Slime Rancher Wiki
(→‎Negative behaviors: finally got the quantum numbers)
Tag: Visual edit
No edit summary
Tag: Visual edit
Line 1: Line 1:
{{Incomplete|confirmation on Fire Slime contact value needed. Additionally, do lucky slimes follow the same mechanic?}}[[File:PinkRockSlimeAgitated.png|thumb|right|220px]]
+
{{Incomplete|do lucky slimes follow the same mechanic?}}[[File:PinkRockSlimeAgitated.png|thumb|right|220px]]
 
'''Agitation''' is one of the hidden values all [[slimes]] have which determines which standard facial expression slimes assume in relation to their agitation and [[hunger]] values, and is the primary trigger for how often their [[Agitation#Negative behaviors|negative behaviors]] occur. it takes roughly 48 in hours to reach 100% agitation.
 
'''Agitation''' is one of the hidden values all [[slimes]] have which determines which standard facial expression slimes assume in relation to their agitation and [[hunger]] values, and is the primary trigger for how often their [[Agitation#Negative behaviors|negative behaviors]] occur. it takes roughly 48 in hours to reach 100% agitation.
   
Line 35: Line 35:
 
==='''Fire Slime Contact'''===
 
==='''Fire Slime Contact'''===
 
[[File:Fire Slime SP.png|60px|left]]
 
[[File:Fire Slime SP.png|60px|left]]
[[Fire Slime]]s on fire can severely agitate slimes on contact by approximately 33%.{{fact}}<br /> Other Fire Slimes are immune to this effect.{{clr}}
+
[[Fire Slime]]s on fire can severely agitate slimes on contact by approximately 33.33%<br /> Other Fire Slimes are immune to this effect.{{clr}}
   
 
==Negative behaviors==
 
==Negative behaviors==

Revision as of 23:44, 6 September 2018

This section or article is incomplete.
Reason: do lucky slimes follow the same mechanic?
You can discuss this in the article comments or edit this page to improve it.
PinkRockSlimeAgitated

Agitation is one of the hidden values all slimes have which determines which standard facial expression slimes assume in relation to their agitation and hunger values, and is the primary trigger for how often their negative behaviors occur. it takes roughly 48 in hours to reach 100% agitation.


Agitation modifiers

Agitation naturally decays along with a slime's hunger, and not feeding them causes them to get agitated more quickly, but there are outside modifiers which can affect the rate of agitation in various ways;

Feeding

Pogo fruit

Feeding a slime is the only way to completely lower agitation and restore it to a happy state. However, it can only eat when it is hungry. Feeding a slime its favorite food will reduce its agitation by 30%. Feeding it anything else will restore it by 15%.

Water

Water icon

Water is not only capable of negating negative behaviors for 20 seconds, but it can also reduce the agitation of some slimes by 10% to prevent them from happening, or to slow them down once the 20-second cooldown wears off.


Music Box

Corral Music

The Music Box is an upgrade to the Corral which halves natural agitation growth.

Slime Toys

Slime Toys

Slime Toys are purchasable items unlocked through the 7Zee Rewards Club which reduces the natural rate of agitation growth by 12.5%, or 25% if any toy in range favored by the slimes. Additional Slime Toys do not stack their effects, but can stack with a Music Box.


Tangle Slime Pollen

Tangle Slimes produce a pollen aura which doubles the natural rate of agitation growth. Multiple pollen auras do not stack this effect. Other Tangle Slimes are immune to this effect.

Fire Slime Contact

Fire Slime SP

Fire Slimes on fire can severely agitate slimes on contact by approximately 33.33%
Other Fire Slimes are immune to this effect.

Negative behaviors

Certain slimes have negative behaviors which are performed much more frequently or made apparent once they reach a certain agitation state. Many of these behaviors can be suppressed for 20 seconds by splashing the slime with Water or Ancient Water. This includes:

  • Rock Slime rolling frequency is reduced by 1 second per action at 100% agitation, making them roll more often.
  • Boom Slime explosion frequency is reduced by 1 second per action at 100% agitation, making them explode more often.
  • Crystal Slime crystal production is reduced by 1 second per action at 100% agitation, making them produce crystals more frequently.
  • Hunter Slime Largos can go feral at 99.99% agitation.
  • Quantum Slimes will change places with one of their illusionary clones, starting at 20%, and produce them at a faster rate; by default ghost production is limited to every 20 seconds, and at 100% agitation the time is reduced to 5 seconds.
  • Mosaic Slime glint production is reduced by 1 second per action at 100% agitation, making them produce glints more frequently. they also can not produce glints while below 20% agitation, and the radius at which they can be produced increases at 95%
  • Dervish Slimes will produce tornados at 95% agitation.
  • Tangle Slimes produce pollen which causes nearby slimes to sneeze, agitating them. they begin doing this at 75% agitation.

Gallery

Trivia

  • Despite being a rare slime and despawning once noticing the player, Gold Slimes are susceptable to hunger and agitation like any other slime.
  • Tarr are also subjected to agitation, although are set to 100% every frame.