Talk:Quantum Slime/@comment-31507392-20170312222312/@comment-4955085-20170314055435

Eh, that kinda nulifies the risk though. Only thing I would really consider being somewhat reasonable is adding an aqua turret upgrade that automatically splashes slimes with a water-negated hazard, like Booms, Rads, Crystals, and of course, Quantums. Obviously, with how aqua turrets work, this wouldn't be a replacement for food, but a failsafe on the off chance one certain gluttonous slime ate another slime's food. After all, we have the bell, which can calm Hunter slimes for a bit when they regress back to a feral state. In other words, I feel a secondary solution should be accesable through slime science, not corral upgrades. But seriously, primary solution is, and should always be, feed your poor slimes. It's not really that hard to do, and the ghosts don't do anything if the slime that made them is happy.