every 45 seconds at 0% agitation. Explosion frequency is increased at higher agitation, which is capped to every 10 seconds at 100% agitation.
  +
*[[Crystal Slime]] crystal production occurs every 15 seconds at 0% agitation. Crystal production frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation.
 
*[[Hunter Slime]] [[Largo Slimes|Largos]] can go feral at 99.99% agitation.
 
*[[Hunter Slime]] [[Largo Slimes|Largos]] can go feral at 99.99% agitation.
*[[Quantum Slime]]s will change places with one of their illusionary clones, and produce them at a faster rate; by default ghost production is limited to every 20 seconds, and at 100% agitation the time is reduced to 5 seconds.
+
*[[Quantum Slime]]s produce ghosts, or qubits, every 20 seconds at 0% agitation. Qubit production is increased at higher agitation, which is capped to every 5 seconds at 100% agitation. They begin swapping places with their qubits at 20% agitation.
*[[Mosaic Slime]] glint production is reduced by 1 second per action at 100% agitation, making them produce glints more frequently. they also can not produce glints while below 20% agitation, and the radius at which they can be produced increases at 95%
+
*[[Mosaic Slime]]s produce glints every 30 seconds at 0% agitation. Glint production frequency is increased at higher agitation, which is capped to every 6 seconds at 100% agitation. The range of production is increased at 95%.
*[[Dervish Slime]]s will produce tornados at 95% agitation.
+
*[[Dervish Slime]]s will produce large tornados at 95% agitation.
*[[Tangle Slime]]s produce pollen which causes nearby slimes to sneeze, agitating them. they begin doing this at 75% agitation.
+
*[[Tangle Slime]]s produce pollen which causes nearby slimes to sneeze, agitating them. They begin doing this at 75% agitation.
   
 
==Gallery==
 
==Gallery==
Line 54: Line 73:
 
HoneyTabbySlimeHappy.png|Fully fed and happy.
 
HoneyTabbySlimeHappy.png|Fully fed and happy.
 
HoneyTabbySlimeContent.png|Fully fed and content.
 
HoneyTabbySlimeContent.png|Fully fed and content.
HoneyTabbySlimeStarving.png|Starving.
 
 
HoneyTabbySlimeAgitated.png|Neither full nor hungry, but agitated.
 
HoneyTabbySlimeAgitated.png|Neither full nor hungry, but agitated.
 
HoneyTabbySlimeStarving.png|Starving.
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
  +
[[File:AgitationSlimeulationFireSlime.gif|thumb|200px|Fire Slimes can still temporarily agitate slimes within the Slimeulation.]]
*Despite being a rare slime and despawning once noticing [[Beatrix LeBeau|the player]], Gold Slimes can become agitated like any other slime (except tangle and fire, which both can’t be agitated by their respective methods.)
 
  +
*[[Gold Slime]]s and [[Lucky Slime]]s are susceptable to [[hunger]] and agitation like any other slime. However, Lucky Slimes do not react to becoming agitated or starving. Due to their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
 
*[[Tarr]] are also subjected to agitation, although are set to 100% every frame.
 
*[[Tarr]] are also subjected to agitation, although are set to 100% every frame.
  +
*[[Puddle Slime]]s can not naturally get above 20% permanent Agitation without tangle pollen. They would evaporate before this happened.
  +
*Although slime agitation is at a set level within [[The Slimeulation]] to always be Elated, Fire Slimes are still capable of temporarily agitating them. However this does not occur under normal circumstances since Fire Slimes cannot be found there.
   
 
{{navbox}}
 
{{navbox}}

Revision as of 10:58, 22 August 2019

PinkRockSlimeAgitated

Agitation is one of the hidden values all slimes have which determines which standard facial expression slimes assume in relation to their agitation and hunger values, and is the primary trigger for how often their negative behaviors occur. It takes roughly 48 in-game hours for a fully fed happy slime to reach 100% agitation without modifiers.

Slimes are set to Elated within The Slimeulation, and their agitation does not decay.

