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m (Adding a small table of facial expressions re-created from the Slimepedia handbook by AnimeFreak0714) |
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− | {{Incomplete|missing a series of values: quantum teleportation agitation level, tangle pollen agitation growth, fire slime agitation growth, music box modifier. |
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⚫ | '''Agitation''' is one of the hidden values all [[slimes]] have which determines which standard facial expression slimes assume in relation to their agitation and [[hunger]] values, and is the primary trigger for how often their [[Agitation#Negative behaviors|negative behaviors]] occur. It takes roughly 48 in-game hours for a fully fed happy slime to reach 100% agitation without modifiers. |
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+ | Slimes are set to Elated within [[The Slimeulation]], and their agitation does not decay. |
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__TOC__ |
__TOC__ |
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+ | ==Facial expressions== |
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+ | <center> |
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+ | {| class="table" border="0" cellpadding="0" cellspacing="0" style="width: 600px; text-align: center;" |
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+ | |- |
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+ | |[[File:Pink Slime SP.png|center|100px|link=]] |
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+ | |[[File:Pink Slime Happy.png|center|130px|link=]] |
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+ | |[[File:Pink Slime Hungry.png|center|130px|link=Hunger]] |
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+ | |[[File:Pink Slime Agitated.png|center|130px|link=]] |
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+ | |- |
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+ | | style="font-size:1.3em; line-height: 1.0;" |'''Elated''' |
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+ | | style="font-size:1.3em; line-height: 1.0;" |'''Happy''' |
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+ | | style="font-size:1.3em; line-height: 1.0;" |'''[[Hunger|Hungry]]''' |
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+ | | style="font-size:1.3em; line-height: 1.0;" |'''Agitated''' |
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+ | |} |
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+ | </center> |
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==Agitation modifiers== |
==Agitation modifiers== |
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− | Agitation naturally |
+ | Agitation naturally increases at all times, similarly to [[hunger]]. There are outside modifiers which can affect the rate of agitation in various ways; |
==='''Feeding'''=== |
==='''Feeding'''=== |
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[[File:Pogo fruit.png|60px|left]] |
[[File:Pogo fruit.png|60px|left]] |
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⚫ | Feeding a slime is the only way to |
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⚫ | Feeding a slime is the only way to completely lower agitation permanently and restore it to a happy state. However, it can only eat when it is [[Hunger|hungry]]. Feeding a slime its favorite food will reduce its agitation by 30%. Feeding it anything else, with the exception of tofu, will reduce agitation by 15%. Tofu reduces agitation by 1.25-1.3% {{Fact}} |
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− | [[Water]] is not only capable of negating negative behaviors for 20 seconds, but it can also reduce the agitation of some slimes by 10% to prevent them from happening, or to slow them down once the 20-second cooldown wears off.. {{clr}} |
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+ | {{clr}} |
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+ | |||
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+ | [[File:WaterAgitationDrop.gif|right|125px]] |
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+ | [[Water]] and [[Ancient Water]] can negate negative behaviors and reduces agitation by 10% for 20 seconds. This decrease does not stack and is temporary, but may be reapplied after the 20 seconds are up.{{clr}} |
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==='''Music Box'''=== |
==='''Music Box'''=== |
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[[File:Corral Music.png|60px|left]] |
[[File:Corral Music.png|60px|left]] |
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− | The Music Box is an upgrade to the [[Corral]] which |
+ | The Music Box is an upgrade to the [[Corral]] which halves natural agitation growth. |
{{clr}} |
{{clr}} |
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==='''Slime Toys'''=== |
==='''Slime Toys'''=== |
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[[File:Slime Toys.png|60px|left]] |
[[File:Slime Toys.png|60px|left]] |
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− | [[Slime Toys]] are purchasable items unlocked through the [[7Zee Rewards Club]] which |
+ | [[Slime Toys]] are purchasable items unlocked through the [[7Zee Rewards Club]] which reduces the natural rate of agitation growth by 12.5%, or 25% if any toy in range is favored by the slimes. Additional Slime Toys do not stack their effects, but can stack with a Music Box.{{clr}} |
==='''Tangle Slime Pollen'''=== |
==='''Tangle Slime Pollen'''=== |
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− | [[File:Tangle Slime |
+ | [[File:Tangle Slime SP.png|60px|left]] |
− | [[Tangle Slime]]s |
+ | [[Tangle Slime]]s produce a pollen aura which doubles the natural rate of agitation growth. Multiple pollen auras do not stack this effect. Other Tangle Slimes are immune to this effect.{{clr}} |
