Slimes

Slimes are the little gelatinous alien balls that live in the Far, Far Range. There are several different species, and each has unique traits used to identify them. They do not despawn and respawn in certain areas. They can either be categorized by their diet, general behavior towards the rancher, or their location. You will find a short summary of each slime on this site. Visit the main articles linked for a more in depth description with gameplay tips. To see more info about the plorts of slimes, click here.

=Docile Slimes=

These are all the slimes that pose no real threat and can't personally cause harm to the player. Their behavior or certain aspects of them may have negative consequences, but they won't hurt you physically.

Pink Slime
Main article

Slimeology:

Pink Slimes are the most common slime found on the Far, Far Range. They're cheerful, docile, and the easiest of all slimes to ranch. A pink slime will eat anything you put in front of it, though they have no favorite food, and their plorts are the least valuable of all slimes.

Rancher Risks:

Not much to worry about with a pink slime. They're soft, squishy, very happy to be around a rancher, and found all over the Range. But because of this, a rancher won't go far without finding a few pink plorts, which can lead to largos, and then....

Plortonomics:

Pink Plorts are an excellent 'multipurpose generic substance' used to manufacture everything from food products to household cleaners. All over earth, people are eating burgers, sweetening their coffees, or scrubbing their floors with pink plort products. That's some serious versatility!

Phosphor Slime
Main article

Slimeology:

Phosphor slimes come out at night, flying about the moonlit range upon their translucent wings. Phosphor slimes have a luminescent slime core that pulses with a soft glow, making them easy to spot. It's for this reason ranchers sometimes refer to them as 'low stars.'

Rancher Risks:

Phosphor slimes have special needs compared to your typical slime. A phosphor slime and its plorts will quickly vanish if exposed to sunlight, meaning a rancher could quickly lose an entire corral's worth of phosphor slimes if not careful. Ranchers must either vac them up before daybreak or keep phosphor slimes in a place that is perpetually dark, like a cave, or use the Solar Shield upgrade.

Plortonomics:

The luminescent compound found within phosphor plorts can produce light for over 100 years, making it an incredibly eco-friendly form of illumination on Earth. Cities across the globe are slowly switching over to phosphor lights, saving trillions of gigawatts of energy daily. Plus if you rub the stuff in your hair, it glows and looks really cool.

Tabby Slime
Main article

Slimeology:

Tabby slimes share many curious similarities to domesticated house cats of Earth. With their perky ears, striped backs, and swaying tails, you'd almost mistake them for a true feline... if they weren't made entirely of gooey slime, of course.

Rancher Risks:

A tabby slime generally doesn't mean any harm to a rancher, but like their spiritual Earth cat cousins, often causes a great deal of chaos anyway. Tabby slimes love to steal things they don't eat, like fruits and veggies, resulting in lots of unintended largo transformations on the Range.

Plortonomics:

Tabby plorts are a key ingredient in a variety of 'performance enhancing' products that grant the consumer a surge of the tabby slime's signature energy and exuberance. And while athletes the world over take them to gain an edge, prolonged use often results in 'uncontrollable butt wiggles,' another (less desirable) signature of the tabby slime.

Honey Slime
Main article

Slimeology:

Honey slimes are an odd breed of slime composed of a hyper-sweet slime compound. Most slime scientists believe this to be the result of their slime cells replicating the natural sugars found in the fruits and floral nectars of the Far, Far Range. Most ranchers agree their plorts taste great on cereal.

Rancher Risks:

The greatest danger a honey slime poses is found in their plorts. Honey plorts are the sweetest, most delicious plorts known on the Far, Far Range. Other slimes can detect them from much further away than a normal plort and will do everything in their means to get it, so it is recommended to keep them away from other slimes. A rancher with honey slimes needs to be careful about unintended largos, or worse...

Plortonomics:

Honey plorts are highly prized by food manufacturers. Though the plorts are naturally incredibly sweet, the discovery that they could be refined into an even sweeter substance made their demand soar. These refined honey plorts are said to score an unprecedented 867 on the Werner-Thompkins-Hong sacchrino scale, just a few points shy of 'not fit for human consumption.'

