Nimble Valley

Nimble Valley is an area associated with Mochi Miles which was released in Update 1.2.0. It is the home of the elusive, yet abundant Quicksilver Slimes, which require special equipment to grab and store their plorts.

Slimepedia Entry
The Nimble Valley is a wholly-owned property of Mochi iles and the only known habitat of the exceedingly rare quicksilver slimes

''Mochi uses a complex system of proprietary electrical generators to call quicksilver slimes out from hiding and then a modified vacpack to feed them charges of eletrical enegy. The Nimble Valley is also rigged with a series of warptech satellites that instantly transfer quicksilver plorts into a rancher's vac tank, because according to Mochi, having to vac up plorts manually "is for chumps."''

Introduction
Unlike other zones, Nimble Valley behaves much more like a minigame, where you must race against the clock to grab as many Quicksilver plorts in the alloted time, which can be extended. Quicksilver slimes follow a set path in a racetrack-like zone, and electrical charges must collected from nodes and shot at them to feed them and produce plorts.

The Miles Tech Vacpack is equipped at Mochi's Manor before entering Nimble Valley, which uses a seperate vac tank to the standard vacpack; only items collected in the area can be used during the activity, and electric charges are removed when leaving Nimble Valley so cannot be smuggled out. Lastly, unlike the normal vacpack, the Miles Tech Vacpack's slots have specified functions;
 * Slot 1 is used for storing Quicksilver Plorts and has a capacity of ???.
 * Slot 2 is used for storing the standard Spark Shot projectile used to produce Quicksilver Plorts; 100 can be carried at any one time.
 * Slot 3 is used for storing special projectiles used to make the activity a little bit easier. It has a capacity of 3, and 1 of 3 projectiles is randomly chosen to fill the slot using Charge Stations.

There are two racetracks with which to play the activity, and when time runs out the track that was played is locked off for 12 in-game hours - or 12 minutes - unless Sleeping Until Morning.

Starting the activity
Going through Track 1 or 2's teleporters will bring you to a small hub zone with a generator nearby. Activating this generator begins a countdown from 3, and then starts spawning Quicksilver Slimes, activates all of the nodes, and begins the activity.

Relay Ring
By default the activity only lasts for 1 minute. Dotted around each track are Relay Rings which can be activated by running through them. They award a random time bonus up to 30 seconds, allowing the opportunity to potentially earn more Quicksilver Plorts for trading. Once the time bonus has been claimed, the Relay Ring will deactivate.

Spark Shot
Spark Shots are the standard projectile used on Quicksilver Slimes, which are always kept in the second slot of the Miles Tech Vacpack. 100 can be contained in Slot 2 at any one time. When claimed, the node deactivates for 1 in-game hour.

Spark Shot projectiles have a small area of effect which can hit multiple Quicksilver slimes clustered together.

Energy Boost Station
Energy Boost Stations completely recover the Miles Tech Vacpack's Energy reserves, allowing further use of the Jetpack, or sprinting. When claimed, the node deactivates for 15 in-game minutes.

Special Charges
Special projectiles are obtained from Charge Stations, which one is received is completely random. When claimed, the node deactivates.

They are always contained in the third vacpack slot, come as a set of 3, and any previously unused charges will be replaced.

Thunderclap
A large area of effect projectile that works much like an upgraded Spark Shot.

Static Clinger
When a Quicksilver Slime is shot with Static Clinger, a bubble of electric charge is applied to it which automatically feeds other Quicksilver Slimes that come into its radius.

The projectile has a small area of effect, so a single charge can be applied to multiple Quicksilver Slimes if clustered together.

Slooow Field
A large, bubblegum-like dome that is placed on the floor which slows down any Quicksilver Slimes that passes through it, allowing them to be hit with Spark Shots much more effectively.

It lasts for 25 seconds.

Trivia

 * Prior to release, the roadmap stated: Partner with Mochi Miles in a STRICTLY BUSINESS capacity to corner the market on quicksilver slime plorts! Explore the Nimble Valley, a wholly-owned property of Miles Corp and earn unique rewards from your boss, THE Mochi Miles.