Super Hydro Turret

The Super Hydro Turret is a player-created Utility gadget crafted at the fabricator at The Lab. Like all utilities, placing it down requires a two minute installation cooldown before it can be used. It is a direct upgrade of the Hydro Turret.

Acquisition
The Super Hydro Turret blueprint is obtained from a Purple Treasure Pod in The Glass Desert.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

Usage
Like its predecessor the Hydro Turret, the Super Hydro Turret is capable of targeting and shooting any and all Tarr that come into range. It will shoot two blobs of water at a time instead of one, and the top "head" is able to move independently from the bottom for a more precise aim.

The Super Hydro Turret is ideal for automatically combatting Tarr spawns in areas that produce them; specifically where slimes frequently cross-contaminate. As it can fire two blobs of water, it is more capable of combatting night-time Tarr which require two shots to dispatch.

Tips

 * Although The Wilds is one of the most hostile environments in the game due to the abundant presence of Feral Sabers - and therefore ideal for the Hydro Turret due to the frequency of Tarr spawns - The Wilds has no gadget spots so no gadgets can be placed.
 * Tarr have the added benefit of being able to clear large amounts of slimes from an area in a relatively small timespan, and Hydro Turrets preventing a Tarr outbreak while out on the range can prevent unwanted largos from being removed from the world.

Changelog

 * 1.2.0 - Rush Mode: Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
 * 0.4.0 - Implemented.