Unused Features

For upcoming content announced to be added to the game, see: Upcoming Features

This page serves to document content that was either planned and ultimately scrapped, or is in the files but remains unused in the current version of Slime Rancher.

Asteroid Prop


An unused asteroid prop was once used in the prototype Beach, and the object data and mesh are fully intact within the game's files.

Briar ornament
While the briar ornament appears fully functional within the game‘s code, and was added along with the other party gordo ornaments, it is the only ornament to not be obtainable through in game means without modding.

Disable Tutorials
Disable Tutorials was an option that was available up until Update 0.4.0.

It was removed as a failsafe against missing the newly-implemented Slime Science tutorials, but was never re-enabled. It is still within the code of the game, only hidden.

Hydro Shower
The Hydro Shower is a gadget that was originally planned to be included in Update 0.4.0, where it would have been unlocked a week after the Hydro Turret. It is unknown why it was never finished, but is fully functional. The prototype model is a blue sphere on top of a cuboid, somewhat resembling a matchstick.

Like other utilities it requires two minutes to install it. Unlike the Hydro Turret and Super Hydro Turret, it has to be activated manually. Once active, a rain effect will cover the immediate area while the gadget pulses every 0.5 seconds. Every Tarr within the radius of roughly 3 rad auras will take 20% of the damage of a regular Water shot, requiring at most 5 pulses, or 10 pulses at night to dispatch them. After 10 pulses the rain effect will stop, and has a minute cooldown before it can be used again

The crafting recipe of the gadget is:

Iron Rancher Mode
Iron Rancher Mode was a planned game mode intended to be introduced in Update 1.4.0's Viktor's Slime-ulations update. However it was shelved in favor of something Nick believed to be more exciting and more in line with Slime Rancher.

According to the roadmap detailing plans for the mode, it would have added a replayable survival-like experience to the game. It would have been a race against time to collect quotas of various plorts across multi-day rounds, and each round would have included mixed rules and various challenges, including vampiric chickens, random plorts, random tarr spawns, increased hunger, among other features.

Vampiric chickens remain in the game code, unused.

Meteor Slime
 Main article: Meteor Slime  The Meteor Slime was once planned to be added in Update 0.6.0, but were scrapped because the slime wasn't working and Mosaic Slimes were already raining fire, so parts of its behaviors were repurposed for other slimes.

The only remaining part of it in the game is the magnetism code, which has been present since the slime's prototype stages.

Modifiers
Modifiers are special options which change the rules of the game. They have been in the game since the prototype stages and will be used in the upcoming Iron Rancher mode. There are 6 modifiers available:
 * Cluckula - Chickens become feral at night.
 * Bad Moon Rising - 5% chance for a Tarr to spawn at night.
 * The Gambler - 10% chance for a slime to produce a random plort instead of its own.
 * Gobs of Globs - Slime spawns are increased by 30%.
 * The Hunger - Slimes get hungry twice as fast.
 * Unstable Plorts - Plorts explode 30 seconds after they were made.

Puddle Gordo
The Puddle Gordo has an identifiable entry within the games files, but has no model or game object associated with it.

Pure Saber Slime


Like the Puddle Gordo, the Saber Slime has an identifiable entry within the game files for a pure Saber Slime, but has no game object associated with it.

Pollen Cloud Cutoff
The Pollen Cloud Cutoff is a static variable found within the code of the game. it is found with the other variables that would affect the Tangle Slime's ability to produce pollen, and is set to a value of 0.95, or 95%. the variable though is unused, and as such has no effect on pollen production. it likely was scrapped for simplicity, and likely would have been used to tell the tangle slime when to stop producing pollen.

Quantum Vibration levels
Quantum Vibration levels are variables generated within a method of the code within the Quantum Slime, which while the method seems complex, it isn't called for any events outside of determining the vibration level. It is located within the class known as QuantumVibration, which is used to determine if the slime can teleport.

As the code is unused, it may be leftover from the original Quantum Slimes before being simplified.

Tier 2 Utilities
There are many unused Tier 2 Utilities hidden within the files such as the Rapid Med Station, the Super Hydro Shower, and the Elite Taming Bell. They have been present in the game's files since Update 0.4.0 and of all of them, only the Super Hydro Turret has been added.

The Hydro Shower is the only unreleased gadget to be fully functional; all others do not have any functional data associated with them.

Tier 4 Treasure Cracker
The Tier 4 Treasure Cracker is an upgrade that has been in the game since Update 0.4.0. It does not have an entry in the Upgrades shop, which means it can only be obtained by modifying the game.

It currently has no function as there are no Treasure Pods requiring its use.

Unused Chroma Packs
There were originally planned to be 30 Chroma Packs available from the 7Zee Rewards Club. However only 26 were used, leaving four of them unused. When applied to the ranch, they have no effect as they do not have any data assigned to them.

The Kanpeki and Tomatillo Chroma Packs have since been introduced but use their own ID number. So four unused Chroma Packs remain.

Unused Fashion Pod Slot


There are actually two defined Fashion Pod Slots; one for the front and one for the top of the slime. Currently, all fashion pods use the Front slot, leaving the Top slot unused.

Weather
Weather was a feature once planned to be in the game. It was used in the prototype versions of the game but since public release, it has remained unused, but can be re-enabled in the game files.

When enabled, rain has a chance to appear every 3-12 hours and is entirely cosmetic, so it does nothing to Tarr, Puddle Slimes, or any other slimes. It can also rain just as frequently in The Glass Desert.

Before Ponds were changed to provide unlimited water and no longer required allowing it to autofill over time, their Slimepedia entry once stated that rain would immediately refill them. However this was never implemented.

"A pond will slowly be consumed if vac'd up or drunk up by puddle slimes, but will slowly refill over time. You can transfer unused water from your vacpack to the pond, and they will refill immediately when it rains."

- Removed Pond Slimepedia entry