The Ranch

The Far, Far Range Ranch
Your home and hub for all your needs. Here you can raise Slimes, grow Food, upgrade your Vacpack, sell your farmed Plorts and use the Range Exchange.

Plots
You have several plots at your ranch and at the expansions of your ranch. You decide which way your ranch should look like.

Coop
"Keeping chickens in their place prevents the uprising."

''Though many ranchers simply let their chickens roam the ranch, a Coop is the tool of the serious poultry producer. Coops keep hens and roostros close, allowing for maximum egg-laying potential. Just remember to avoid crowding the coop: chickens won't reproduce when in close proximity to more than a dozen other hens or roostros. But give them room and watch the love bloom. ''-Slimepedia

Upgrades

In total, it has 3 upgrades:
 * Higher Walls: Doubles the height of a Coop. Cost: 300 NB
 * Tips: This upgrade is useful for keeping the chickens in when you have a lot of them, and is very helpful for when a meat-loving slime escapes. Altough it won't keep hungry slimes out forever, it will certainly make it harder for them to get in and will buy you some extra time to stop them.
 * Spring Grass: Attracts little scuttle bugs to the Coop, which causes hens to produce eggs at two times the normal rate. Cost: 300 NB
 * Vitamizer: Attaches a special lamp to the Coop, which shines 'vita-rays' on the chickadoos. This allows them to grow into hens and roostros twice as fast. Cost: 300 NB

Corral
"A happy slime makes for a happy rancher."

''A Corral is used to keep slimes on a ranch. The open-air Corrals are designed for maximum slime satisfaction, with the rich soil of the Range beneath them and its expansive sky above them. Slimes will remain perfectly happy within corrals so lang as they are fed regularly.''

''Remember: You can shoot things THROUGH a Corral barrier. Handy!'' -Slimepedia

Upgrades

In total, it has 6 upgrades:
 * Higher Walls: Doubles the height of a Corral. Cost: 300 NB
 * Tips: Higher walls are important to keep the slimes contained because: 1: large quantities of slimes will bounce too much, 2: Slimes will stack to escape if too hungry, and 3: flying slimes can just hop over the level 1 walls.
 * Air Net: Makes a ceiling to a Corral, but may be temporarily removed if hit multiple times. Cost: 300 NB
 * Tips: Having an air net over a level 1 wall is kind of pointless because the strength of the net dissipates with every slime that bumps into it. If the net 'breaks' it will recharge and re-appear, but you may lose slimes in the mean time. Air nets are especially effective for flying slimes such as Phosphors and Phosphor largos.
 * Plort Collector: Collects plorts in the corral. Cost: 350 NB
 * Tips: The plort collector attaches to the far corner of the Corral and has two storage slots so it can collect two types of plorts at the same time, ideal for largos. However, the collector does not work immediately after you feed the slimes, instead it activates at regular intervals and just sucks up whatever is currently available. Because of this it is too dangerous to keep more than 2 slime types in a single corral.
 * Auto Feeder: Feeds slimes automatically. Cost: 350 NB
 * Tips: The auto-feeder can hold one type of food at a time and dispenses food at regular intervals. Try placing the slimes' favorite food so they produce double the plorts!
 * Music Box: Calms slimes down. Cost: 300 NB
 * Tips: The music box is soothing to the slimes and allows them to keep their happiness statuses for longer, so it takes longer for them to get angry, or explode (Boom slimes), and helps prevent them from trying to escape, so you can leave them alone for longer.
 * Solar Shield: Protects certain slimes from the day or night when in a Corral. Cost: 250 NB
 * Tips: This upgrade is necessary to hold Phosphor slimes or Phosphor largos if they're not in The Grotto as they will disappear in full sunlight.

