Feral Slimes

"It's hard to be nice on an empty stomach."

Slimepedia Entry
Diet:

(source slime's diet)

Favorite:

(source slime's favorite)

Slimeology:

Feral slimes are largos with a mean streak that will attack a rancher on sight. It's not known what exactly causes a largo to become so grumpy that it goes feral, but it's suspected that they've simply gone too long without a bite to eat. Like so many things with slimes, food is everything.

If a feral slime eats, it will revert to a normal largo.

Rancher Risks:

Feral slimes can pose a serious risk to ranchers if they're not dealt with quickly, or avoided altogether. Feral slimes will attempt to bite ranchers at close range or jump in the air and try to stomp them with their... butts? In any case, a rancher needs to act fast and feed the feral slime something tasty to avoid such troubles.

Plortonomics

Feeding a feral slime not only calms it down, but also produces plorts in the same manner as a largo. Though, there are certainly easier ways out there to acquire plorts!

Spawn Locations

 * Pink Rocks - In the canyon that leads to the Sandy Area.


 * Pink Phosphors - On the island near the first Tabby Gordo and in the cave that leads to the Indigo Quarry.


 * Pink Booms - In a cave on the way to another section of the Moss Blanket with flowers.


 * Pink Rads - In the area with cliffs after the broken bridge in the Indigo Quarry at day.


 * Boom Rads - In the area with cliffs after the broken bridge in the Indigo Quarry at night.
 * Rock Tabbies - In the area accessed with going through little islands near the Grotto's teleporter that has a blue Treasure Pod.
 * Honey Hunters and Boom Hunters - In a whole section dedicated to them in the Moss Blanket.


 * Hunter Largos - Possibly everywhere, when a hunter slime eats other slime's plort, or when other slimes eat a hunter slime's plort.

Tips

 * You can easily recognise them by their angry faces, red eyes and flashing indicators.
 * When encountering them, it's good to have a food item with you, so you can calm them down.
 * Having Meat guarantees calming any feral slime currently.
 * A Rock Feral can also intentionally spike you, so be wary!
 * Phosphor Ferals on the island (by the first Tabby Gordo) only appear at night, so you can freely, without any danger, go through it at day.
 * Though the Feral Slime pop up when first finding some shows a Feral Pink Tabby Largo, there is no Feral version of Pink Tabby Largos implemented into the game yet.
 * The Pulse Wave is a nice method to keep Ferals away while you switch slots.
 * Hunter Ferals can be created possibly everywhere as they are a result of making a Hunter Largo, so watch out for that!

Trivia

 * Currently the only normal slime that has no feral counterpart (not counting the hunter slime largos) is the Crystal Slime.

Changes

 * 0.4.0: Rock Tabby, Boom Hunter and Honey Hunter Ferals have been added. Also, now only the Crystal Slime has no feral counterpart (not counting the hunter largos).
 * 0.3.5: Now a Hunter Feral can be made by creating a Hunter Largo; Feral Slimes will stay feral after reloading the game.
 * 0.3.3: They no longer produce normal slime sounds.
 * 0.3.2: Slimepedia Entry added.
 * 0.3.1: Grumpier, angrier redesign with addition of a stomp attack; They no longer chase you after being calmed.
 * 0.3.0: More Feral Slimes were added into the game.
 * Before 0.2.0: Added.

Gallery
(Version 0.3.5)