==='''Fire Slime Contact'''=== |
==='''Fire Slime Contact'''=== |
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[[File:Fire Slime SP.png|60px|left]] |
[[File:Fire Slime SP.png|60px|left]] |
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− | [[Fire Slime]]s |
+ | [[Fire Slime]]s on fire can severely agitate slimes on contact by approximately 33.33% temporarily. Any agitation caused by Fire Slime contact will take up to three in-game hours to completely wear off.<br />Other Fire Slimes are immune to this effect.{{clr}} |
==Negative behaviors== |
==Negative behaviors== |
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Certain slimes have negative behaviors which are performed much more frequently or made apparent once they reach a certain agitation state. Many of these behaviors can be suppressed for 20 seconds by splashing the slime with [[Water]] or [[Ancient Water]]. This includes: |
Certain slimes have negative behaviors which are performed much more frequently or made apparent once they reach a certain agitation state. Many of these behaviors can be suppressed for 20 seconds by splashing the slime with [[Water]] or [[Ancient Water]]. This includes: |
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− | *[[Rock Slime]] |
+ | *[[Rock Slime]]s roll every 15 seconds at 0% agitation. Rolling frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation. |
− | *[[ |
+ | *[[Rad Slime]]s expand their aura every 180 seconds at 0% agitation. Expansion frequency is increased at higher agitation, which is capped to every 30 seconds at 100% agitation. |
− | *[[ |
+ | *[[Boom Slime]]s explode every 45 seconds at 0% agitation. Explosion frequency is increased at higher agitation, which is capped to every 10 seconds at 100% agitation. |
+ | *[[Crystal Slime]] crystal production occurs every 15 seconds at 0% agitation. Crystal production frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation. |
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*[[Hunter Slime]] [[Largo Slimes|Largos]] can go feral at 99.99% agitation. |
*[[Hunter Slime]] [[Largo Slimes|Largos]] can go feral at 99.99% agitation. |
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− | *[[Quantum Slime]]s |
+ | *[[Quantum Slime]]s produce ghosts, or qubits, every 20 seconds at 0% agitation. Qubit production is increased at higher agitation, which is capped to every 5 seconds at 100% agitation. They begin swapping places with their qubits at 20% agitation. |
− | *[[Mosaic Slime]] |
+ | *[[Mosaic Slime]]s produce glints every 30 seconds at 0% agitation. Glint production frequency is increased at higher agitation, which is capped to every 6 seconds at 100% agitation. The range of production is increased at 95%. |
− | *[[Dervish Slime]]s will produce tornados at 95% agitation. |
+ | *[[Dervish Slime]]s will produce large tornados at 95% agitation. |
− | *[[Tangle Slime]]s produce pollen which causes nearby slimes to sneeze, agitating them. |
+ | *[[Tangle Slime]]s produce pollen which causes nearby slimes to sneeze, agitating them. They begin doing this at 75% agitation. |
==Gallery== |
==Gallery== |
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HoneyTabbySlimeHappy.png|Fully fed and happy. |
HoneyTabbySlimeHappy.png|Fully fed and happy. |
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HoneyTabbySlimeContent.png|Fully fed and content. |
HoneyTabbySlimeContent.png|Fully fed and content. |
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HoneyTabbySlimeAgitated.png|Neither full nor hungry, but agitated. |
HoneyTabbySlimeAgitated.png|Neither full nor hungry, but agitated. |
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</gallery> |
</gallery> |
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==Trivia== |
==Trivia== |
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+ | [[File:AgitationSlimeulationFireSlime.gif|thumb|200px|Fire Slimes can still temporarily agitate slimes within the Slimeulation.]] |
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− | *Despite being a rare slime and despawning once noticing [[Beatrix LeBeau|the player]], Gold Slimes can become agitated like any other slime (except tangle and fire, which both can’t be agitated by their respective methods.) |
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+ | *[[Gold Slime]]s and [[Lucky Slime]]s are susceptable to [[hunger]] and agitation like any other slime. However, Lucky Slimes do not react to becoming agitated or starving. Due to their rarity and despawning mechanics, this does not normally come into play under normal circumstances. |
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*[[Tarr]] are also subjected to agitation, although are set to 100% every frame. |
*[[Tarr]] are also subjected to agitation, although are set to 100% every frame. |
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+ | *[[Puddle Slime]]s can not naturally get above 20% permanent Agitation without tangle pollen. They would evaporate before this happened. |
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+ | *Although slime agitation is at a set level within [[The Slimeulation]] to always be Elated, Fire Slimes are still capable of temporarily agitating them. However this does not occur under normal circumstances since Fire Slimes cannot be found there. |
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{{navbox}} |
{{navbox}} |
Revision as of 10:58, 22 August 2019
Agitation is one of the hidden values all slimes have which determines which standard facial expression slimes assume in relation to their agitation and hunger values, and is the primary trigger for how often their negative behaviors occur. It takes roughly 48 in-game hours for a fully fed happy slime to reach 100% agitation without modifiers.