Garden
"Nothing beats the taste of food grown in your own backyard"

''The gardens used by ranchers use advanced technology to rapidly grow clones of fruits and veggies in a natural, though greatly sped up, way. By placing a sample into the replicator, the garden's soil is instantly populated by a fruit tree or veggie patch that will go on to produce several harvests of produce.'' -Slimepedia

Upgrades

In total, it has 3 upgrades.
 * Nutrient Soil: Nutrient Soil is a special rancher's blend containing compost from the Moss Blanket and minerals from the Indigo Quarry. Crops grown in nutrient soil will always yield the maximum harvest. Cost: 300 NB


 * Sprinkler:A sprinkler ensures that your crops are always watered, making them grow twice as fast. Cost: 300 NB


 * Scareslime: A scareslime is a stuffed Tarr model designed to keep wandering slimes away from your crops. Simple, but terrifying. Cost: 300 NB
 * Tips: You may or may not want to get this depending on how much your corrals are upgraded. If all your corrals have High Walls and an Air Net so that slimes can't get out, you probably don't need to buy this.
 * Beware: If a garden is next to a corral with the scareslime, all slimes in the corral will be scared in will not procude plorts anymore

Incinerator
"Don't need it? Burn it!"

''An incinerator will instantly burn anything it touches into ash, and then burn that ash into nothing. It's an excellent solution for eliminating a tarr outbreak or for simply disposing of unwanted slimes if you're a terrible, heartless monster.'' -Slimepedia

Upgrades

Doesn't have any yet

Pond
''"Water you going to do with this?"

A pond gives you a source of fresh water on the ranch that you can use for watering gardens, calming slimes in a corral, defeating tarr, or giving your puddle slimes a place to hang out.

''A pond will be slowly consumed if vac'd up or drank up by puddle slimes, but will also slowly refill over time. You can transfer unused water from your vacpack to a pond, and they will refill immediately when it rains.'' - Slimepedia

Upgrades

Doesn't have any yet

Silo
"You can't take it with you when you go, so put it in storage."

''A silo lets a rancher neatly store plorts and resources in a handy, compact unit. Simply shoot into an available silo port to fill it, or vac it to retrieve the items within. Remeber, a clean ranch is a happy ranch!'' -Slimepedia

Upgrades
 * Additional Storage A silo can have up to four ports for storing resources.
 * Cost: 300 Newbucks
 * Can be upgraded 3 times.

Plort Market
"Feed slimes. Collect plorts. Get paid"

''The plort market is a network of buyers and sellers of plorts across the galaxy. Ranchers use plort market machines on their ranch to send plorts to the market for sale. Ranchers are paid immediately when depositing plorts at the plort's current market value.''

Plort market values fluctuate and some of the more savvy ranchers will hoard certain plorts for days when sale prices are high, especially rare plorts. -Slimepedia

Plort Base Values

 * Pink Plorts: 7 newbucks
 * Rock Plorts: 15 newbucks
 * Phosphor Plorts: 15 newbucks
 * Tabby Plorts: 15 newbucks
 * Rad Plorts: 30 newbucks
 * Boom Plorts: 30 newbucks
 * Honey Plorts: 30 newbucks
 * Puddle Plorts: 30 newbucks
 * Golden Plorts: 200 newbucks

Vacpack Upgrade

 * Dash Boots: Grants you a stylish pair of boots that halve your sprinting consumption.
 * Heart Module: Your total health is increased to 150.
 * Heart Module Mk II: Your total health is increased to 200.
 * Heart Module Mk III: Your total health is increased to 250.
 * Jetpack: Gives you a jetpack that enables you to fly for a short time.
 * Air Drive: Enhances your Jetpack thrusters to make it consume 20% less energy.
 * Power Core: Your maximum energy is increased to 150.
 * Power Core Mk II: Your maximum energy is increased to 200.
 * Power Core Mk III: Your maximum energy is increased to 250.
 * Pulse Wave: Adds a pulse emitter to your vacpack which allows you to push slimes away.
 * Tank Booster: Your vacpack can hold 30 items/creatures per slot.
 * Tank Booster Mk II: Your vacpack can hold 40 items/creatures per slot.
 * Tank Booster Mk III: Your vacpack can hold 50 items/creatures per slot.