Talk:Slime Science/@comment-24751993-20161120142722/@comment-24751993-20161120221303

a'ight, I'll tell you how it's done.

Inside the game, go and make a pink grass patch, and then place it in the nearest build site on the left from the house door.

Now, open up Cheat Engine. Open the Slime Rancher process through a flashing icon on the top-left corner. After you do that, type in the value 11003 (the ID of pink grass patch) and select "First Scan".

You should get a lot of 11003 values (60 -> 120 different ones). Now scroll the list down.

Right now what you should do is this: select the value on the bottom, change it's value to for example 112 (it's the ID of a tier 3 Pump), then select the value higher than it, change it's value to 112, go to the game and press E on the grass patch, and repeat it.

If the pop up will say "Destroy Gadget" or something like that, then you have found it. Now locate the value and you can change it's ID to whatever gadget you want. I have a list of IDs here.

There are some problems:

1. Blueprints Screw Up - It's possible that you might hit the value that checks if you have unlocked a blueprint of something. After you change it, you will no longer be able to make pink grass patches. To prevent this, you can add an additional step to cloning gadgets: after you check the game if you hit the value that lets you change gadgets, set the previous values back to 11003.

2. Bad Address - It's called that because if you change it, you'll screw the game up - you'll be no longer able to access the build gadget menu, and the game will crash if you go near the Lab. To prevent this, do what I said in the solving of the first problem.