Puddle Slime
Main article

Slimeology:

Puddle slimes are a rare species of slime that live in fresh water pools found on the Range. These slimes don't eat fruits, veggies, or meat like most other slimes. Instead, puddle slimes absorb water into their bodies while they sit on the surface of a pool, so instead of a corral, you must purchase a pond to enclose them.

Puddle slimes need fresh water to survive and will quickly evaporate if left on any other surface for too long.

Rancher Risks:

Ranchers have nothing to fear from the shy, little puddle slime. A rancher need only worry about having fresh water, like a pond, available for a puddle slime to sit in, as a puddle slime will evaporate if away from water. Additionally, puddle plorts burst as soon as they touch anything but fresh water.

Overall, a puddle slime is a better fit for a more experienced rancher, not one still wet behind the ears.

Plortonomics:

Puddle plorts are made almost entirely from an incredible hydro compound known by chemists across the galaxy as H2Ohhhhh. This compound is used to create an absurdly expensive brand of bottled drinking water that is sought after by the elite back on Earth. While some people argue that there is little difference in taste between it and tap water, those people seriously are not getting it.

=Harmful Slimes=

These slimes are hazardous, and can directly cause physical damage to the player.

Rock Slime
Main article

Slimeology:

Rock slimes earned their name from the rocky crown of sharp spikes atop their slimy bodies. But their affection for minerals doesn't end with their appearance: rock slimes are strict vegetarians, favoring the satisfying crunch of the heart beet most of all.

Rancher Risks:

The dangers of a rock slime should be fairly obvious: their rocky crown is sharp enough to pierce straight through a rancher's boots. But it's not all about watching where you're stepping as these rocks are always rolling. When you see a rock slime revving up for a tumble, it's best to get out of the way.

Plortonomics:

Rock plorts are prized for being a key component in the production of 'blue metal,' an amazing alloy that's stronger than titanium and lighter than plastic. Because of its amazing strength, blue metal is often a key component in the hulls of light-speed capable starships, synthetic appendages, and protective holophone cases.

Boom Slime
Main article

Slimeology:

Boom slimes are often heard before they're seen. The slime cells of a boom slime are constantly vibrating, causing their slime to increasingly crackle with energy before ultimately exploding. However, the boom slime always comes out unscathed, though always a little dazed.

Rancher Risks:

Boom slimes are constantly building toward an inevitable explosion, making them quite hazardous to ranchers. In addition to those explosions causing bodily harm, they also have the capacity to send all nearby slimes flying into the air, making them a hard slime to corral. To prevent them from exploding as often in corrals, you can purchase a music box to calm them down.

Plortonomics:

Highly volatile boom plorts have all sorts of applications, including powering rocket thrusters and demolitions. Military organizations value their highly destructive capabilities for 'medical technology and other research.' Imagine that!

Rad Slime
Main article

Slimeology:

It's unknown if rad slimes, sometimes called 'raddies,' came to be from external radiation sources or from something naturally occurring within the Far, Far Range. Regardless, rad slimes emit such a potent aura of radiation they glow in the dark!

Rancher Risks:

A rad slime's radioactive aura can induce rad poisoning to a rancher if they remain within it for too long. Ranchers are advised to monitor their rad exposure levels when handling these green globs of gamma goo as extended exposure can cause serious bodily harm, or worse. However, their radiation can be weakened temporarily when Ranchers fire water directly at them.

Plortonomics:

Given that raddies are basically mobile batteries, it's no surprise that corporations value rad plorts for their incredible energy-producing capabilities. Most rad plorts get turned into 'plortonium' and everything from the latest holophone to a radwave microcook system runs on the stuff.

=Special Slimes=

You might encounter these slimes along your journey but in contrast to all the others Slimes you can't vac them up. However, they might still prove useful for you (unless you're their favorite food).

Gold Slime
Main article

Slimeology:

The most elusive and sought after of all slime species is easily the Gold Slime. Very little is known about these slippery creatures as they have proven impossible to capture. Gold Slimes are quick as a flash and will immediately begin to flee ranchers on sight. If a rancher is to profit from an encounter with a Gold Slime, they need to think quick.

Rancher Risks:

Gold Slimes produce no direct risks to a rancher but their appearance often induces panic and leads to (sometimes fatal) mistakes. Further, the only way to obtain gold plorts is to strike a Gold Slime with any spare resources in your vac. Doing so can produce a gold plort, though it also leaves a trail of additional resources in the area, leading to unintended largos, or worse.