Slimes are set to Elated within The Slimeulation, and their agitation does not decay.
Facial expressions
Elated | Happy | Hungry | Agitated |
Agitation modifiers
Agitation naturally increases at all times, similarly to hunger. There are outside modifiers which can affect the rate of agitation in various ways;
Feeding
Feeding a slime is the only way to completely lower agitation permanently and restore it to a happy state. However, it can only eat when it is hungry. Feeding a slime its favorite food will reduce its agitation by 30%. Feeding it anything else, with the exception of tofu, will reduce agitation by 15%. Tofu reduces agitation by 1.25-1.3% [citation needed]
Water and Ancient Water
Water and Ancient Water can negate negative behaviors and reduces agitation by 10% for 20 seconds. This decrease does not stack and is temporary, but may be reapplied after the 20 seconds are up.
Music Box
The Music Box is an upgrade to the Corral which halves natural agitation growth.
Slime Toys
Slime Toys are purchasable items unlocked through the 7Zee Rewards Club which reduces the natural rate of agitation growth by 12.5%, or 25% if any toy in range is favored by the slimes. Additional Slime Toys do not stack their effects, but can stack with a Music Box.
Tangle Slime Pollen
Tangle Slimes produce a pollen aura which doubles the natural rate of agitation growth. Multiple pollen auras do not stack this effect. Other Tangle Slimes are immune to this effect.
Fire Slime Contact
Fire Slimes on fire can severely agitate slimes on contact by approximately 33.33% temporarily. Any agitation caused by Fire Slime contact will take up to three in-game hours to completely wear off.
Other Fire Slimes are immune to this effect.
Negative behaviors
Certain slimes have negative behaviors which are performed much more frequently or made apparent once they reach a certain agitation state. Many of these behaviors can be suppressed for 20 seconds by splashing the slime with Water or Ancient Water. This includes:
- Rock Slimes roll every 15 seconds at 0% agitation. Rolling frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation.
- Rad Slimes expand their aura every 180 seconds at 0% agitation. Expansion frequency is increased at higher agitation, which is capped to every 30 seconds at 100% agitation.
- Boom Slimes explode every 45 seconds at 0% agitation. Explosion frequency is increased at higher agitation, which is capped to every 10 seconds at 100% agitation.
- Crystal Slime crystal production occurs every 15 seconds at 0% agitation. Crystal production frequency is increased at higher agitation, which is capped to every 3 seconds at 100% agitation.
- Hunter Slime Largos can go feral at 99.99% agitation.
- Quantum Slimes produce ghosts, or qubits, every 20 seconds at 0% agitation. Qubit production is increased at higher agitation, which is capped to every 5 seconds at 100% agitation. They begin swapping places with their qubits at 20% agitation.
- Mosaic Slimes produce glints every 30 seconds at 0% agitation. Glint production frequency is increased at higher agitation, which is capped to every 6 seconds at 100% agitation. The range of production is increased at 95%.
- Dervish Slimes will produce large tornados at 95% agitation.
- Tangle Slimes produce pollen which causes nearby slimes to sneeze, agitating them. They begin doing this at 75% agitation.
Gallery
Trivia
- Gold Slimes and Lucky Slimes are susceptable to hunger and agitation like any other slime. However, Lucky Slimes do not react to becoming agitated or starving. Due to their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
- Tarr are also subjected to agitation, although are set to 100% every frame.
- Puddle Slimes can not naturally get above 20% permanent Agitation without tangle pollen. They would evaporate before this happened.
- Although slime agitation is at a set level within The Slimeulation to always be Elated, Fire Slimes are still capable of temporarily agitating them. However this does not occur under normal circumstances since Fire Slimes cannot be found there.