Facial expressions

Pink Slime SP
Pink Slime Happy
Pink Slime Hungry
Pink Slime Agitated
Elated Happy Hungry Agitated

Agitation modifiers

Agitation naturally increases at all times, similarly to hunger. There are outside modifiers which can affect the rate of agitation in various ways;

Feeding

Pogo fruit

Feeding a slime is the only way to completely lower agitation permanently and restore it to a happy state. However, it can only eat when it is hungry. Feeding a slime its favorite food will reduce its agitation by 30%. Feeding it anything else, with the exception of tofu, will reduce agitation by 15%. Tofu reduces agitation by 1.25-1.3% [citation needed]


Water and Ancient Water

Water icon
WaterAgitationDrop

Water and Ancient Water can negate negative behaviors and reduces agitation by 10% for 20 seconds. This decrease does not stack and is temporary, but may be reapplied after the 20 seconds are up.

Music Box

Corral Music

The Music Box is an upgrade to the Corral which halves natural agitation growth.

Slime Toys

Slime Toys

Slime Toys are purchasable items unlocked through the 7Zee Rewards Club which reduces the natural rate of agitation growth by 12.5%, or 25% if any toy in range is favored by the slimes. Additional Slime Toys do not stack their effects, but can stack with a Music Box.

Tangle Slime Pollen

Tangle Slime SP

Tangle Slimes produce a pollen aura which doubles the natural rate of agitation growth. Multiple pollen auras do not stack this effect. Other Tangle Slimes are immune to this effect.

Fire Slime Contact

Fire Slime SP

Fire Slimes on fire can severely agitate slimes on contact by approximately 33.33% temporarily. Any agitation caused by Fire Slime contact will take up to three in-game hours to completely wear off.
Other Fire Slimes are immune to this effect.

Negative behaviors

Certain slimes have negative behaviors which are performed much more frequently or made apparent once they reach a certain agitation state. Many of these behaviors can be suppressed for 20 seconds by splashing the slime with Water or Ancient Water. This includes:

  • Rock Slimes roll every 15 seconds at 0% agitation. Rolling frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation.
  • Rad Slimes expand their aura every 180 seconds at 0% agitation. Expansion frequency is increased at higher agitation, which is capped to every 30 seconds at 100% agitation.
  • Boom Slimes explode every 45 seconds at 0% agitation. Explosion frequency is increased at higher agitation, which is capped to every 10 seconds at 100% agitation.
  • Crystal Slime crystal production occurs every 15 seconds at 0% agitation. Crystal production frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation.
  • Hunter Slime Largos can go feral at 99.99% agitation.
  • Quantum Slimes produce ghosts, or qubits, every 20 seconds at 0% agitation. Qubit production is increased at higher agitation, which is capped to every 5 seconds at 100% agitation. They begin swapping places with their qubits at 20% agitation.
  • Mosaic Slimes produce glints every 30 seconds at 0% agitation. Glint production frequency is increased at higher agitation, which is capped to every 6 seconds at 100% agitation. The range of production is increased at 95%.
  • Dervish Slimes will produce large tornados at 95% agitation.
  • Tangle Slimes produce pollen which causes nearby slimes to sneeze, agitating them. They begin doing this at 75% agitation.

Gallery

Trivia

AgitationSlimeulationFireSlime

Fire Slimes can still temporarily agitate slimes within the Slimeulation.

  • Gold Slimes and Lucky Slimes are susceptable to hunger and agitation like any other slime. However, Lucky Slimes do not react to becoming agitated or starving. Due to their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
  • Tarr are also subjected to agitation, although are set to 100% every frame.
  • Puddle Slimes can not naturally get above 20% permanent Agitation without tangle pollen. They would evaporate before this happened.
  • Although slime agitation is at a set level within The Slimeulation to always be Elated, Fire Slimes are still capable of temporarily agitating them. However this does not occur under normal circumstances since Fire Slimes cannot be found there.