Plortonomics:

Gold plorts have little practical use and are the most valuable of all plorts simply because they are shiny and rare. Back on Earth, the elite love to adorn themselves in jewelry made of gold plorts, far exceeding the value of any terrestrial precious metal. For this reason a rancher should never pass up the chance to get a gold plort or two from a chance encounter with a Gold Slime.

Lucky Slime
Main article

Slimeology:

Lucky slimes are a strange variant of tabby slimes that seem to have a fascination with shiny objects, particularly newbuck coins. A lucky slime gobbles up any coin it can find, giving it a distinct jingling sound as they move about.

However, coins don't make for a balanced diet and a lucky slime will still greedily devour meat of any kind. In so doing, it's body bursts with a shower of newbucks, having little room left in it's slimy tummy. This burst often sends the lucky slime flying into the air.

The Tarr
Main article

Slimeology:

The Tarr are formed when a largo eats a plort unlike the ones it produces. A terrible transformation occurs that turns the slime into a sludge filled with a swirling, prismatic array of colors and a relentless appetite. The Tarr seek only to consume and replicate. Because of this it can spread rapidly through out the ranch.

The only way to stop a Tarr outside of incinerating it or throwing it into the slime sea is with fresh water. One splash will stop a Tarr from spawning new Tarr, and repeated splashes will destroy it entirely. However, fresh water does not kill the Tarr and it will continue to expand. Tarrs do go away naturally after having not done anything for a while.

Alternatively many ranchers recommend running away with their arms waving, screaming.

Rancher Risks:

The Tarr are the single biggest threat to ranchers. The Tarr will seek out slimes to consume and replicate themselves, but also devour chickens, rot crops in their proximity, and even devour ranchers!

Plortonomics:

The Tarr produce no plorts, only more Tarr. And then more Tarr still.

Gordo Slimes
Main article

Gordo slimes are much larger versions of existing slimes. Their location ranges from out in the open to very hidden. You've got to feed them 50 units of food (70 for Phosphor, Rad, Rocks and Honey gordos) that their smaller variants eat as well. Alternatively, their favorite food grants twice as much. After having enough gobbled down, they explode into a bunch of the normal-sized versions of themselves, a few crates, and, depending on what Gordo they are, a teleporter or a Slime Key. One of the Rock Gordos can also drop 1-3 Gold Slimes!

Largo Slimes
Main article Largo slimes are a type of slime that are produced when a slime of one type eats a plort from another type of slime. Largo slimes are a combination of the two slimes, and may exhibit a diet, behavior, and appearance that is a combination of the two, in addition to being much larger - about twice as big - than their normal smaller counterparts, and producing two different plorts, each one being a plort that the components would produce (or even four, when fed the favorite food of one of their "components").

Feral Slimes
Main article Feral slimes are Largos (usually pink) that have angry faces and flashing red indicators that let you know they are unfriendly. They bite you like The Tarr and deal 20 damage, and the Pink Rock Largo can intentionally spike you. They spawn near warning signs, each spawn point spawns a different Feral Largo Slime. The canyon spawns Pink Rocky Largos, The one on the land bridge leading to the Moss Blanket and the one in the cave leading to the Indigo Quarry spawns Pink Phosphor Largos, the place after the broken bridge in the Indigo Quarry spawns Pink Rad ferals in the day and Rad Boom at night (the only non-pink ferals), and the one in the Moss Blanket spawns Pink Boom Largo. (Pink Phosphor Ferals on the land bridge only appear at night.) A feral slime can be calmed down by feeding it any food, since they are pink. They'll stop attacking you, but they may still follow you around.

Slime Totems
Slime Totems (sometimes called "worms", "centipedes", or "caterpillars") are rare phenomena where slimes are stacked together in groups of three or more. They are wither spawned naturally, or occur when slimes get on top of each other.

Whenever this is formed inside of a corral the slimes can use this to escape in large numbers more easily causing havoc on the ranch. This seems to be more easily accomplished with boom slimes near the bottom of the tower, since they can explode and boost the tower upwards breaking the air net or just plain escaping with lack of one.

=Slimes without further information= These slimes are listed or referenced in the game, but don't have any additional information added to them.